Commit Graph

152 Commits

Author SHA1 Message Date
XFirebirdX 5ca10363c1 Update HolodeckControl.dm (#26632) 2024-08-29 18:31:05 +00:00
Kenionatus 777910d6d2 replace magic numbers related to emp and explosion severity with defines (#26495)
replace even more magic emp and ex numbers
2024-08-18 03:11:22 +00:00
GDN dbc3bf1c8b Removes a lot of lists (#25272)
* Removes a lot of lists

* Update code/game/turfs/simulated/floor.dm

Signed-off-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/misc_floor.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/mineral_floors.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/mineral_floors.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: GDN <96800819+GDNgit@users.noreply.github.com>

---------

Signed-off-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-04-27 08:23:48 +00:00
Henri215 ec90b441ad Moves weapons sprites out of items.dmi (#24634)
* Moves weapons sprites out of items.dmi

* lets revert this

* oversight from energy melee PR
2024-03-19 17:08:35 +00:00
Qwertytoforty c398e4a617 Adds 2 cybernetic implants, makes emag_act return TRUE (#23876)
* Adds 2 cybernetic implants, makes emag_act return TRUE

* the rest of the fucking owl

* yeah that would do it

* remove this

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* request changes, scaling burn damage, 3 tile range, lowers tech level

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update scanners.dm

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Lewcs good to them?

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* fuck me

* there are no message admins in ba-sing

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-02-08 12:52:11 +00:00
S34N 22fbd9aced TGUIv4 - Core backend updates, TGchat, Asset cache updates (#23726)
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440)

* tgui4.0

* bugfix for un-interaction

* fix for input not resetting on close

* NTOS restore

* fix all interfaces having scrollbars, fix colours

* bundle update

* dep bumps

* bumps the deps as much as possible

* button regression fix

* TGUI test map rev 1

* fix theme and some component regression

* fix login screen regression

* fixes regression with uplink cart

* bundle

* fix regressions

* fix the input issue, again

* regression fixes, stylesheet edition, hash restore

* fixes GPS BSOD

* draggable control regression

* dev server dep regression

* byondUI regression fix

* section regression fix

* fix secure storage weirdness

* Fixed mining vendor scrolling

* Arthri review pass 1

* mining vendor double-scroll

* fix for RPD, AirAlarm, and Radio

* arthri review pass 2

* arthri review pass 3

* sanitize var setting, fix colours, delete unused file

* adds CI to branch

* god damn AI making random changes

* I should remember to compile when changes are made

* fixes scrollbar issues

* fix camera console, fix flexGrow for sections

* CI fix

* nanomap fix

* Update code/modules/atmospherics/machinery/airalarm.dm

* restore margin

* style semicolon

* TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524)

* Initial commit

* Transferring the remaining windows to JS

* Resizing part 1

* Resizing part 2

* Some reverts and polish

* Forgot that

* undeployed nuke window size

---------

Co-authored-by: Aylong <alexanderkitsa@gmail.com>

* TGUIv4: Remove force_open (#23537)

* First state fixes

* Removes "force_open"

* TGUIv4 - TGUI Version 4.1 (#23547)

* Reduced Logging Changes

* setSharedState early return for non-interactive UI

* TGUI version bump to 4.1

* Fix sending updates for non-interactive UIs

* Scalablue UI Stylesheet Changes

* CSS Tgui Bundle

* JavaScript TGUI Style Changes

* Update tgui/packages/tgui/styles/base.scss

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>

* Additional changes to Input and Button scalability

* TGUI logging proc update

* Indentation fix for logging proc

* Update code/__HELPERS/_logging.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Additional log_tgui changes

---------

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* dev server hotfix (#23584)

* ui_interact object constructor argument check (#23594)

* feat: add smart asset cache, add CDN support for assets, properly group assets (#23585)

* feat: add smart asset cache, add CDN support for assets, properly group assets

* fix: make tgui actually work

* fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning

* fix: make `fontawesome` assets finally work

* fix: make proper identation for `if`

* fix: add `resolveAsset` to `NanoMap.js`

* refactor: update `claw_game` and `chess` to new asset framework

* refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID`

* refactor: remove redundant debug logs

* refactor: remove space betwee `if` and `(`

* refactor: remove one more redundant log, properly reload UI resources

* rafactor: change names of asset files

* fix: adjust existing UIs to properly use assets

* fix: properly pass args to to `onclose` proc

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643)

* tgchat

* Little cleanup

* Refactor Asset Delivery (Part 2)

* Little tweaks

* fix code styling issues

* fix file name duplications

* Browser window options fix @gaxeer

* transfer valve fixes

* yarn berry initial

* vsc tasks

* yarn berry working

* node 20

* fix dev server (lol wrong yarn)

* bloody regressions

* fixes that damn scrolltracking bug

* Some tweaks and flexGrow deletions

It still doesn't work as it should, which makes me nervous

* remove unneeded deps

* 514 regression fix

* change stuff to not conflict with other servers

* name it as requested

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* revert test_TGUI map addition

* TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677)

* Stack & UI's Refactor

Almost final, polish required

Stack & UI's Refactor (Part 1)

Stack & UI's Refactor (Part 2)

Stack & UI's Refactor (Part 3)

* Prettier

Maybe bad

* ClearChat & some tweaks

* Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479

* Fix chat BSOD

https://github.com/tgstation/tgstation/pull/79821

* WebPack 5 (Didn't work)

I hate this shit

* Yarn 3.6.4

* make it all work

* revert snowflake fix

* Stories

* adds TS support

* re-enable test and prettier

* update yarn sdk's

* Fix some box regression

* ping/reply

* Fixes regressions and some things

* Zebra and Fix chat button transfer

+rebuild

* make VSC use the proper local typescript lib

* Popper Tooltips https://github.com/tgstation/tgstation/pull/58980

* Popper Tooltips performancy fixes

* Dropdown v2 https://github.com/tgstation/tgstation/pull/75164

Without Icon.tsx

* BB test map

* run build

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* we moved these

* change test values

* ignore scss files

* change hash function

* TGUIv4: TGchat fix traitor codeword highlighting (#23720)

* Codeword highlighting for TGUIv4

* null safeties

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* TGUIv4 - updates standalone build tooling (#23721)

* swap `xxhash64` for `md4`

* remove hash function

* remove old file

* TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722)

* TGUI 4.3 fixes

Newscaster fix + inline-blocks

* Be gone Box

* Mod Chat -> Mentor Chat

* Some warning filters

* Rebuild

* Delete tgui-common.bundle.js

* please work

* try it like this

* 4.3.1

* 4.3.2

* fix

* i forgot to build

* 4.4.0

* give me more diff details please so I can fix you

* its not binary pls git

* test without svgs

* removes an un-needed SVG file

* inlined SVGs test

* fix code styling

* comment these

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Removes resizable and improves drag code (#23719)

* Initial commit

* bundle rebuild

* Fixes Radio Sizing

* Updates Radio sizing to fix wrapping issues

* fix dev server

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix hotkeys not being passed to BYOND

* Apply suggestions from code review

* bump deps

* forgot these deps

* ci fix

* ChemDispenser fixes and HoloControl cooldown

* Station Traits TGUI

+Rebuild

* CI

* fix CI for real this time

* I have no idea

* fix station trait panel

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSticker.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* deterministic module IDs

* TGUI fixes. Again... (#23762)

* TGUI Fixes: Part 1

ORM icon for reinforced glass now showing correctly

Mining vendor moved to Stack

Exofab UI buttons descended from the heavens to the earth

* TGUI Fixes: Part 2

DestTagger now works, forgot import LabeledList

PowerMonitor graph displays correct

Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out

* TGUI Fixes: Part 2

Fixed `onEnter` input

Fixed Cloning Console storage (Im dumbass)

Some windows resizing

Fixed bad picture in security and medical records console

Fixed scrollable dropdown

Added translucent color for buttons

* Fucking uplink DONE, and Button.Input fix

* NT Recruiter and Uplink polish

* Del LabeledList from dest. tagger

* ChemMaster and OreRedemption log deletion

* Update test_tiny.dmm

* Translucent button story

* Filter for SQL error

* del: `log_debug` in `hear_say.dm`

* Some little fixes and SpecMenu Stack

* Panel.js: mx -> mr

* fix ghost spawners

* null check

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix material name in protolathe

* fix various UI interacts

* card machine runtime fix

* remove legacy folders

* TGUIv4 - TGchat Theme Adjustments (#23772)

* Initial commit

* Changes rule grouping

* Robot class style changes and webpack config

* Reverts webpack/font changes and subs robot font

* revert a state changed in error

* fix uninteractable UIs due to chunky fingers

* TGUIv4: More fixes, tweaks and fixes for tweaks (#23781)

* I fuckin hate PDA

* Vending

* Add `|` to highlight splitters and some light mode tweaks

* Teleporter rewrite

* APC and AiAirlock (God forgive me)

* clarify highlight syntax

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Abductor Experiment Machine TGUI (#23776)

* Experiment Console TGUI

* Update for TGUIv4

* UI Size adjustment

* ui state and ghost attack update

* remove this

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix

* TGUIv4 - Adjustments, Fixes, and Tweaks (#23785)

* Photocopier layout adjustments

* Autolathe Text and Button spacing adjustment

* Hotkey fix for moving bug

* Removes rule sets for visited links

* Fixes ordering multiples on cargo console

* fix possible wonky json payloads

* fix admin log input list stuff

* TGUIv4: Reconnect fix and some other fixes + tweaks (#23790)

* Fix reconnecting and transfer it to TSX

* RPD polish

* RCD, AccessList, GuestPass

* Focus reset fix when camera switched. God forgive me again...

* Purple box and identation fixes

For votes and health scanner

* ChemMaster and ChemDispenser

ChemMaster - translucent pills buttons and no grow produce section
ChemDuspenser - dynamic height

* ShuttleManipulator Tabs

* RCD buttons

* make input bar mode more prominent

* fix chem master icons

* tab fix

* Properly sanitizes loaded messages in tgui chat

* TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795)

* Fixes icon spacing for nanobank tabs

* Tweaks Dropdown styling

* Fixes sending stuff to old chat

* OpenDream TGUI fix

* Resizes Station Traits window

* Adjusts health analyzer messages for chat tabs

* Revert "Properly sanitizes loaded messages in tgui chat"

This reverts commit 4c32a7094a.

* Revert "Revert "Properly sanitizes loaded messages in tgui chat""

This reverts commit 24afa55922.

* Changes how tgui handles static data

* Reenable no-undef rule. Enable Format On Save for VSCode (#23803)

* Enable Format On Save for VSCode

* Re-enable and fix no-undef

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>

* pda scanner message improvements

* fix mentor/admin PMs being sent to the "unsorted" category

* fix garbled custom vote messages

* moves cyborg analyser to use chatboxes

* fixes regression

* Prevent F5 reload

* TGUIv4: Themes polish and some new ones + misc fixes (#23814)

* Little themes tweaks

* NTOS chat theme

* Update tgui-panel.bundle.js

* Capitalize themes

* Paradise theme v1.0

* Little StationTraitsPanel cleanup

* Update member_content.dmi

* NoCapitalize

* Rebuild

* Delete Paradise.scss

* Create paradise.scss

* Forgot

* Rewritten Security Records Console

For Jesus fucking christ...

* Vending and Wires sizes tweaks

* ThermoMachine

* Syndicate Theme

* Little darker

* Rewritten Medical Records Console

* PDA Nanobank fix

* Syndicate Theme Darker

* Rebuild TGUI

* Wires section grow fix

* fixes the enshittified paradise icon

* Sirryan+Warrior reviews

* bloody define comments

* comment correction

* unprivate these

* errant . begone (how did this not cause a compiler error)

* TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807)

* Fixes ERT Manager silenced message function

* Adjusts progress bar on ExosuitFabricator

* Sets Dropdown selected to align left

* Removes the use of self_state select interfaces

* Exosuit Fabricator style adjustments

* fix sextractor UI

* remove empty tochat string

* fix human air alarm interactions

* fix modals

* add F12/IEChooser

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
2024-01-21 19:20:35 +01:00
Nathan Winters c94325be4d Fix holodeck tables being invisible and chairs facing the wrong way (#23318)
* Fix objects copied via `/area/copy_contents_to()` not smoothing properly

* Spring cleaning

* Good riddance

* Summer cleaning

* Fix holodeck stools facing the wrong way

* `var/list = list()` over `new`

* Lewcc review

* DGamerL review; cleanup and spacing jesus fuck

* DGamerL + Contrabang wombo combo review; minor cleanup
2023-12-12 19:57:43 +00:00
Henri215 6a109ade7f Moves a few sprites out of items.dmi (#23301)
* fuck you items.dmi

* banhammer
2023-11-24 15:39:20 +00:00
DGamerL 4c976a6e01 Splits up item_inhands.dmi (#22584)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Fixes jackhammer and glass shard

* Fixes toy Chainsaw

* Update code/game/objects/items/toys.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/weaponry.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Fixes edagger hopefully

* Henri review

* Oops

* First this gone, and now the pain

* Should all be fixed now

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-01 11:47:25 +01:00
Ryan 6c4f89a04e [TGUI] Holodeck + Bugfix (#20470)
* shit

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/machinery/computer/HolodeckControl.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-02-21 21:10:48 +00:00
GDN 0b9234d01f regular space carp are no longer deleted when changing holodeck (#20404) 2023-02-16 21:02:17 +01:00
Ryan 7c3cd86f14 APC & Machinery Refactor + Local Powernets (#19991)
* local powernet and machine power refactor

* some fixes

* more tweaks + powerchange() refactor

* fixes var edited apcs on meatpackers.dmm

* fixes issue with power channels

* Reviews

* delta fix

* Update code/game/machinery/portable_turret.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed area power change proc

* damn morgues

* requested changes

* request changes

* deconfliction

* mapping fixes

* some fixes from TM

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-01-30 22:28:10 +00:00
S34N 55ac141d8d damn directional glass (#19796) 2022-12-01 14:19:32 -05:00
Henri215 dfb85e6460 Preparing for the summer: baseball and dodgeballs! (#19627)
* welcome to the space jam

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* review suggestions

* conflict solve mistake

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/objects/items/sport.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* wear suit check

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-11-25 22:50:17 -06:00
S34N 7dcd31990e Ports TCC style windows (#19488)
* window

* fix plasma window and spawners

* this now works well

* Apply suggestions from code review

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>

* Empty-Commit

* Empty-Commit

* colour tweaks

* further colour tweaks

* last tweak

* edges

* false wall sanity

* Update code/__DEFINES/icon_smoothing.dm

* stealth conflict begone

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
2022-11-16 20:44:51 +00:00
Charlie 421777b317 Reworks block chance into Parrying. (#19334)
* parry component

* converts block chance to parry components

* armour pen, katana fix, pickup fix

* melee parry fix

* removes perfect parries, tweaks armour pen calc

* SIGNAL_HANDLER

* fix

* resist fix

* reduces parry time out time, increases cooldown

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* fix

* cooldown rebalance

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-11-12 08:49:44 +01:00
Vi3trice 59dfdba201 Everything else through the door (#19358) 2022-10-13 21:56:58 +02:00
Vi3trice 9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
S34N ca3910aa21 Tableing 2022: bartender's delight edition (#19202)
* tableing 2022

* del u

* code

* oh i should commit this haha

* idb2 are you okay?

* namae wa

* DIO
2022-10-06 09:42:17 +01:00
Edan 1d552ab0e4 Armour Refactor (#18547)
* initial commit

* bullet fix + 100% armour pen

* equivalent armour values

* percentage armour pen

* updates bombing

* adds more defines

* i like armour too much

* review pass 1

* review pass 2

* updates with lavaland elites

* armour penetration value tweaks

* wt550 AP round change
2022-08-01 20:23:49 +01:00
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
KalevTait 38679890ca Deleting Unused Variables (Code Readability) (#18317)
* deleted

* was supposed to delete this before first commit
2022-07-10 12:47:51 +01:00
Sirryan2002 d8cde4f3ab Holodeck claymores & eswords can only block holodeck items (#18229)
* fix

* also esword

* implement changes + better scoping

* oops

* comment cleanup

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-07 20:24:58 +01:00
KalevTait f6646447f3 Code Readability - Computers (#18147)
* computers

* Remove src.

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* remove src.

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* change var name 'screen' to 'authenticated'

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-07-01 17:02:55 -05:00
moxian 09e7f54a43 Convert most of /obj/machinery to use Initialize rather than New (#17845)
* Switch a bunch of /obj/machinery from /New to /Initialize

This is an easy and uncontroversial batch.
No globs, no late init, and stuff.

* Move more machinery to Initialize

This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.

* More tricky New -> Initialize migrations

* The last of machinery Initialize conversion

* fixups

* Newscaster armor fix

* styling

* Comment on armor handling

* Move newscaster armor definition back to datum

* farie82 review

* kill extra .=

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* farie's review part 2

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-06-29 08:33:52 +02:00
Charlie 0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
S34N ac6f9b4725 [IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620) 2021-12-15 17:04:24 +01:00
Dragonkiller93 d9a59da693 Fixes basketball hoop double message. (#17209) 2021-12-13 18:28:34 +01:00
SabreML 1c3c2c22ad Name Capitalisation Tweaks (Weapons) (#16906)
* Weapon names

* Assault rile

* More #coding_chat tweaks

Realistically changing the typepath here is out of the scope of this PR, but it's such a small change and I'm editing the item already so... probably not worth making an entire separate PR for.

* Missed these
2021-11-04 19:47:31 +01:00
SabreML 0b375de42c Removes the the vast majority of 'The the' from the the code (#15597)
* The the

* Some more

* Review 1

* A couple more
2021-06-20 10:20:32 -04:00
AffectedArc07 f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
AffectedArc07 d638732228 (Almost) All /turf now Initialize() 2021-01-28 11:28:06 +00:00
Adrer ab9da9bc95 Makes holodeck stools immovable 2020-11-10 15:26:39 +01:00
Erwin 287a6cb8b4 Mapmerge maybe 2 electric boogaloo 2020-10-10 19:05:22 +02:00
Fox McCloud 48fbdda84b Standardizes Holodeck (#13701)
* Standardizes Holodeck

* fixe and real space

* last errors

* map update

* fix

* console fix

* mapping error
2020-07-12 14:25:08 -06:00
joep van der velden fd913498bf Make every obj/.../New() call it's parents 2020-01-29 10:43:32 +01:00
Fox McCloud d29be05f74 the-figment-that-was-is-now-gone 2019-10-01 19:08:15 -04:00
Fox McCloud aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
variableundefined 69537dd60c Port TG hitby refactor and detonation of items by projectiles 2019-09-09 22:57:31 -04:00
Couls a8a9e8e022 Baseball! 2019-07-10 21:12:35 -04:00
Fox McCloud 3825b4e1d5 Refactors Spark Spread Activation 2018-10-17 14:31:07 -04:00
Purpose 037f215d16 updates vars to use the defines 2018-09-16 01:22:57 +01:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
alexkar598 d4b0e56708 Examining holo floors will no longer hang the game(or should no longer) 2018-03-23 16:08:38 -04:00
uraniummeltdown e6ded64e4a adds /mob/living/proc/attacked_by()
updates attack and defense code
adds missing sounds to some items, code cleanup, lowered volume for some sounds (from /tg/)
hitsound and attack_verb updates, weapons given hitsound on New() according to damage type
2018-03-04 13:52:52 +05:00
uraniummeltdown 4e63e4ce28 fixes wooden holotables having no sprite
can interact with holotables and holoracks in more ways, they will not drop construction materials on destruction
holotables will smooth with their type
2018-01-15 22:37:01 +05:00
uraniummeltdown 7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
Jovaniph 59b7d73dd2 main branch 2017-09-14 15:38:24 -04:00
Jovaniph e0303df139 Holodeck Esword 2017-08-26 08:46:50 -04:00
Sam cf2162720d Typos, including fixes Soylent Viridians typo 2017-06-14 08:13:26 +01:00