Kenionatus
777910d6d2
replace magic numbers related to emp and explosion severity with defines ( #26495 )
...
replace even more magic emp and ex numbers
2024-08-18 03:11:22 +00:00
DGamerL
44671e31e8
Adds: The C-Foam launcher ( #25738 )
...
* The start
* Getting a bit further
* Slight ammo casing update
* Istype helper and foam blockage
* Adds status effect
* Foam blockage and status effect fixes
* Autolathe ammo + stun
* aaaaaaaa
* Adds uplink item
* Actual slowdown
* Makes attacking a bit faster again
* Ammo increase to 12
* Sirryan review
* Adds sprites - almost working
* Lots of fixes + mineral doors
* Mineral doors don't open with foam
2024-08-01 06:24:09 +00:00
Adrer
58137cd7b8
[FIX] It's possible to pick up stuff behind tables again ( #26144 )
...
* Replica syndicate space suit sprites
* Revert "Replica syndicate space suit sprites"
This reverts commit 1fb5cf68ac .
* You can grab stuff through tables again
* I must please the linter
* Morgue trays as well
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-07-05 17:57:20 +00:00
Qwertytoforty
97d4525ce7
new dropwall sprites from TG, fix dropwall timer ( #26063 )
...
* new dropwall sprites from TG, fix dropwall timer
* improves icon further
2024-07-05 17:01:20 +00:00
Adrer
d0ebe2f37e
You can throw stuff over tables again. ( #26110 )
...
Co-authored-by: Adrer <adrermail@gmail.com >
2024-07-04 10:57:54 +00:00
DGamerL
b04bdf4ff9
Adds bullet impact particle effects! ( #25177 )
...
* Initial commit
* Cleaning up + more debris
* Adds missing trailing newline
* CI doesn't like these and starts an infinite loop it seems
* Hacky solution? I call it fixing CI
* Final fixes
2024-05-06 19:44:14 +00:00
Mikhail Dzianishchyts
7fa44a31fb
Full Auto Gun Mode Component ( #24998 )
...
* Full Auto Gun Mode Component
* Apply some refactoring
* spaces mhmm
* Some signal movement
* Apply DGamerL suggestions
* Unknown SIGNAL_HANDLER no more
* Fix runtime if uid is passed
* Why the hell you even care
* god you serious
---------
Co-authored-by: Gottfrei <zweisen@gmail.com >
2024-04-22 21:32:49 +00:00
1080pCat
e26ddbdfc4
Finally adds a decontruction act to wooden barricades! ( #24253 )
...
* after all these years
* Update code/game/machinery/deployable.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* d-d-double?
* Update code/game/machinery/deployable.dm
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-03-11 12:48:09 -04:00
Qwertytoforty
192b8224b8
Anomaly core modules for modsuits ( #23154 )
...
* firewall
* shielded part 1
* WIP: Anomaly core modules for modsuits
* icons, vortex
* cryogrenade, nerfs teslawall
* message admins moment
* Update uplink_nuclear.dm
* rnd designs
* now uses the flayer icon state
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* early returns, barricade types, and comments, oh my
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* updates desc, remove comment, removes /hardsuit/
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-01-21 19:17:18 +00:00
GDN
c12519307a
adds a new tot item, the syndicate pop-up turret ( #23347 )
...
* adds a new tot item, the syndicate pop-up turret
* Update code/datums/uplink_items/uplink_general.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/machinery/portable_turret.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2023-12-12 20:24:42 +00:00
Bakaface
cf4db2d0f4
Grammar and formatting/issue 23065/broken dropwall generator description typo ( #23118 )
...
* assigns the item_state var the same color assigned to the icon_state var in the lighter/random/New() proc
* fixes the typo in deployable.dm
* oops
2023-11-01 20:20:08 +00:00
DGamerL
173bfb92f5
Removes bio resist from the code ( #21108 )
...
* BIO armor is kill
* some more stuff that uses bio resist
* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
Qwertytoforty
038a7abc13
Makes the dropwall probably viable ( #21094 )
...
* Makes the dropwall probably viable
* uses existing proc
* Update code/game/machinery/deployable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* :gatto:
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update deployable.dm
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-05-22 22:26:39 +02:00
AffectedArc07
e91b6c94f7
Renames QDEL_LIST to QDEL_LIST_CONTENTS ( #20006 )
...
* Renames QDEL_LIST to QDEL_LIST_CONTENTS
* derp
2022-12-29 14:28:40 +00:00
Qwertytoforty
4b18a002ab
makes dropwall grenades actually a reasonable price ( #19619 )
2022-11-11 14:21:34 +01:00
S34N
667dd5d4ac
515 Compatibility ( #19636 )
...
* 515 compat
* double spaces
* Callback documentation, aa review
* spacing
* NAMEOF_STATIC
* big beta
2022-11-08 23:08:40 +00:00
Sirryan2002
0150e8dc05
barricade fix ( #19479 )
2022-10-22 12:56:07 -05:00
Bm0n
1d0e3dde0f
Updates a considerable amount of legacy weapon sprites to modern TG/Bay versions ( #18118 )
...
* test
* holdup
* more guns
* EVEN MORE CHANGES
* fuck
* eugh
* actual shit editor, love DM
* i think I just need inhands now
* final review, test pr
* ooops
* holy shit
* new maka
* foamforce new makarov
* this is going to be hell to review. is it?
* AHHHHH
* small melee fixes
* GOD DAMN STAFF
* as above
* i thought i fixed you, also grip added to wt550 inhand
* acutally deconflicts with the new camera pr, removes the new animated missle(rip)
* some fixes
* a bit more sprite cleaning
* i am suffering
* reverts 9mm
* seemingly forgot a few
* i think we're good now
2022-07-07 17:12:28 +01:00
Qwertytoforty
2aade6012f
Completely reworks the plasma pistol, adds the dropwall shield generator (Serious) ( #17556 )
...
* oi you got a loicnse for that
* Final touches on plasma bar sound/sprite, hot drops hot drop walls
* Actually makes dropwalls good™️
* s p r i t e s and fixes
* Gives vox / drask hand gun sprites
* forgot cult shield, ICONS added with pain
* Last minute fixes and deploy coder sprites
* spacing
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Removes comments, improves deployment and sprite handling
* Removes direction_check
* Uses signals, various changes
* Final™️ changes
* Final™️ Final™️ Changes
* Final™️ Final™️ Final™️ Changes
* [insert final™️ x4 joke here]
* Final™️ Change. *6
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-04-30 15:52:25 +01:00
S34N
ac6f9b4725
[IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking ( #16620 )
2021-12-15 17:04:24 +01:00
AffectedArc07
43ee2488c7
More New() -> Initialize() for /obj/structure ( #15158 )
...
* More New() -> Initialize() for /obj/structure
* Updates these
* Tweaks + Fixes
2020-12-29 10:42:39 -05:00
Farie82
1d228f048b
Runtime fix, wood creation exploit fix ( #14927 )
2020-11-18 16:50:45 +00:00
Fox McCloud
b3d69aac9b
Moves to BYOND 513 ( #13650 )
...
* Fixes Orbiting
* moves to 513
* travis update
* check for minor version too
2020-06-26 01:15:59 -06:00
trololiver112
82e61960ac
suggested change
...
using the METAL check
2020-05-14 15:37:52 +02:00
trololiver112
defc9b0003
Update deployable.dm
2020-05-08 12:13:47 +02:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Citinited
fddff1049b
[Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers ( #11700 )
...
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes
2020-02-15 13:31:08 -07:00
Fox McCloud
a469d0fcf2
for-God-has-redeemed-us-all
2019-09-30 16:49:15 -04:00
Fox McCloud
9097dfcacf
Merge remote-tracking branch 'upstream/master' into universal-damage
...
# Conflicts:
# code/game/machinery/machinery.dm
# code/game/objects/items.dm
# code/game/objects/structures.dm
# code/game/objects/structures/inflatable.dm
# code/game/objects/structures/mirror.dm
# code/modules/clothing/spacesuits/hardsuit.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/mob/living/carbon/alien/alien_defense.dm
# code/modules/mob/living/carbon/slime/slime.dm
# code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
farie82
0e8ddb2afe
Refactors the examine proc to return a list of strings ( #12280 )
2019-09-25 22:05:01 -07:00
Fox McCloud
aa49033844
nor-shall-our-souls-falter
2019-09-17 16:06:09 -04:00
Fox McCloud
af92373d33
though-this-world-may-be-broken
2019-09-15 05:53:43 -04:00
Fox McCloud
f998cb74ad
then-we-shall-reforge-the-armor-from-what-remains
2019-09-10 07:03:05 -04:00
Fox McCloud
88a868fd91
proper wood wall construction
2019-08-27 16:53:46 -04:00
Fox McCloud
1befa092be
Adds Sandbags Reworks Security Barricades
2019-08-26 03:21:45 -04:00
variableundefined
152a350538
Deconflict
2018-10-19 16:07:04 +08:00
Fox McCloud
3825b4e1d5
Refactors Spark Spread Activation
2018-10-17 14:31:07 -04:00
variableundefined
309e3b04f6
Clears up some relative pathing part 1
2018-10-10 23:39:34 +08:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Fox McCloud
22dc6860b3
Ports TG's Garbage Subsystem
2018-03-28 20:02:39 -04:00
uraniummeltdown
7ed2c68ea7
compiles, find and replace particle_effect and effect_system
2017-11-04 20:16:01 +04:00
Fox McCloud
195a907ffe
Merge pull request #7123 from SamHPurp/Fixes
...
Fixes
2017-05-15 19:21:01 -04:00
Sam
7be3d5baf6
Enables more burnable wood objects
2017-04-18 20:06:47 +01:00
Mark van Alphen
06b3460d6e
Merge branch 'master' into findnreplace
2017-03-15 16:02:14 +01:00
uraniummeltdown
9eb7eea1e9
removes fourth argument air_group of CanPass() as it's not used and is a leftover from FEA
2017-03-10 22:46:02 +04:00
Mark van Alphen
cef5626f85
Merge branch 'master' into findnreplace
2017-03-09 17:32:42 +01:00
Markolie
3aa1399995
Implement usesound/toolspeed
2017-03-07 16:46:28 +01:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
monster860
19460ff4af
Makes boldnotice and danger classes be be used
2016-08-11 12:20:02 -04:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00