Commit Graph

90 Commits

Author SHA1 Message Date
Adrer 6e3635171c [SPRITES] Emissive mechs (#26589)
* Emissive mechs

* I accidentally touched the Durand

* old_durand lightmask

* Phazon open sprite upgrade

* Move emissives to seperate file

* Add unique emissives for dragon armour ripleys

* Edge cases for updating overlays

* Changed number to a define

* Added Autodoc

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-09-12 17:25:45 +00:00
DGamerL b497e4c925 Removes a lot of redefined procs (#26186)
* aaaaaaaaaaaaaaa

* Forgor

* Adds missing /proc/

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-30 13:19:32 +00:00
DGamerL 3db0b5d98d Changes over all instances of new/list() to something more sensible (#25569)
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-06-06 20:23:33 +00:00
Сиротка c9f44b1f29 Improve mecha circuit crates to make them useful + few fixes (#25516)
* Improve mecha circuit crates to make them useful

* fix

* Update ripley.dm
2024-05-27 16:42:02 +00:00
Onyxarias 80fb55365a Mech Lore Pack - examine_more descriptions for mechs (#25414)
* Durand text, test

* Test 2

* Test AGAIN

* Old Durand

* Old Durand 2

* Old Durand 3

* Old Durand 4

* Old Durand 5

* Marauder

* Marauder 2

* Marauder 3

* Ares

* Ares 2

* Ares 3

* Seraph

* Mauler

* Mauler 2

* Gygax

* Dark Gygax

* Dark Gygax 2

* Dark Gygax 3

* HONK

* HONK 2

* Phazon

* Reticence

* Ody

* Ripley

* Ripley 2

* Firefighter

* Death Squid

* Death Squid 2

* Apply suggestions from Burza to make punctuation and formatting consistent.

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Onyxarias <70349271+Onyxarias@users.noreply.github.com>

* Adresses Fordoxia's reviews. Updates extended descriptions for Old Durand and Reticence.

* Update code/game/mecha/combat/marauder.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Onyxarias <70349271+Onyxarias@users.noreply.github.com>

* Update code/game/mecha/combat/marauder.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Onyxarias <70349271+Onyxarias@users.noreply.github.com>

---------

Signed-off-by: Onyxarias <70349271+Onyxarias@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-05-24 19:44:45 +00:00
Сиротка b216289b41 FEAT: Two new attachable armor for Ripley (#25231)
* FEAT: Two new attachable armor for Ripley

* Delete mecha 32x48.dmi

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

* Add defines into separate files, change descriptions a bit

* fix

* change (loc) to get_turf(src)

* mecha

* edit defines

* Update leather.dm

* Update code/game/mecha/working/ripley.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update leather.dm

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update mechfabricator_designs.dm

* fix .dmi

* Update code/game/mecha/working/ripley.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update ripley.dm

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

---------

Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-05-17 12:45:32 +00:00
Сиротка 44fb00ca25 Qol + fix for mecha (#25206)
* Qol + fix for mecha

* Update code/game/mecha/mecha.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/mecha/mecha.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-05-01 10:42:57 +00:00
DGamerL bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
S34N 0b838dc3c4 [READY] BYOND 516 compatability (#25105)
* Preliminary changes for 516

* Also removes the goon folder

* Fixes a BUNCH of UIs

* update our things

* debug proc

* le maintainer verb

* fix strip panel

* browseroutput => chat_panel

* prettier, remove obsolete bat

* tidu tgui say css

* href purge

* 515 compat

* 515 compat 2

* more required chores

* comments

* fully working 515

* bungle

* correct this

* fixes 515 support

* prettier

* new CI

* fixes old href styles sneaking in

* update docs to reflect href changes

* more href fixes (thanks cdui)

* MORE href nonsense

* even more hrefs (seriously wtf)

* Update code/modules/admin/permissionverbs/permissionedit.dm

* error on fail

---------

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2024-04-15 18:49:50 +00:00
GDN 5ebefe9fa1 Reworks xenomorphs (#23054)
* reworks xenomorphs

* part 2 electric boogaloo

* more tweaks

* more tweaks

* lints

* Update code/modules/mob/living/carbon/alien/alien_death.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/surgery/organs/subtypes/xenos.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/alien_spells/transfer_plasma.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* reviews

* sprite fix

* high priority fix

* reverts most alien nerfs

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-02-24 18:13:31 +00:00
DGamerL 173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
GDN 607543b370 fixes ripleys having their movespeed capped while using thrusters (#20961) 2023-05-11 11:18:38 -05:00
AffectedArc07 e91b6c94f7 Renames QDEL_LIST to QDEL_LIST_CONTENTS (#20006)
* Renames QDEL_LIST to QDEL_LIST_CONTENTS

* derp
2022-12-29 14:28:40 +00:00
Qwertytoforty 634e511efc Mechs can now be emaged to remove dna lock and access (#19006)
* Mechs can now be emaged to remove dna lock and access

* Update code/game/mecha/mecha.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-09-21 20:42:35 -05:00
Adri feace7eda8 Removes the pre-spawned tracking beacons from Ripleys and Odysseus (#18956) 2022-09-07 13:38:59 +01:00
moxian 81127b6468 Move all remaining /obj/mecha to Initialize (#18540) 2022-07-26 15:45:07 +01:00
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
Mieszko Jedrzejczak 559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00
hal9000PR 6c9a2f7b4d spelling mistake in firefighter mech (#15740)
* ONE LETTER CHANGE WHOOOOO

* no longer a one letter change :c
2021-03-28 11:48:05 +01:00
Fox McCloud f65c8994ce Broad TG Sound Update (#15608)
* Broad TG Sound Update

* jester update
2021-02-27 11:59:33 +00:00
Fox McCloud c8a7607129 Purges a Bunch of In World Calls (#13641)
* Purges a Bunch of In World Calls

* tweaks and fixes also typeless lists

* typeless

* fixes

* tweak
2020-06-22 06:56:19 -06:00
AffectedArc07 928a8f0e04 Makes the code pass dreamchecker (#13161)
* Initial Commit - Trying to add DC to Travis

* Forgot to chmod

* This took too long

* Farie Fixes

* Fixes new code

* Job factions are fucking smelly

* Loadouts work again

* Runtime fixes
2020-04-11 15:59:16 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud 9e03f75a4b I-carry-onward 2019-10-06 00:26:03 -04:00
Fox McCloud 20c4cf0a08 for-if-I-stand-I-stand-by-his-will-alone 2019-10-03 19:52:03 -04:00
Fox McCloud d015c0c2b2 even-still-though-time-itself-be-shattered 2019-09-16 01:35:25 -04:00
Fox McCloud af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud f998cb74ad then-we-shall-reforge-the-armor-from-what-remains 2019-09-10 07:03:05 -04:00
Fox McCloud d79f983732 Lavaland Update: Mechs and Scanners 2019-09-06 18:45:30 -04:00
Fox McCloud ee0447dad6 Major Lavaland Update 2019-08-10 22:36:55 -04:00
Mark van Alphen ba3f65049d Port over remaining Lavaland ruins 2019-06-07 01:19:55 +02:00
CornMyCob 9f5b3fc796 updates 2019-04-02 20:26:23 +01:00
Mark van Alphen b8e840c094 Resolve some issues that the compiler doesn't spot 2019-03-29 16:21:15 +01:00
tigercat2000 6028fc83c3 Not quite done yet 2018-10-30 22:57:42 -07:00
TDSSS f205c03ea7 Spacing issues fixed 2018-10-11 09:12:52 +02:00
TDSSS 9d6e1bd051 rename, changed chem, replaced usr with user 2018-10-08 13:27:16 +02:00
TDSSS c949829183 Emagging added. 2018-10-05 01:25:53 +02:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
uraniummeltdown 946ae0d58d moves var/list/armor to /obj level
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
2018-03-04 13:52:54 +05:00
Markolie 6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
uraniummeltdown 8c10df3bd3 adds AI control beacons to exofab, mechs with these installed can be controlled by any AIs
adds diag hud icons for mechs with tracking beacons installed
2017-01-31 20:14:05 +04:00
Krausus 92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
Tigercat2000 258f477eb3 /tg/ mecha - Part 1
Start of porting the /tg/station mecha update.
This commit only cleans up the code and adds the proper dependencies for
the mecha.

 - Removes relative pathing from /datum/events
 - Updated Process_Spacemove() to use
   atom/movable/proc/get_spacemove_backup()
   - Basically just makes launching off of unanchored objects in space an
     OOP behaviour
 - Removed styling atrocities and relative pathing from most of the mecha files.
  - Notable exceptions:
   - code/game/mecha/mech_bay.dm
   - code/game/mecha/mech_fabricator.dm
   - code/game/mecha/mecha_construction_paths.dm
   - code/game/mecha/mecha_parts.dm
   - code/game/mecha/mecha_wreckage.dm
   - code/game/mecha/paintkits.dm
 - Removed dyndomove/dyndoattackby/dyndobulletact. No more icky dynamic
   calls. Replaced by specific code for the 3 modules that used it.
 - Refactored module cooldown. It now uses addtimer, and power usage is
   hooked directly into the cooldown calls.
 - Added atom/movable/proc/has_buckled_mobs(). Currently not that useful,
   but, necessary for porting the multi-buckling system from /tg/.
 - Split code/game/mecha/equipment/tools/tools.dm into multiple files.
 - Removed snowflake behaviour from exosuit drill. It now calls
   turf.drill_act(src).
  - Different from /tg/: Allows you to drill any wall/floor normally.
 - Drill no longer gibs mobs. It deals 80 organ damage instead.
 - Drill can be used to harvest dead mobs.
 - Removed all global_iterator systems from mecha and mecha equipment.
   Everything now uses object processing.
 - Mecha now have a turn sound variable and step sound variable. Updated
   all subtypes to use these instead of snowflake domove procs.
 - Removed mecha_do_after, mecha now uses the normal do_after.
 - Removed enter_after, same as above.
 - /obj/mecha/Process_Spacemove no longer strangely calls the user's
   spacemove.
 - /obj/mecha/return_pressure now uses return_air instead of copypasted
   cabin air detection.
 - Same for /obj/mecha/return_temperature
 - Added /obj/mecha/Exited. Basically, properly clears occupant refs,
   even if they teleport out/otherwise exit improperly.
 - Added hooks for mecha action buttons; Didn't implement them yet.
 - Moved mecha UI to code/game/mecha/mecha_topic.dm
 - Fixed turfs not updating atmos when ChangeTurf(/turf/space) is used.
 - Updated visible_message and audible_message. Both now use
   get_mobs_in_view() to ensure that mobs inside containers can see
   messages.
 - Removed /obj/item/mecha_parts/mecha_equipment/tool subtype. It had no
   use. Any subtypes are now just subtypes of
   /obj/item/mecha_parts/mecha_equipment.
2016-08-12 06:14:00 -07:00
Fox-McCloud bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Fox-McCloud 34d2dcf42d ripley buff 2015-12-11 21:50:20 -05:00
Markolie ecb597594e Death ripley fix 2015-09-23 02:51:52 +02:00
Fox-McCloud 7d8a144c7e Death RIPLEY buff 2015-09-13 18:01:38 -04:00
Fox-McCloud c94e274446 Mech Balance Tweaks 2015-09-13 14:15:14 -04:00
Fox-McCloud 54f59b9899 Pass II 2015-07-09 19:51:40 -04:00