Commit Graph
209 Commits
Author SHA1 Message Date
Aurorablade 4fc35a68b1 Gonna have to clean some files after this. 2019-01-19 22:38:47 -05:00
Mike Longandalex-gh 29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
alex-gh 466d8c7a22 Fixes active deswords being pocketable. 2019-01-05 13:05:44 +01:00
Aurorablade 86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
Citinited 6354631937 Fixes lots of items not being taped by duct tape; tape won't be applied to bags if it can be inserted 2018-12-01 00:13:21 +00:00
Fox McCloud 3825b4e1d5 Refactors Spark Spread Activation 2018-10-17 14:31:07 -04:00
joep van der velden c96adec91f Fixed it 2018-10-11 22:55:10 +02:00
Fox McCloud aae5405d03 AGHHHHHHHHHHHHHHHHHHH WHATTT 2018-07-17 04:58:36 -04:00
Fox McCloud 319a6cd500 Removes Explosive Lances 2018-07-03 18:13:51 -04:00
Fox McCloud 124f1518ce Merge remote-tracking branch 'upstream/master' into two-handed
# Conflicts:
#	code/game/objects/items/weapons/twohanded.dm
2018-06-13 17:29:37 -04:00
Fox McCloud 4531bc2337 tweaks 2018-06-03 19:26:48 -04:00
Fox McCloud 7f2f766f70 Merge remote-tracking branch 'upstream/master' into attack-hulk
# Conflicts:
#	code/game/objects/structures/window.dm
2018-06-03 18:49:44 -04:00
uraniummeltdown 75bded82cf added defines for window construction states and full window diagonal dir
added a proc to check for valid window location, added var/fulltile to windows instead of using a proc
added clockwork windoors and windows to brass recipes
added titanium glass and plastitanium glass, made glass types use recipes like other stacks, you can smelt the new glasses in the ORM
removed force from RCD and added NOBLUDGEON flag, fixing a bug where you couldn't deconstruct airlocks with an RCD
slight nerf to wielded fireaxe, does high damage to windows and grilles instead of insta-deleting them
deleted fullwindow.dm and moved windows to window.dm
added some feedback to placing glass on grilles
examining windoor assembly shows you can rotate it, examining windows show deconstruction hints and rotation
added cracks to windows, you can repair windows using a welding tool on help intent, slight buff to window health
added var/cancolor to windows and blacklists some windows from being auto-colored, window shards also get colored on narsie_act()
full windows now use icon smoothing system, windows now use the obj_integrity damage system
added is_glass_sheet() helper
2018-06-03 13:11:37 +04:00
Fox McCloud ed9915edd9 Merge remote-tracking branch 'upstream/master' into two-handed
# Conflicts:
#	code/game/objects/items/weapons/twohanded.dm
2018-05-26 19:05:17 -04:00
Tayyyyyyy dd120a00f0 Their 2018-05-25 18:34:24 -07:00
Fox McCloud a87170255b Makes Hulk Attacking Less Snowflakey 2018-05-19 02:32:34 -04:00
Fox McCloud 66ee8fa0b6 spelling 2018-05-14 21:47:23 -04:00
Fox McCloud 70c3fb81a6 Buffs DIY Chainsaw 2018-05-02 18:05:39 -04:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Fox McCloud f7521320a0 fixes the runtimes 2018-04-04 19:14:22 -04:00
Fox McCloud 39c5aa0bf7 one Destroy loop fix 2018-04-04 06:03:45 -04:00
uraniummeltdown 946ae0d58d moves var/list/armor to /obj level
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
2018-03-04 13:52:54 +05:00
Tayyyyyyy eb19ebab4f Refactor to use light_power 2018-01-24 13:43:31 -06:00
Tayyyyyyy 35ef33dab4 Refactor per Fox recommendation 2018-01-22 15:52:35 -06:00
Tayyyyyyy 93693cb197 Add light to energy sabers 2018-01-22 12:16:59 -06:00
uraniummeltdown 7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
Ansari fa3f1ba819 actually make it unembeddable 2017-10-14 13:53:57 +08:00
Ansari 00feecc110 Damnit Imsxz 2017-10-14 13:38:41 +08:00
Fox-McCloud e1cc7e1431 Merge remote-tracking branch 'upstream/master' into so-edgey 2017-07-01 20:17:16 -04:00
Fox-McCloud 05a24da2e8 The Most Non-Edgey PR Ever 2017-07-01 19:48:43 -04:00
Fox-McCloud 04b9394d34 last tweaks 2017-07-01 01:44:02 -04:00
tigercat2000 633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Mark van AlphenandGitHub cef5626f85 Merge branch 'master' into findnreplace 2017-03-09 17:32:42 +01:00
Markolie 3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie 6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Markolie b55394ace3 Fix resource identifiers 2017-01-31 17:45:46 +01:00
Markolie 5ace926e42 Added Bubblegum. Added dismemberment chance to bullets, and made changes to GPS tracking. 2016-10-25 00:50:31 +02:00
Fox-McCloud 21aa0c2aab further tweaks/fixes 2016-08-18 00:19:29 -04:00
Fox-McCloud 1f364c1bcf Kinetic Smasher 2016-08-17 20:31:37 -04:00
Fox-McCloud aa1e0407d4 Illusion Simple Animals Have Attack Sounds 2016-08-08 00:20:13 -04:00
Ty-Omaha 1b03ac78fd Fix 2016-08-04 19:20:19 -04:00
IcyV da360c8703 Gives Atmos-Traitors a new fireaxe.
Give Atmos-traitors a unique 10TC axe to buy.

This axe starts with a single charge and can gain more charges over time
by destroying windows and grilles. Each grille or window destroyed has a
4% chance of giving another charge to the axe. On a charged hit the axe
will hit for 30 brute and 30 burn. It will otherwise function as a
normal fireaxe if out of charges.

![nknwxga](https://cloud.githubusercontent.com/assets/6348574/17047510/9ab3c986-4f93-11e6-83b8-c3e4598704eb.gif)

Sprites courtesy of Fullofskittles
🆑 IcyV
add: Adds a unique axe for Atmos-traitors
/🆑
2016-07-29 21:08:50 -07:00
Fox-McCloud 7f133c700d tweak 2016-07-26 04:50:22 -04:00
Fox-McCloud 0e64a91891 teleprod 2016-07-25 03:34:06 -04:00
Fox-McCloud 47b15bec0f More Makeshift Items/Weapons 2016-07-25 02:35:01 -04:00
Tigercat2000 56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
monster860 009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00