127 Commits

Author SHA1 Message Date
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
Paul dd017e20cc [PTBF] Download Objective (#30705)
* flayer download obj

* tweak download obj

* finish flayer download objective

* fix layer

* lint

* unit test fix

* fix unit tests maybe

* move to correct attack_by

* forgot to add admin tooling

* address some cool epic comments

* linter linter, give me a splinter

* Tweak contrast on download sprite. Add optional transparency for consideration.

* update sprite + transparent fade in when activating

* i am maintaining a positive attitude towards the linter

* aghhhhhhhhhhh

---------

Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
2025-10-31 20:02:14 +00:00
Vi3trice bb369af72f Cache light colors in computers (#30590)
* Remember the lights

* Update computer.dm
2025-10-04 19:35:08 +00:00
Contrabang 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
Vi3trice 04ea43aef8 Friggin frames (#28494) 2025-02-22 23:35:55 +00:00
Vi3trice 61e9e60aec they say 20A on one wire is impossible (#28416) 2025-02-20 19:46:46 +00:00
CRUNCH fdc37eae63 Modernizes and Enhances the Ancient Space Station (#27878)
* Update oldstation.dmm

* Update oldstation.dmm

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* Update robot_upgrades.dm

* Update oldstation.dmm

* Update oldstation.dmm

* Machines

* it works

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* Update robot_upgrades.dm

* Update oldstation.dmm

* Update oldstation.dmm

* Update oldstation.dmm

* Update oldstation.dmm

* CI

* CI (again)

* Adds diamonds (from minecraft)

* Wow that's a lot of mould, that stuff can't be good for you...

* Remove diamond, add more ore rock

* Very minor polish

Adds missing firelocks, removes an unwanted access helper, adds a floor clutter decal.

* Update oldstation.dmm

* Update oldstation.dmm

* Update oldstation.dmm

* Update oldstation.dmm

* Update oldstation.dmm
2025-02-05 20:29:36 +00:00
warriorstar-orion ffe23af1aa make computer glow brighter and match screen color (#27484) 2024-12-07 22:12:58 +00:00
warriorstar-orion 9465b565b8 refactor/ci: enforce mapload in Initialize args (#26878)
* refactor/ci: enforce mapload in Initialize args

* add new missing mapload arg

* add yet another missing mapload arg

* Update code/modules/power/engines/singularity/particle_accelerator/particle.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-10-23 19:07:46 +00:00
Kenionatus 777910d6d2 replace magic numbers related to emp and explosion severity with defines (#26495)
replace even more magic emp and ex numbers
2024-08-18 03:11:22 +00:00
warriorstar-orion a0398c06bb make explicit broken computer subtype (#24133)
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-02-14 23:23:07 +00:00
DGamerL 962e78a363 Makes borgs take damage from being flung into objects (#23000)
* we are so back

* Makes it compile

* Vendors, walls, windows and consoles done

* Blob and living mobs

* Magpulses are now based on traits

* Gives borgs the trait by action button

* Fixes modsuits

* Update code/game/objects/objs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/turf.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/living.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Fixes Thunk

* Actually fixes it

* I took an L (away from the trait)

* One proc now

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-12-13 15:22:02 +00:00
Qwertytoforty 89f8bba648 Getting thrown into things actually hurts now [ready for review] (#21022)
* Getting thrown into things actually hurts now

* add the blob one too dingus

* more changes consoles windows ect

* fucking hell one sec

* now up to date

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* early returns

* rename of proc

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-06-07 20:03:36 +01:00
DGamerL 173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
Ryan 7c3cd86f14 APC & Machinery Refactor + Local Powernets (#19991)
* local powernet and machine power refactor

* some fixes

* more tweaks + powerchange() refactor

* fixes var edited apcs on meatpackers.dmm

* fixes issue with power channels

* Reviews

* delta fix

* Update code/game/machinery/portable_turret.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed area power change proc

* damn morgues

* requested changes

* request changes

* deconfliction

* mapping fixes

* some fixes from TM

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-01-30 22:28:10 +00:00
Charlie 8ef4aa727e Adds Shadow demons (#19732)
* reshuffle

* shared base type

* moves this to the base type

* the monster

* event

* FUCK

* better sprites

* refactors bloodcrawl, more nice sprites

* review stuff

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* heart of darkness

* pre TM tweaks

* ARGH

* hopefully fixes double hits

* tweaks

* derp

* tweaks

* TEMP RUNTIME REMOVE LATER

* fixes

* runtime fixes

* cig runtime fix

* review + another runtime fix

* re adds sprite

* removes runtime

* oop I forgor

* DRUNK CODING

* SPRITES

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-12-29 11:26:37 -06:00
S34N 667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Vi3trice 03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
AffectedArc07 2da68e9b64 Atmospherics refactor (#18460)
* Atmospherics refactor

* META(GAMING)

* Cleanup

* RPD hotfix

* Fox review

* Do this

* Well that escalated

* Repath these

* Ah yes, scope creep

* Remove this comment

* Regression #1
2022-08-01 16:27:35 -04:00
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
KalevTait 38679890ca Deleting Unused Variables (Code Readability) (#18317)
* deleted

* was supposed to delete this before first commit
2022-07-10 12:47:51 +01:00
KalevTait f6646447f3 Code Readability - Computers (#18147)
* computers

* Remove src.

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* remove src.

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* change var name 'screen' to 'authenticated'

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-07-01 17:02:55 -05:00
Vi3trice 9e696670dc Add emissive keyboards to the computers (#17761)
* added 360 no scopes to the computers

* Fix conflict
2022-05-24 13:15:39 +01:00
Vi3trice 4bbc8b4b23 oops (#17698) 2022-04-29 21:11:10 +01:00
Vi3trice 0c7552ddb6 Port TG emissive appearances (#17194)
* Light

* Righto

* West solar screen was offset by two pixels

* Turns out the optimization makes most matrices moot

* Gotta do it like or else you get upwards of 6 extra atoms instead of 1
2022-04-12 16:00:35 +01:00
Mieszko Jedrzejczak 559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00
SabreML 3e8482cebb Makes machine frames show their circuit name (#15025)
* Circuit Names Refactor

* Some review stuff

* now with less runtimes

* Machine Boards and Computer Boards

* Only a little late

* YouTool fix

* Resupply crate too

* Supplycomp board

I'll do the other stuff tomorrow

* Computer Frame Refactor

Plus also removing the HONKputer to avoid a conflict.

* Don't need this diff anymore
2021-07-10 19:43:40 +01:00
SabreML 787b2ad39a Fixes the Teleporter Console not updating the target list (#15295)
* Teleporter list fix

* . = ..()

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-01-16 20:45:22 +00:00
Samuel c99f7e3b22 Boo! Rework (#14543)
* Boo Refactor

* Boo-Refactor Review Items

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Vending Machines Flicker

* Dave's Fire PR Review Mixtape Ft. SteelSlayer

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2020-10-26 19:57:02 -04:00
SteelSlayer 74d0e6523b Fixes welders blinding you when you repair robo-limbs and cyborgs (#12988)
* Fixes welders blinding you while repairing your own robo-limbs

* gives tool_start_check() a target argument

* flash be gone

* CRLF to LF

* adds trailing newlines because travis wants them I guess

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2020-06-26 01:18:13 -06:00
Citinited fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
Fox McCloud 20c4cf0a08 for-if-I-stand-I-stand-by-his-will-alone 2019-10-03 19:52:03 -04:00
Fox McCloud d29be05f74 the-figment-that-was-is-now-gone 2019-10-01 19:08:15 -04:00
Fox McCloud a469d0fcf2 for-God-has-redeemed-us-all 2019-09-30 16:49:15 -04:00
Fox McCloud aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
Fox McCloud f998cb74ad then-we-shall-reforge-the-armor-from-what-remains 2019-09-10 07:03:05 -04:00
datlo 91ef2d7be2 it's alive 2019-02-06 20:01:30 +00:00
taukausanake b7ce683ab1 Merge branch 'pai_light' of https://github.com/Tayyyyyyy/Paradise into pai_light
Conflicts:
	code/game/gamemodes/shadowling/shadowling_abilities.dm
	code/game/objects/items/devices/flashlight.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/robot/robot.dm

 Changes to be committed:
	modified:   code/game/gamemodes/shadowling/shadowling_abilities.dm
	modified:   code/game/machinery/computer/computer.dm
	modified:   code/game/machinery/floodlight.dm
	modified:   code/game/objects/items/devices/flashlight.dm
	modified:   code/game/objects/items/devices/paicard.dm
	modified:   code/modules/clothing/head/hardhat.dm
	modified:   code/modules/clothing/spacesuits/hardsuit.dm
	modified:   code/modules/clothing/spacesuits/plasmamen.dm
	modified:   code/modules/lighting/lighting_atom.dm
	modified:   code/modules/mob/living/carbon/human/human.dm
	modified:   code/modules/mob/living/living.dm
	modified:   code/modules/mob/living/silicon/pai/pai.dm
	modified:   code/modules/mob/living/silicon/pai/software_modules.dm
	modified:   code/modules/mob/living/silicon/robot/robot.dm
	modified:   code/modules/pda/PDA.dm
	modified:   code/modules/power/lighting.dm
	modified:   code/modules/projectiles/gun.dm
2019-02-02 22:53:46 -06:00
Purpose 037f215d16 updates vars to use the defines 2018-09-16 01:22:57 +01:00
tayyyyyyy 8a8f553ab3 Refactor shadowling veil extinguish proc 2018-07-22 19:44:08 -07:00
tigercat2000 7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Sam 4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Markolie d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud 0578dc56de More GC Fixes and Logging 2017-04-02 03:38:18 -04:00
Mark van Alphen 2d1c04c112 Merge branch 'master' into findnreplace 2017-04-01 23:51:58 +02:00
davipatury 82d8e6ad5c Machine construction. 2017-03-27 19:00:01 -03:00
Mark van Alphen cef5626f85 Merge branch 'master' into findnreplace 2017-03-09 17:32:42 +01:00
Markolie 3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie 6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00