Commit Graph

1660 Commits

Author SHA1 Message Date
ZomgPonies
207959cc7d crash fix 2014-02-28 21:31:59 -05:00
Ccomp5950
09bfeb737b Runtime fix: I have no UI, and I must close it.
runtime error: Cannot execute null.close().
proc name: Topic (/obj/item/device/pda/Topic)
  source file: PDA.dm,485
  usr: Garry Myers (/mob/living/carbon/human)
  src: PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering)
  call stack:
PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering): Topic("src=\[0x2003e95];choice=Messag...", /list (/list))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
2014-02-28 21:03:05 -05:00
ZomgPonies
7a87ee111f Compile fixes 2014-02-28 19:09:24 -05:00
Rob Nelson
c7774b3a41 Fully fixed compressed-matter implanter. Tested. (GitHub #526)
Conflicts:
	code/game/objects/items/weapons/implants/implanter.dm
2014-02-28 19:06:39 -05:00
Aryn
5b2f811b71 Lighting system is too buggy to continue until I know wtf is going on
Conflicts:
	baystation12.dme
	code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Lokiamis
544c39f7c2 salvage
Conflicts:
	code/game/jobs/access.dm
	code/game/objects/items/weapons/cards_ids.dm
	maps/tgstation.2.1.0.0.1.dmm
2014-02-16 10:38:52 -05:00
Incoming
917370a608 Jay Owen demands that this pull be merged.
Crush a can for Jay Owen.

He has leukemia, please crush a can for Jay Owen.

His only wish is to see a can crushed live in our game.

Sprites by Nienhaus

Conflicts:
	code/game/objects/items/trash.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	icons/obj/janitor.dmi
2014-02-16 05:42:55 -05:00
Rob Nelson
71c07e208a Improved creature AI and random mob spawning in caves.
Also equipment lockers.

Conflicts:
	code/game/objects/items/weapons/cards_ids.dm
	code/modules/mining/materials.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/ores_coins.dm
	code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/guns/energy/special.dm
	compare_report_tg.txt
	icons/obj/device.dmi
	icons/obj/mining.dmi
	icons/obj/vehicles.dmi
	maps/tgstation.2.1.0.0.1.dmm
	maps/vgstation1.0.0.dmm
2014-02-16 04:40:18 -05:00
Rob Nelson
6ad3ca77f1 New stuff for mining
Conflicts:
	code/game/mining_surprise.dm
	code/game/objects/structures/wizmobile.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/minerals.dm
	compare_report_tg.txt
	icons/obj/mining.dmi
	icons/turf/walls.dmi
2014-02-16 03:54:39 -05:00
ZomgPonies
60abc446db Merge pull request #158 from SamCroswell/master
/TG/ Card Port
2014-02-15 12:39:49 -05:00
ZomgPonies
7a54bb3b24 Merge pull request #159 from alex-gh/fireex_nerf
Nerfed firing items from fire extinguishers, they now do double the dama...
2014-02-15 12:39:41 -05:00
alex-gh
9aaf0b8a5c fixed unfinished merge 2014-02-14 14:22:39 +01:00
alex-gh
4776dfd94f Telebaton now only stuns if it actually hits. 2014-02-14 14:13:03 +01:00
Zuhayr
85b59532fe using a welder with already damaged eyes no longer causes you to go blind
Conflicts:
	code/game/objects/items/weapons/tools.dm
2014-02-14 13:48:46 +01:00
alex-gh
0f57ef70ca Nerfed firing items from fire extinguishers, they now do double the damage compared to throwing them normally 2014-02-14 13:22:34 +01:00
Ccomp5950
ca75160d6a People in lobby won't see PDA messages. 2014-02-14 11:54:32 +01:00
SamCroswell
3634ff942b /TG/ Cards Ported, new card deck added 2014-02-11 23:22:30 -05:00
Ccomp5950
4ae2cd974b Ghosts can see PDA messages. (Redo: PR #4065 lost in merge) 2014-02-11 03:00:04 -05:00
SamCroswell
be3c95a9ff Changes 'n shit 2014-02-07 18:43:48 -05:00
Rob Nelson
00f830cc2a Remove radio debugging. 2014-02-05 22:51:03 -05:00
RKF45
c69ddf76ec Reintroducing the dough-based cooking system.
Conflicts:
	code/modules/food/recipes_microwave.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
	icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
ZomgPonies
05149946d6 Remove borken RPD 2014-02-01 04:30:17 -05:00
Razharas
5c8d9ede3b Added chem handling and IED recipe
Uh oh

Conflicts:
	code/game/atoms.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/structures/tables_racks.dm
2014-01-31 02:56:27 -05:00
ZomgPonies
88ee7313b5 Merge pull request #139 from SamCroswell/master
Additional Select Equiptment Option, More Areas
2014-01-30 23:46:47 -08:00
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
SamCroswell
12ffdb84bd PDA icon fixes, various fixes to select equipt 2014-01-29 17:24:51 -05:00
ZomgPonies
6dfa08040c Merge pull request #131 from SamCroswell/master
More C4 suicide phrases. For no Raisin.
2014-01-28 20:15:26 -08:00
Zuhayr
8c5ad54e0f Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
Conflicts:
	code/game/objects/items/weapons/implants/implant.dm
	code/modules/admin/verbs/vox_raiders.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
SamCroswell
beea722e60 More C4 suicide phrases. For no Raisin. 2014-01-26 14:45:16 -05:00
ZomgPonies
f084d49d24 Compile fixes 2014-01-25 12:40:47 -05:00
Rob Nelson
22f6bb90be Add additional extinguisher logging, transfer logging framework.
Conflicts:
	code/game/objects/items/weapons/extinguisher.dm
2014-01-25 12:29:21 -05:00
d3athrow
58275e6ddc Fuck you emisune 2014-01-25 12:27:07 -05:00
d3athrow
253035f935 Fixes #452, people who are silenced for whatever reason or miming can't use the megaphone 2014-01-25 12:26:54 -05:00
Rob Nelson
341d210c99 Fix some issues with the radio, like talking on common when calling for command. 2014-01-24 12:04:52 -05:00
Rob Nelson
d01ef41eac Radio code in say.dm cleaned up, will use all possible radios when sending a message.
Conflicts:
	code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
ZomgPonies
f1c80be06f Merge pull request #127 from SamCroswell/master
Tweaks 'n shit
2014-01-23 20:34:50 -08:00
SamCroswell
d4890fb2f5 Additional Drug Names 2014-01-23 19:26:32 -05:00
SamCroswell
f59fa5474e Contraband Crate Changes, Minor Drug Tweaks
More little tweaks to the random drugs, added actual contraband to the
contraband crate. Maybe people will have a reason to buy it now, eh?
2014-01-23 18:01:41 -05:00
Cluwnes Honk
6478e2e1d7 silent is broken as fuck
Removes the message that checks if a mob is silent; silent is just plain broken.
2014-01-23 10:34:41 -05:00
Cluwnes Honk
f54a35db72 Prevents mimes from using the megaphone.
if(user.silent) didn't work. This is the next best thing.
2014-01-23 10:34:03 -05:00
SamCroswell
a3a883444c Last minute tweaks 2014-01-22 23:12:50 -05:00
SamCroswell
fc4877b301 Added a few more drug names 2014-01-22 22:55:19 -05:00
SamCroswell
86ad8a5a17 Drugs/Minor CentComm Updates 2014-01-22 22:26:01 -05:00
Jesus Hussein Chris
95f7280781 Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.

Conflicts:
	code/game/gamemodes/wizard/artefact.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/weapons.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
Rob Nelson
7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
d49e6d3bf4 Standardize CLUMSY
Conflicts:
	code/game/jobs/job/civilian.dm
	code/game/objects/items/weapons/defib.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson
22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
dd8c8c12ab Standardize XRAY.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00
ZomgPonies
cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00