Commit Graph

393 Commits

Author SHA1 Message Date
Tigercat2000
f01f33bcec Add crew manifest world/Topic
Returns JSON data in the format
{ department: [{ name: title }, { name: title }] }
2016-07-26 06:27:12 -07:00
Fox-McCloud
a4e7a41426 Refactors Medical Stacks 2016-07-21 12:26:21 -04:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
Fox McCloud
7c790a8b21 Merge pull request #4780 from Crazylemon64/space_ruins
Crazypilot's Space Ruins Port
2016-07-15 22:55:51 -04:00
Fox McCloud
88a0482d27 Merge pull request #4688 from FreeStylaLT/maintgoodies
Adds a bunch of items to maint, Syndicate contraband included, tweaks probabilities.
2016-07-09 20:51:40 -04:00
FreeStylaLT
2140d9168a removes dank trays from list 2016-07-10 03:40:05 +03:00
Crazylemon64
a779fc8663 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins
All hail glorious leader tigercat
2016-07-08 00:16:28 -07:00
Crazylemon64
20eee9064c Fixes init on various things, as well as allowing the
map loader to safely load templates mid-run
2016-07-07 23:52:44 -07:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Crazylemon64
2c4d8e9b6a You can now load the cyberiad runtime-free 2016-07-03 15:36:38 -07:00
FreeStylaLT
9bb6a2f7dc Tweaked probabilities, added black gloves, real insu gloves, mini hoe and botany tray to maint drops 2016-07-03 20:29:44 +03:00
Crazylemon64
2a56c57bcf Allows for deferred initialization after round start 2016-07-02 23:25:21 -07:00
Crazylemon64
0e50e4f27a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-07-02 15:37:58 -07:00
monster860
4bf28bdc33 Wormhole gun fixes and changes (#4792)
* Wormhole gun fixes and changes

* icon_state

* Revert lack of decay chance
2016-06-28 11:33:26 -04:00
Kyep
d28cb5e8bc Allows admins to save their CC characters (#4717)
* Initial Checkin

- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.

* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge

* Fixes CC jobs not always displaying CC HUD icon for sechuds

* Adds an implant that dusts someone on their death

* Tweaks

Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.

* Deletes CC encryption key

* Switches to using imp_in.dust()
2016-06-26 13:57:59 -04:00
Crazylemon64
a4fde648e7 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-06-24 16:03:10 -07:00
tigercat2000
732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
FreeStylaLT
5f74dacf6a Adds duct tape, makes everything rarer, adds a new surgery bag to replace the current one, adds regular shoes and black jumpsuits 2016-06-20 01:19:06 +03:00
monster860
3295020088 Merge branch 'master' into ui_plane 2016-06-19 12:38:00 -04:00
FreeStylaLT
950b718551 adds extended oxygen tank to list, also fixed indentation in last commit I think 2016-06-17 16:56:07 +03:00
FreeStylaLT
bbb9465108 removes stimulants (oops) adds syndicards, regular brown shoes and syndicate briefcase to loot drop list (double oops) 2016-06-16 05:00:28 +03:00
FreeStylaLT
e712baf111 removed thermals, binary key and adrenal implants from the list 2016-06-16 04:26:51 +03:00
FreeStylaLT
9e95dfcd17 added the actual items to the list 2016-06-16 00:09:13 +03:00
monster860
42639bcab5 Traders Event (#4016)
* Traders Event

* lien notes

* Fixes indent

* Gets rid of things Fox doesn't like.

* how did that get deleted

* Get rid of things maintainers don't like

* Adds some crates to the shuttle, and a recall console to the base.

* EVENT_LEVEL_MAJOR, and make it weight 0 (out of rotation)

* line nutes
2016-06-11 12:47:20 -04:00
Matt Milosevic
bc86a86ece Hopefully final 2016-06-08 18:30:26 +02:00
monster860
64ea452f20 Puts UI on it's own plane 2016-06-06 17:12:28 -04:00
Fox-McCloud
e22bc8a42b Foam Fixes+Changes 2016-05-12 23:47:30 -04:00
Tastyfish
71a7f10b7f Unbroke the pda manifest 2016-05-05 20:36:32 -04:00
Tastyfish
646fb39f2d Replaces in-script json encoder/decoder with the native 510 procs 2016-04-30 19:15:07 -04:00
Tigercat2000
0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
FalseIncarnate
bdd379c5a2 Fixes Anomalies Not Neutralizing
Fixes #4167
2016-04-15 00:12:42 -04:00
Tastyfish
7d259d35c7 Ports SNPCs 2016-04-09 00:10:01 -04:00
Tastyfish
85a58e59a6 Fixes to_chat script fuckery 2016-04-06 20:41:45 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
6a8ea815b2 Merge branch 'master' into buttbots2
Conflicts:
	code/defines/procs/AStar.dm
	code/modules/mob/living/simple_animal/bot/cleanbot.dm
	code/modules/mob/living/simple_animal/bot/medbot.dm
	paradise.dme
2016-03-31 13:33:46 -04:00
Fox McCloud
d1765e0e14 Merge pull request #4019 from tigercat2000/disease1
-tg- disease1
2016-03-30 21:29:58 -04:00
Crazylemon64
7aa519723b Merge branch 'master' of https://github.com/Crazylemon64/Paradise into metal_foam_space_flooring 2016-03-28 23:13:43 -07:00
Crazylemon64
00a39f5c83 Fixes stuff and stuff 2016-03-28 23:03:17 -07:00
Tigercat2000
ad2cf86898 -tg- disease1
Wee! Readds Disease1, kills off disease2, and finally removes poop.dmi
(fucking piece of shit)

Needs WAY more testing, most of which I don't know how to do yet, because
I've never used this system. Fun!

Changes:
 - Virus2 has been removed completely.
  - Some symptoms have not been readded. Aka, none of them have been
    readded, I just wanted to get this shit ported.
  - Virology has been updated slightly to mirror -tg-'s boxstation, as the
    virus2 machines are gone.
 - Welcome back, disease1
  - The centrifuge, vials, splicer, analyzer, growerthing, have all been
    replaced by the PanD.E.M.I.C. 2220
  - No symptoms have been completely removed; However, vision symptoms
    have been disabled pending byond 510, and genetics symptoms have been
    disabled until "when I figure out how to fix them".
  - Advanced Mutation Toxin now uses a disease, which turns people from
    species, to slime person, to slime. Slime people are instantly turned
    to a slime.
  - Diseased touch now give people appendicitis. Yes, they VANT YOUR...
    appendix.
  - Virology now has a fridge with the following in it:
    - Antiviral Syringes
    - 1 Rhinovirus culture
    - 1 Flu culture
    - 1 Bottle of Mutagen
    - 1 Bottle of Plasma
    - 1 Bottle of Synaptizine
  - A few more things, which I can't remember and can't look at while writing
    this commit. Sometimes, git hurts.

TODO:
 - Test more shit and figure out how the PanD.E.M.I.C. works/is supposed to
   work.
 - Fix genetics symptoms.
 - Give vampires a less shitty diseased touch.
 - Add appendicitis event.
 -
2016-03-27 21:24:00 -07:00
Tastyfish
25195208a9 Ports tg simple_animal bots 2016-03-28 00:22:04 -04:00
Mieszko Jędrzejczak
135687fe7e Adds party grenades 2016-03-23 12:11:39 +01:00
Crazylemon64
fa14522a1f Makes a different, more fragile, floor type for the metal foams 2016-03-18 20:12:27 -07:00
Crazylemon64
09f06ff6fc Metal foam walls will now also produce plating on space tiles 2016-03-18 16:25:19 -07:00
Aurorablade
5896ebc1ca bwoink 2016-03-16 03:53:38 -04:00
Fox-McCloud
43ed8e8f0e whoops 2016-03-12 21:58:50 -05:00
Fox-McCloud
57b6475248 Xeno Tweaks and Fixes 2016-03-12 21:50:06 -05:00
Fox-McCloud
0dc0ada004 Facehugger and Embryo Fixes 2016-03-12 03:00:54 -05:00
Tastyfish
0e0225b1ee Fixes several midround antag assignments not asking ghosts first 2016-03-07 03:03:45 -05:00
Fox McCloud
ab490f7fd9 Merge pull request #2903 from Aurorablade/OrganRefactor
[HOLY SHIT!]Charlie, lets go to candy mountain, charlie
2016-03-04 19:51:50 -05:00