ZomgPonies
f22ae3acbe
Merge pull request #998 from tigercat2000/LightShit
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Baystation12's Lighting Overhaul
2015-05-11 17:06:30 -04:00
AnturK
568d289a67
Generic Action\Action Button System
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This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
Krausus
c4d59070f6
Fixes camera upgrades not working properly
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Important updates were being done in the malf AI's Upgrade Camera proc,
instead of in the actual upgrade procs
2015-05-11 08:17:08 -04:00
Tigercat2000
e1249fc640
Lighting overhaul.
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This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
Robertha89
4366f5f819
Updating Resource to /tg/ standars along with factory
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title, makes resource nodes far better. should pick up the drag that is costing resources to send blob to corpse.
2015-05-10 02:24:12 +02:00
Fox-McCloud
a8ead35ea5
Fixes Blob Zombies
2015-05-07 17:35:43 -04:00
Fox-McCloud
828e3c9927
Merge pull request #952 from ZomgPonies/superhero
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Massive Superhero Update
2015-05-06 23:40:08 -04:00
Fox-McCloud
e004610827
Merge pull request #956 from TheDZD/shadowling
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Shadowling Fixes
2015-05-06 18:18:28 -04:00
DZD
a769b4fc39
Shadowling fixes
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- Fixes shadowling thralls not showing up on Check Antagonists.
- Also adds vampire thralls to Check Antagonists
- Fixes shadowlings not turning off hardsuit helmet lights.
- Fixes transforming into a shadowling dropping organs.
- Adds job such as blueshield, NT rep, and pod pilot to the list of jobs
that cannot be shadowlings.
- Remove ascended shadowling commune, transfers the shadowling's
languages to the ascendant instead.
- Fixes intercept not being sent to the station on shadowling rounds.
2015-05-05 21:44:44 -04:00
ZomgPonies
054cb6e843
Microfix
2015-05-05 20:57:24 -04:00
ZomgPonies
43981fb34e
Added lightning spell to wizards
2015-05-05 20:54:57 -04:00
ZomgPonies
d106462fa5
Merge pull request #796 from TheDZD/shadowling
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Port of /tg/station's Shadowlings [WIP]
2015-05-04 20:38:20 -04:00
DZD
ccfa32e4c5
Gamemode tweaks
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Reverts required_players and number of shadowlings back to their
original values, as they were changed for testing.
2015-05-04 19:28:12 -04:00
DZD
7e99d67587
Fixes runtimes
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YES YES!
2015-05-03 16:58:32 -04:00
DZD
139f928a2e
Changes, hellish runtimes
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- Shadowling hivemind is a language
- Fixes shadowling HUD
- Changes to gamemode to allow for testing.
- Creates runtimes because BYOND is shit.
2015-04-29 19:28:42 -04:00
ZomgPonies
50cabacb29
Merge pull request #886 from veganzombeh/vampire
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Prevents vampires getting fat by drinking too much blood.
2015-04-27 11:08:02 -04:00
veganzombeh
cf1ac2f602
Fixes #881 and lets vampires gain nutrition from consuming blood reagent.
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Fixes #881 , vampires should no longer get fat from drinking too much blood. Handle_blood now checks for blood that isn't their own and "eats" it.
2015-04-26 11:33:05 +01:00
Fox-McCloud
d737fbbde4
Old Song (and New Title)
2015-04-24 02:23:16 -04:00
DZD
e916de60a1
Ports tgstation/-tg-station#8927 .
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And fixes a few other things.
2015-04-23 12:25:18 -04:00
DZD
dd27b54f15
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shadowling
2015-04-22 11:51:18 -04:00
DZD
b0eebfaada
Shadowling species fixes
2015-04-22 11:50:50 -04:00
veganzombeh
2d93888ea0
Vampires get nutrition from blood, not food.
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Sucking blood increases nutrition, nutriment reagent does not. Also adds an immunity check for holy water contact.
2015-04-22 10:19:16 +01:00
DZD
8de0140dcc
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shadowling
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
code/setup.dm
2015-04-21 18:56:34 -04:00
Fox-McCloud
e8038738f6
Merge pull request #800 from ZomgPonies/shadow
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Mutantrace update
2015-04-21 18:36:24 -04:00
Fox-McCloud
af925be951
TG spider port
2015-04-18 10:41:04 -04:00
DZD
6d10960884
Minor fixes
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- Mutetoxin does not exist, replaced with Capulettium Plus in
Shadowling's Glare
- Makes chrysalis walls actually have sprites.
2015-04-13 17:59:53 -04:00
ZomgPonies
1b4bfe1196
Removing all mutantrace crap except for slimepeople
2015-04-13 06:20:17 -04:00
DZD
00035a51f0
It compiles!
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- Makes shadowlings compile, require snowflaking of a few things to the
human Life() proc due to how Bay species works.
- Renames monkeyizing var to notransform, as that's effectively what it
was used for, to prevent transformation. (/tg/ port)
2015-04-12 19:54:45 -04:00
DZD
0ab3a54fcb
Copy-Paste Port of /tg/station's Shadowlings
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Ports tgstation/-tg-station#8157
This won't compile, needs to be bugfixed and tested. The only reason I
am PRing this right now is so that we don't have multiple people
working on the same thing.
@ZomgPonies This will require PROBABILITY SHADOWLING # to be added to
game_options.txt, and will likely require SQL database additions for the
BE_SHADOWLING antag preference.
2015-04-12 13:15:40 -04:00
Tigercat2000
29c59bd51b
Add check for antags in msg_admin_attack
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This commit first adds a new helper proc labeled isAntag(), as well as
adding a check for antags for every instance of msg_admin_attack().
Goals of this commit:
- Make admin ATTACK: logs indicate if attacker is an antagonist.
Note; High probability of merge conflicts, 47 files changed.
2015-04-12 08:41:53 -07:00
ZomgPonies
91e8b909c0
Squish Squash
2015-04-04 14:27:53 -04:00
DZD
e5b8684cc6
Bugfixes
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- Fixes wizard's No Clothes "spell" costing 3 points instead of 2.
- Fixes adminbooze containing a misspelled adminordrazine reagent and
runtiming.
2015-03-28 17:56:56 -04:00
ZomgPonies
e2a4ccc8a6
Merge pull request #681 from Fox-McCloud/End-Era
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[Goonchem] Transition to Goonchem
2015-03-28 12:25:35 -04:00
Fox-McCloud
d1932c0f64
[Goonchem] Transition to Goonchem
2015-03-27 05:41:45 -04:00
Tigercat2000
18072a8539
Replace other instances of item/blueprint
2015-03-26 18:55:31 +01:00
Fox-McCloud
3e1fac8c94
[Goonchem] FirstAid Transitions
2015-03-25 08:45:36 -04:00
ZomgPonies
833ead52ef
Merge pull request #618 from TheDZD/changeling
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Combat Changeling Nerfs
2015-03-24 14:03:04 -04:00
DZD
2df1e5e8ed
Combat Changeling Nerfs
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- Armblade and Chitinous Armor cost from 20 to 25.
- Made armor values for chitinous helmet consistent with chitinous
armor, minor increase to the energy resistance of the armor.
- Resonant and Dissonant Shriek costs from 20 to 30.
- Dissonant Shriek light EMP range from 5 to 4, heavy EMP range is
unchanged and remains 2.
2015-03-21 14:56:54 -04:00
Fox-McCloud
ff2ef502d4
Science Job Homogenization
2015-03-19 20:01:02 -04:00
Markolie
12aaa6a93e
Bug fixes
2015-03-17 16:16:44 +01:00
Fox-McCloud
89f2aea30d
Insulated Gloves Fix
2015-03-08 19:12:35 -04:00
Markolie
80a560d291
Never mind the ArtVend, mapfix, compile fix, rename plastique --> C4
2015-03-08 19:05:36 +01:00
Fox-McCloud
4e4e7ae77f
Crayons and Gloves
2015-03-06 21:40:57 -05:00
ZomgPonies
17a9e38439
Merge pull request #511 from Fox-McCloud/Life-Proc-Work
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Life Proc Changes--Cold Space and and Temp Handling
2015-03-06 12:54:42 -05:00
ZomgPonies
bc900d678a
Merge pull request #512 from Markolie/master
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Fix player panel, other fixes
2015-03-04 10:23:36 -05:00
Markolie
6352d2abd9
Remove qdel from ghost images, clarify qdel debug, nanoUI runtime fix
2015-03-04 15:09:12 +01:00
Fox-McCloud
a911b53e8b
Life Proc Changes--Cold Space and and Temp Handling
2015-03-04 05:42:12 -05:00
ZomgPonies
463204c913
Merge pull request #493 from Markolie/master
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NanoUI synth airlock control, ERT equipment rework, fixes
2015-03-03 21:28:22 -05:00
Markolie
1deef3104e
NanoUI synth airlock controller
2015-03-03 04:51:32 +01:00
SamCroswell
b8a9c902a1
Removes Space Ninjas
2015-03-02 19:05:44 -05:00