Includes a plethora of new NTSL functions, courtesy of Donkieyo (thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8153)
Bugfix for a weird runtime generated when an AI tries to interact with telecomms
machinery directly.
Revision: r3347
Author: vageyenaman
Adds another emagged version to the holodeck that has spess carp.
Fixes mobs going temporally bald after leaving the holodeck.
Disables BSA due to abuse.
Windows can only be damaged by weapons that do brute or burn
Revision: r3345
Author: VivianFoxfoot
sleeping. Halloss now effects the interface more fully.
Adds a holodeck to fitness!
Tensioner now respects antagonist preferences (Mmph. More antagonist for me.)
More flailing attempts to fix the tensioner assigning braindead people. (How?)
Revision: r3342
Author: VivianFoxfoot
to a server when the monitor is disconnected/reconnected
Small fix for flamethrower
- Using an igniter on a flamethrower that already has one attached no longer
uses up the igniter
Revision: r3324
Author: quartz235
something else
Readds the ablative vest's reflect chance at a considerably lower percentage
Fixes a bug where ghosts couldn't examine human bodies.
Fixes a bug where tensioner-spawned deathsquads would be braindead.
Revision: r3314
Author: VivianFoxfoot
Fixes the tensioner occasionally attempting to turn cyborgs into malf AIs.
Adds checks to space ninja during its objective creation.
Fixes that fucking message when you're carrying the disk in outer space
Nuke disk now respawns in all rounds.
Adds the abiity to turn off the tensioner for the entire round.
Pinpointers now show the remaining time until a nuke goes off if it's been armed
when examined
Nuclear bombs now have a minimum detonation time of one minute.
- Instead of z-level transition happening when you reach the edge of the map, it
will now happen 7 tiles away from the edge. This means that you will no longer
see the black edge, transition will likely happen without you even noticing.
- The distance from the edge that defines this is in setup.dm, the variable is
called TRANSITIONEDGE and is currently set to 7 (the view range).
Revision: r3312 & r3464
Author: VivianFoxfoot & baloh.matevz
- Vira now take a few minutes before they cause any symptoms at all to the infectee. This also increases the life time of vira a bit.
- In Epidemic, the heads now get a Command Report explaining the situation. However, the crew itself must not be notified of the events.
- Epidemic now has a time limit(currently 90 minutes). If the crew is not cured by that time, the station will be destroyed by an inbound cruiser.
Fixed a bug with mirrored tvalves and pipecaps, made it possible to make pipecaps from pipe dispensor and removed insulated pipes from it because they dont do anything sepcial
powers they want. Adds a few new powers as well as a framework for easily
adding new ones.
Revision: r3308
Author: VivianFoxfoot
Also fixes for potatoes and boxes in bags.
-Added sprites/defines for a hydroponics supply closet. Fix for medical/CMO/RD/scientist lockers not having the proper graphic when emagged.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3523 316c924e-a436-60f5-8080-3fe189b3f50e
Bloodied icons rewritten to be overlays, not replacing the icons. Hopefully this
should fix \icon[src] breaking everything.
Bloodied hands/gloves don't transfer blood to infinite amounts of touched items.
Please report any bugs!
Revision: r3290
Author: elly1...@rocketmail.com
chance of breaking is directly proportional to their frequency of use (ranges
from 0% to 5%, used to be a blanket 2%). Their capacitor recharges one charge
every 60 seconds. Once their 6 charges are used up, they temporarily stop
working whilst their capacitor recharges. This should mean that flashes will
last a long time with light use (defence/rev), but not for spamming
(shitcurity).
Can now job-ban people from entire departments through the jobban panel.
Can now job-ban people even if they log out.
Job-ban panel now informs you why people were banned from each job.
Runtime fixes for some old jobban code that was preventing the above stuff.
Committing some fixes Nodrak pointed out.
Credits go to Nodrak for a lot of this.
Revision: r3285
Author: elly1...@rocketmail.com
hope you guys don't fuck over the server with this!
Committed Nodrak's work on Jobbans. (Thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8082)
Some miscellaneous mapwork and runtime fixes.
Revision: r3283
Author: vageyenaman
Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var
to have been set
Fixes the syndicate shuttle position on the map being a little too short. (It's
never been used, has it?)
Revision: r3276
Author: VivianFoxfoo
unpushable. This is just a test so don't go crazy. It (probably) won't be
permanent.
Nuke teleporter board now costs ten crystals.
Revision: r3271
Author: kortgstation
thinks the round is going too slow (Not enough deaths and explosions, pretty
much, atm) it suggests adding more antagonists. Unless overriden by an admin
(any holder) it automatically creates antagonists from a random round type.
Feedback and round-end conditions (except for nuke team) will not (should not)
function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock
them with alt+click
Adds a new wire to doors that controls the time delay before they close. If
pulsed, they close like a sliding glass door. If cut, they do not close by
themselves.
Borgs who have died, ghosts, and are then blown up will now have their ghosts
properly transfered to their dropped MMIs.
Revision: r3269
Author: VivianFoxfoot
Fixed deaths at the end of nuke rounds, optimised the code a little
gib() is now hgib() (ie it's specific to humans). gibs.dm() now only spawns generic gibs that could be from any mob.
Likewise for dust.
Awaiting generic dust() and gib() animations.
Fixed (hopefully, depends if firewalls block this method) getruntimelog.
GameMasters no longer have the getruntimelog verb. Instead they have .giverutimelog . This allows them to grant a specific client access to the server's runtime logs. (they can grant themself access this way too). NOTE: runtime logs can be used to meta, only grant access to coders or people you trust. It may also be wise to ensure they do not play in the current round.
Introducing .getserverlog . It allows any admin above moderator to access ANY archived server/attack logs. Should mkae processing forum ban requests a lot easier since all admins with ban capabilities now have access.
getruntimelog renamed to .getruntimelog . File-request spam prevention increased to 60seconds to discourage access serverlogs too much! They can reach sizes of 4Mb sometimes so please be responsible with them admins.
runtime logs should now be saved to /data/logs/runtime/ (you may have to create this folder yourself)
ummm... fixed gibs appearing below shuttle turfs. Trimmed some uneeded fluff text from the logs.
PHEW
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3509 316c924e-a436-60f5-8080-3fe189b3f50e
first built.
Fixed issue 388 .
Fixed issue 403 .
Fixed spaceheaters appearing to be off when they are both off and the hatch is
open.
Fixed being able to waste rods out of existence by building them where lattice
already exists.
Revision: r3268
Author: petethegoat