Commit Graph

22 Commits

Author SHA1 Message Date
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Coul 2986205dfa another blood fix 2019-09-04 21:32:28 -04:00
Couls dfe9752da7 Merge remote-tracking branch 'upstream/master' into blood-changes 2019-08-25 22:37:25 -04:00
Couls a42f638b73 spessing 2019-08-25 22:22:05 -04:00
Mark van Alphen fd579015b1 Portal fixes - adds oldloc to Crossed() 2019-07-15 20:16:17 +02:00
Couls 18a452b536 use initialize() and fixes 2019-07-07 05:01:42 -04:00
Couls dfc5c4fca3 only call update_icon when entering/exiting from a new direction 2019-07-07 03:30:48 -04:00
Couls fa260b62ff Missed some code 2019-07-07 03:27:50 -04:00
Couls 2470380c40 Blood is now less annoying 2019-07-07 03:21:57 -04:00
Purpose eeed299b86 tidyup 2018-10-07 12:43:37 +01:00
Crazy Lemon 6a4e69f741 Merge pull request #7845 from Fox-McCloud/organsss
Fixes IPC and Diona Knockdown Immunity
2017-07-21 23:05:00 -07:00
Fox-McCloud 02f74932e2 Fixes IPC and Diona Knockdown Immunity 2017-07-20 21:01:55 -04:00
Crazylemon64 3a00e0f083 Fixes for numerous runtimes 2017-07-16 14:42:11 -07:00
Aurorablade 476cdc3e06 Blood Refactor (#6220)
* commit for branch swap

* branch swap again

* BLEED

* trying to clear up compile errors

* i killed everything when i tested this...

* restorealltheblood

* I REMOVED A THING

* well some progress

* stop bleeding

* got to swap branches again.

* grr

* damn bloodcolors

* Squash everything

* color....colourrrrrrr

* color....colourrrrrrr

* well now that updated the branch...

* Changes

* Some tweaks..before i upload something major

* COLOR NOT COLOUR...COLOR

YES I KNOW NOT EVERYONE SPELLS IT LIKE THAT BUT MY GOD

* Foot print shit..

blood coloring is going to be PAIN

* trying to handle some colors..maybe.

* blood colorsing sucks..di i mention this?

* commenting cod malfunctions.

* Changes

* lets try this

* Its too late at night.

* blargh

* woops

* almost works...

* progress..

* Branch swap

* figured out the overlay issue....

* BRANCH SWAP

* BLARGH

* fixed merged conflicts..expect something to be horribly wrong.

* bunch of changes

* Major Fixes

 - Moved blood_state and bloodiness var definitions to
 /obj/effect/decal/cleanable/blood as well as /cleanable/Crossed(), in
 order to make blood color work properly.
   - These were not used by any other decal, so it was pointless.
 - Tweaked human/add_blood so that hand_blood_color uses the correct
 value now.
 - Corrected gibs having the wrong basecolor.
 - Tracks of different blood colors will no longer combine weirdly, and
 will instead form seperate overlays.
   - This also fixes all of the issues with tracks in general and not
   updating correctly.
 - Fixed transfering blood in add_fingerprint; the old detective code
 didn't use the new format for add_blood().
 - Fixed xenomorphs causing runtimes in makeTrail(), and gave them their
 own trails. Sprites should probably be brightened later.
 - Fixed mobs occasionally randomly having their blood_DNA list reset.

* may have accidently removed shit.

* Mrowl

* stiff

water is not bleeding
lowered trail making threshold

* tweaks then conflcits

* weee

* indent

* some tweaks

* somefox tweaks.

* derp

* why won't they bleed!?

* BLEED DAMMIT

* Flattist comments and removes simple animale blood volume

Cause i cannot get it to work right.

* PRAISE FLATTIST

* Simple animals have a blood volume now

Bug with trail fixed.

* changes

* thanksmrowlmrowl

* exotice blood trails

* makesure is an exotic bleeder has a bleed rate first...

* FoxBoxTweakSox

* BoxVoxSoXFox

* ONE MORE THING

* animalsbleedreds

* Buh? BUGH!

* thisismescreaming

* removing note needed thing

* Color changes but the rabbit hole continues.

* This is not pretty....

* wot

* IT WORKS DAMMIT

* colors.

* germaphobic commit..

* we have to use the old system

* nothing to see here

* doubleprocarady

* try to fix mulebots

* mulebot fixed

* DONE
2017-07-11 16:49:11 -04:00
Tastyfish 7d259d35c7 Ports SNPCs 2016-04-09 00:10:01 -04:00
Tastyfish 85a58e59a6 Fixes to_chat script fuckery 2016-04-06 20:41:45 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish 25195208a9 Ports tg simple_animal bots 2016-03-28 00:22:04 -04:00
Markolie bff7a9a80c Replace _color with item_color 2015-10-05 19:55:14 +02:00
ZomgPonies 8a575700b9 Finally got colored blood working properly 2015-03-03 13:45:46 -05:00