Commit Graph

48 Commits

Author SHA1 Message Date
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 af9ed93abf Fixes this 2020-02-22 16:39:41 +00:00
AffectedArc07 8671439f11 Merge branch 'master' into var/const-to-define 2020-02-22 16:30:01 +00:00
Citinited fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
AffectedArc07 c64bc93649 Replaces all var/const with #define 2020-01-28 21:25:20 +00:00
Fox McCloud 788f1926fb though-our-bodies-be-ravaged 2019-09-15 19:49:52 -04:00
Fox McCloud af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud f998cb74ad then-we-shall-reforge-the-armor-from-what-remains 2019-09-10 07:03:05 -04:00
Mark van Alphen f92be2c67d Add Beach biodome ruin and other fixes 2019-03-30 22:48:11 +01:00
datlo 38c64a953e Golem tweaks
Shuttle interior walls and floors are now fully simulated and can be
deconstructed/built upon. Exterior is still shuttle walls
Increased the cost of RND boards to 2000
Golems can no longer activate robotic brains or have their brain put in
an MMI
Replaced one welding fuel tank by a chem master 3000
2019-02-12 02:07:01 +00:00
Aurorablade 1ba0e9c7c4 i am tired 2018-07-31 04:06:57 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown 369c654c70 moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks
adds plastitanium, plastitanium [false]walls, plastitanium floor
made survival pod wall a subtype of titanium wall
changes a few rnd recipes to use titanium
small refactor of ORM code, smelt titanium+plasma to plastitanium
shuttle windows have explosion block 3
2018-02-06 01:24:36 +05:00
FalseIncarnate 0b2e393507 Arcade Carpetting
Adds arcade carpet to (obviously) the arcade
- Credit to Goonstation for the arcade carpet sprites

Adds arcade carpet as a prize in the prize counter.

Adds a security camera and holopad to Metastation pad

Adds stools to both arcades and rearranges the arcade games in the
Cyberiad arcade
2017-09-19 21:39:24 -04:00
tigercat2000 b419782526 Luxury Bluespace Capsule & More
tgstation/tgstation#27881

There is now a second bluespace shelter capsule, which is much more
fancy & expensive. Note, this still does not make them generally available.

Changes Summary:
 - Added "Shelter Beta" - It comes with a built in kitchen, toilet, shower, three
 course meal, and an artifact™️! There are plenty of secrets to
 behold..
 - Added black carpeting. This can be created by the personal crafting
 menu and having any crayon + a carpet with you.
 - Added fancy wooden and fancy black wooden tables. These are craftable
 by hitting wooden table parts with regular and black carpet,
 respectively.
 - You can now unanchor, deconstruct and color shower curtains. Use any kind of
 crayon to color them, and screwdriver to unanchor them. Once they are
 unanchored, you may use wirecutters to change them back into materials-
 All of which are used in a new crafting recipe for creating them.
 - Display cases moderately refactored.
 - Added survival pod windows/windoors for the new luxury pod.
2017-06-07 11:17:44 -07:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Crazy Lemon 09f7b52f3b Merge pull request #6906 from Fox-McCloud/merge-oddities
Fixes Stack Merge Oddities
2017-03-26 23:27:58 -07:00
uraniummeltdown 4762c96779 fixed metal rods max amount error, added old gold tile sprites, added recipes for gold and silver tiles to change them into fancy versions 2017-03-24 14:10:17 +04:00
Fox-McCloud 9ed89ef7cd Fixes Stack Merge Oddities 2017-03-24 04:44:04 -04:00
uraniummeltdown 3e7dafe21a move all floor tiles to tiles.dmi, origin_tech materials=1 for base tile object, rename tranquillite tile item state 2017-02-06 21:41:39 +04:00
uraniummeltdown 5f2ef0ef7d mineral floors from TG
group silent tiles with mineral tiles
add tile recipes
add mineral floor tile stacks and turfs
add ability to weld mineral floor tiles
2017-02-05 10:46:24 +04:00
Fox-McCloud 43889a89d5 Ports Mining Shelters 2016-08-21 03:14:08 -04:00
Fox-McCloud bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Fox-McCloud f817351d2a part1 2016-04-16 10:40:21 -04:00
ProperPants 065f3c8a9d Removed the tiles because apparently they're pointless. 2016-03-30 21:32:41 -04:00
ProperPants bca3c683e2 Cyborg versions of stacks that didn't already have them. Increased cyborg starting rods to one full stack (60 rods). 2016-03-30 20:55:57 -04:00
Tastyfish d189d70f4a Adds tranquillite
Changes Recitence to be approx on par with Honker
Adds invisible wall barrier
2016-03-06 01:49:30 -05:00
Tigercat2000 986c687d27 Merge remote-tracking branch 'upstream/master' into lighttiles
Conflicts:
	code/game/objects/items/stacks/tiles/tile_types.dm
2016-01-05 18:49:36 -08:00
Tigercat2000 a10d7d1bd2 fix lightfloors 2016-01-05 18:46:39 -08:00
Fox-McCloud 4221d033ab Slipping Refactor and Floors 2016-01-04 21:22:59 -05:00
Tigercat2000 31aab5452b -tg- smoothing/floor refactor
Squashed:

Add plasteel goonplaque turf

Builtin_tile nulling

Levelupdate()

Fix falsewalls, update smoothing.dmm

fixes rwall decon
2016-01-03 19:24:13 -08:00
Markolie becb3e729d Fix broken tile stacks 2015-09-18 05:02:29 +02:00
Markolie 611cb16df8 Add torch, more in-hand fixes 2015-09-16 03:22:01 +02:00
Fox-McCloud 25c35343dc materials-consitency 2015-09-12 16:22:39 -04:00
Fox-McCloud a019934e9e Pass I 2015-09-04 05:18:48 -04:00
Krausus 1fc0f235ef Fixes plurality of stacks and updates miss message
Some stacks didn't have their gender set to plural, despite having a
pluralized item name.
2015-06-08 23:32:44 -04:00
Tigercat2000 f7ccb2ef79 Colored Light Tiles
Light tiles (item) can now have their color changed by attacking them with a
multitool. These colors have special sprites and glow a color similar to
their sprite.
2015-05-28 16:52:06 -07:00
Fox-McCloud a7f631f364 Health and Stack Fixes 2015-03-01 01:07:14 -05:00
Markolie 672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
DZD fbd9c367c0 NODROP flag addition & handling
- Purges canremove
- Implements functionality for NODROP flag, replaces canremove
- Refactors mob inventory unequipping.
2015-02-18 13:22:41 -05:00
DZD b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
alex-gh 270d5c24a7 Placing tiles on a space turfs no longer results in unsimulated platings 2013-12-11 00:40:10 +01:00
ZomgPonies 887e172a26 More asteroid unsim fixes 2013-11-23 06:55:46 -05:00
Chinsky 4d7aa320cb Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
aranclanos@hotmail.com 5f90ea1a0f Runtime fix for moving around your hands a light tile. The new() proc of the light tiles missed some vars that the parent proc uses.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5434 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-31 08:42:11 +00:00
aranclanos@hotmail.com dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
baloh.matevz af9386df3d - Carpets are now their own floor type. You can remove carpet pieces with a crowbar, like most other floors, and you can place new ones down. They will auto-update their design to match.
Screenshot:
http://www.kamletos.si/carpets.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4801 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-03 00:51:40 +00:00
johnsonmt88@gmail.com 867b21c7ce File restructuring!
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.

I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.

I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate

I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00