Commit Graph

1971 Commits

Author SHA1 Message Date
shazbot194 e6cbce1eaa Makes it just the mini 2018-01-28 19:07:49 -09:00
shazbot194 980d452f1c Adds in the energy pistol 2018-01-27 14:33:28 -09:00
FalseIncarnate 96c615132a Adds departmental and head of staff mugs
Adds mugs for each department to the loadout.
- The service mug is available to all jobs

Adds mugs for heads of staff, found in their respective locker.
- CE, RD, CMO, HoS, HoP, Captain

Moved mugs to their own loadout category
2018-01-25 01:52:04 -05:00
uraniummeltdown 1b914dd3a3 minor edits and a fix 2018-01-24 22:44:11 +05:00
uraniummeltdown 4730376381 move door_assembly types to new door_assembly_types.dm
fixed some redundant varedits
made glass airlocks a subtype of their solid variant
examine door assembly to see name set with pen
2018-01-22 21:54:11 +05:00
uraniummeltdown 9312f1fb7d airlock assembly states have defines, removed redundant door layer defines
added abductor airlocks from /tg/
station2 airlocks have a solid version, added external maintenance airlocks
added airlocks to RCD
survival pod airlocks have a solid version
door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc
multi tile airlocks have a solid version
moved airlock-specific procs to airlock_types.dm
airlocks use overlays now
airlocks use deconstruct() proc
map edits done to ensure nothing changes
some old airlock icons kept in due to use as /door/unpowered by away missions
airlocks open faster, delays between frames of icon states halved
added isshade() and isconstruct() helpers
cult airlocks will show their overlay
fixes plasteel material amount
2018-01-22 20:27:34 +05:00
Kyep 66814ecd27 fixes merge conflict with misc_floor 2018-01-20 17:08:07 -08:00
tigercat2000 696136b579 Merge pull request #8565 from uraniummeltdown/repathvisual
effect/temp_visual update
2018-01-20 11:25:08 -08:00
uraniummeltdown 900bfd5e3b adds ratvar_act() and adds ratvar_act()'s for a few things
adds brass, clockwork floor, brass tables and table frames
2018-01-18 18:28:41 +05:00
uraniummeltdown c89b1e8463 repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2018-01-18 13:03:49 +05:00
uraniummeltdown 9c90c817b6 adds missing lavastaff and guardian phase effect icons
kills off anim() proc, removes ninja rigsuit electricity effect
gets rid of the flick() in temporary_visual.dm because pooling is dead
updates ethereal_jaunt.dm and makes it OOP, wraiths no longer show the wizard animation, jaunters cannot move after duration is over, fixes directions errors
turns many anim() into obj/effect/overlay/temp
smoother pet heart animation
2018-01-18 12:56:18 +05:00
uraniummeltdown 7f4c9263ce removes table parts, adds table frames
table/woodentable -> table/wood
tables are built by applying stacks to table frames
altered table construction
cleaned the code and increased obj_integrity of some tables and racks
lowercased 'carpet'
2018-01-12 23:22:55 +05:00
Kyep 90bb294eea armory hardening, atmos trap, syndi sheets
- Changed west lvl2 door airlock to always be an airlock, so bot is more
likely to path through depot on red.
- Repositioned some syndie mobs so they won't spawn next to breakables.
- Added toxin tank and 2 possible falsewalls next to bathroom, to make
the plasma door trap significantly more dangerous.
- Moved one of the lockers in the comms console room so it cannot block
the other if both spawn.
- Moved turret in dorm room so it cannot end up shooting the lockers.
- Adds south-facing door to armory.
- Adds grenade launcher turret in armory.
- Adds passive vents connecting officer rooms in a cross pattern, such
that using explosives in officer rooms can result in the death of
multiple officers due to air loss.
- Made vault (armory) harder to break into. It now uses high security
airlocks. In addition, on peaceful mode, these are bolted.
- Reduced the self destruct countdown when robbing the depot on peaceful
mode. Still possible, but very risky.
- Fixed issue where admin deactivation of peaceful mode was reported in
logs as a robbery.
- Fixed syndi mobs yelling 'Intruder!' during delta.
- Tweaked bedrooms, beds now have syndi bedsheets and there's a separate
mini-bedroom for an officer.
- Tweaked comms room, now has better layout.
2018-01-08 18:19:00 -08:00
Kyep 83192c3678 peaceful mode, loot rework, hand tele respect areas, AI 2018-01-07 01:12:12 -08:00
Kyep da710c363e fixes sentry bot issues, also mechs, mirrors, medibot and pod
- add: Forcing the sentry bot off the zlevel (via teleport gun, or
otherwise) will cause both it and the depot to self-destruct. TESTED
- add: Syndie redsuit is now a possible loot spawn. TESTED
- add: Deliberate self-destructs (e.g: releasing engine) now cause a
nuclear siren TESTED
- add: Door control console now gives feedback on use TESTED
- add: Bringing a mech to the depot now causes the alert level to
increase faster TESTED
- fix: misplaced bot laws poster TESTED
- fix: mirrors being draggable TESTED
- fix: bot leaving two corpses on death TESTED
- fix: syndie medbot not having syndicate faction, causing syndie mobs
to attack it TESTED
- fix: syndicate pod incorrectly showing up as civilian pod TESTED
- fix: sentry bot's shots missing their target TESTED
2018-01-06 05:36:32 -08:00
Kyep e6911e7c55 better alert levels, more computer functionality, less cheese, powergrids, etc
- Adds 'toggle falsewall' functionality to door control computer TESTED
- Adds teleport control computer with 'toggle beacon' functionality
TESTED
- Converts structure/fusionreactor to use obj_integrity by request of
uraniummeltdown TESTED
- Makes bluespace_beacon a permanent map feature (can be turned on/off
with agent ID) rather than a random spawn TESTED
- Deletes all other invulnerable structures (e.g comms structures) from
the map TESTED
- Makes depot use BLUE/RED/DELTA alert level system with appropriate
lighting TESTED
- Refactors raise_alert so it always says WHY the alert was raised
TESTED
- Gives syndicate officers unique names TESTED
- Adds area powergrids - main grid can be turned off to allow easy
crowbarring of doors, external lights/etc are on different network from
internal grid TESTED
- Adds powergrid alarm - syndie commms computer losing power increases
alert level TESTED
- Sentry bot now raises alert level if destroyed, or cheesed TESTED
- Overloaded fusion reactor now emits massive AoE fire effect to scare
the pants off players TESTED
- Syndie computer consoles now use varied icons, instead of all the same
icons TESTED
- Depot now contains many contraband posters TESTED
- Added more turrets and mobs to the SE area TESTED
2018-01-05 22:38:40 -08:00
Kyep 623da07147 cleanup, syndipod 2018-01-05 03:46:55 -08:00
Kyep 20e2fc2db1 Merge remote-tracking branch 'ParadiseSS13/master' into depot 2018-01-05 03:25:18 -08:00
Kyep 6783158849 merge, closests, wipe old depot 2018-01-04 14:39:42 -08:00
tigercat2000 c1c4b08807 Merge pull request #8476 from uraniummeltdown/decon
deconstruct() at obj level + other changes
2018-01-02 10:28:17 -08:00
uraniummeltdown 1c9b3ed159 removes useless alter_health() unused proc 2018-01-02 20:49:28 +05:00
uraniummeltdown 75e177b7a9 renames receive_damage() for animations to receiving_damage()
renames take_damage() for organs to receive_damage()
renames Deconstruct() to deconstruct() for atmos objects
obj_integrity, max_integrity, integrity_failure vars moved to /obj level, obj_integrity = max_integrity on New()
2017-12-28 00:32:54 +05:00
uraniummeltdown 73d7af2675 moves var/can_deconstruct to obj level
moves proc/deconstruct() and proc/take_damage() to obj level, moves a few obj damage procs in with it to new obj_defense.dm
moves plastic flaps to new plasticflaps.dm
2017-12-26 18:16:42 +05:00
Tayyyyyyy 9ae483758a Add to medivends and remove from brig phys 2017-12-12 01:08:16 -06:00
Tayyyyyyy 5d8b45f20e Stay in medbay, CMO 2017-12-07 10:37:44 -06:00
Tayyyyyyy 791ff1a5d3 Give crew pinpointer to blueshield 2017-12-06 23:37:01 -06:00
Tayyyyyyy 8f0bb38284 Put crew pinpointer in brig phys, CMO, and paramedic lockers 2017-12-03 20:17:28 -06:00
tigercat2000 7902c26833 Merge pull request #8359 from uraniummeltdown/airlock
Airlock Code Update + Tweaks
2017-12-02 11:33:23 -08:00
uraniummeltdown 3dd6fcc040 moved emagged airlock message to examine()
highsec airlocks built with 4 plasteel too
adds science airlocks to metal recipes and RCD
adds hatch and maint hatch to RCD
improve door assembly construction messages
2017-11-29 21:21:20 +04:00
uraniummeltdown e3f8960df6 small icon smoothing optimization
icon states for false walls
2017-11-29 10:17:49 +04:00
tigercat2000 3a759004f6 Merge pull request #8396 from Ty-Omaha/Log
Adds plasma ignitions to the atmos investigate logs
2017-11-26 13:04:13 -08:00
tigercat2000 77810081e7 Merge pull request #8331 from uraniummeltdown/effectfiles
Splits effect_system.dm into multiple files and cleans it up, OOP particle effects and effect systems
2017-11-26 12:35:01 -08:00
Ty-Omaha 9cb754ba57 gets rid of an unneeded ( 2017-11-25 12:17:36 -05:00
Ty-Omaha e96ad102f9 investigate log stuff 2017-11-25 12:03:58 -05:00
uraniummeltdown de08b914bb gave door assemblies names
added vault door assembly made with 4 plasteel sheets
centcom/ele airlocks have their own assembly
emagged airlock has a different desc
screwdrivering an airlock now displays a message
electronics go into assembly after do_after
2017-11-11 10:13:23 +04:00
tigercat2000 367f0f1ca2 Merge pull request #8155 from FalseIncarnate/windows
Windows Update
2017-11-10 22:00:19 -08:00
uraniummeltdown b545359618 reordered vars, removed var/ and "as mob/obj" in proc args, removed src., removed unnecessary spacing, added ishelpers, removed unnecessary .0 2017-11-09 20:22:38 +04:00
uraniummeltdown bca7b3602c renames assembly_type to assemblytype for parity with tg
moved a few door and airlock procs around to more sensible positions
removed useless vars on some airlocks in airlock_types.dm
lowercased all airlock/door objects
2017-11-09 15:23:15 +04:00
FalseIncarnate 49c65da656 Shuttle window health reduction 2017-11-07 21:20:09 -05:00
FalseIncarnate 6a941a8526 Message and spacing tweaks 2017-11-04 18:13:39 -04:00
uraniummeltdown 7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
Aurorablade e3c69c51a7 dammit 2017-11-02 02:37:08 -04:00
Aurorablade 53be6a4321 Sleeping can heal 2017-11-02 02:36:58 -04:00
FalseIncarnate c1e1dc22d8 merge conflict fix 2017-10-28 18:38:20 -04:00
tigercat2000 13edd0a91d Merge pull request #8288 from FreeStylaLT/paramedics_anti_theft_movement
Moves Paramedic's key from his clothes-locker to his EVA locker, removes an extraneous helmet from Paramedic's EVA locker
2017-10-26 15:32:53 -07:00
Aurorablade 8c5beaaaff adds some helper procs 2017-10-26 08:09:08 -04:00
FreeStylaLT 9bb03159f0 removes the extraneous helmet 2017-10-25 14:29:32 +09:00
Crazy Lemon f0607410f9 Merge pull request #7268 from Allfd/syndiboots
Give nukeops magboots
2017-10-22 10:22:16 -07:00
FreeStylaLT a9b4170a11 moves the key 2017-10-21 14:22:41 +09:00
FalseIncarnate 1a43297db6 merge conflict fix 2017-10-15 21:47:14 -04:00