Walter0o
955dfca291
removes sharpness from forks
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too commonly available to enjoy the sharp bonus.
2014-07-13 08:59:41 -04:00
mwerezak
44e2f8acf2
Fixes human internal organs list
...
Conflicts:
code/modules/events/organ_failure.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
Hubblenaut
447b5e3faf
Fixes me being dumb with renaming variables
2014-07-13 08:34:38 -04:00
Hubblenaut
776369d9ee
Health Analyzer can read all types of beneficial medicine
...
Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:32:14 -04:00
mwerezak
87e7c32959
Fixes advanced trauma kits claiming to disinfect but not doing so
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Conflicts:
code/game/objects/items/stacks/medical.dm
2014-07-13 08:18:16 -04:00
John-Michael O'Brien
1e6963f1c8
Update PDA.dm
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Patched the comment to match the actual, final behavior (Doh!)
2014-07-13 07:14:01 -04:00
JimTheCactus
6c7ab75146
Patched PDA scanner to be more useful
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PDA's integrated scanner was VERY rudimentary. Patched it to resolve
some formatting issues and improve usability.
2014-07-13 07:13:45 -04:00
Hubblenaut
6c0122e7d6
Fixes in wheelchair and different handling of movement
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Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/modules/mob/mob.dm
2014-07-13 06:52:38 -04:00
Hubblenaut
b9be3e6ed7
Stops buckled mobs from slipping (for now)
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Conflicts:
code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
ZomgPonies
9b1247a21c
Fixes blood on wheelchair
2014-07-13 06:47:05 -04:00
Zuhayr
b3fc3a4a15
Fucking Hell I'm an idiot.
2014-07-13 06:34:22 -04:00
mwerezak
cf05d11854
Status displays now won't blank when undocking, too
2014-07-13 06:27:31 -04:00
mwerezak
7e64846a95
Improves suit cooler
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Adds a few vars items should have, e.g. throwforce, flags, etc. Also
origin_tech.
2014-07-13 05:54:02 -04:00
Zuhayr
b148235669
Wtf how did this line even get deleted.
2014-07-13 05:47:38 -04:00
Zuhayr
fe1cf5ef77
Oversight with table fix.
2014-07-13 05:47:21 -04:00
Zuhayr
92192021af
Compile fix.
2014-07-13 05:45:43 -04:00
Zuhayr
02a7109037
Fixes #5434
2014-07-13 05:45:23 -04:00
Zuhayr
baeb58afd5
Fixed moving between tables freely.
2014-06-29 12:04:47 -04:00
Zuhayr
e203cce645
Fixed It won't budge! from crates, added drag and drop for table climbing, added Adajcent check to table climbing.
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Conflicts:
code/game/objects/structures.dm
2014-06-29 12:03:39 -04:00
ZomgPonies
920750d8f5
Merge pull request #289 from Regen1/Small-changes
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+1 window crush
2014-06-28 09:22:51 -04:00
Regen
d708eeec06
+1 window crush
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Added another layer of window crushing
For extra robust
2014-06-28 15:20:17 +02:00
ZomgPonies
399e4909d6
The death of assistants. Long live civilians!
2014-06-27 17:57:18 -04:00
ZomgPonies
a3e33913d4
Fix lamps/greenlamps. I should have done this ages ago.
2014-06-25 08:05:20 -04:00
ZomgPonies
441f553f9b
Runtime fix
2014-06-25 00:13:16 -04:00
Chinsky
71169c7903
Made monkey cube subtypes define what type of monkey they spawn instead of weird switch in Expand().
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Rewrote belly expanding accordingly. Also now you get a living monkey from the monkey.
Conflicts:
code/modules/reagents/reagent_containers/food/snacks.dm
2014-06-24 12:02:29 -04:00
Zuhayr
727d7400ee
Shuffling around table and crate knock/climb procs.
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Conflicts:
code/game/objects/structures.dm
2014-06-24 06:59:42 -04:00
Zuhayr
a06621b7af
Makes table/crate falling a bit more dangerous.
2014-06-24 06:56:07 -04:00
Zuhayr
7ad261bd2f
Allows climbing onto tables and crates, also adds falling off if you are dumb enough to stand on one that is flipped or opened.
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Conflicts:
code/game/objects/structures/tables_racks.dm
2014-06-24 06:52:13 -04:00
Mloc-Argent
69d9d9fc49
atmos: make fires more destructive
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Fires can now burn through walls, windows, and (with a high enough
temperature) rwalls.
New proc: adjacent_fire_act(). Called on turfs that a fire isn't able
to spread to. (walls, floor surrounded by windows, etc.)
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/objects/structures/window.dm
2014-06-24 06:48:08 -04:00
mwerezak
55532e51a0
Supply controller now holds a ref to it's shuttle
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Instead of having to look it up every time.
Conflicts:
code/game/supplyshuttle.dm
2014-06-23 10:33:05 -04:00
ZomgPonies
de5faa1a6a
Legless people can drag themselves onto chairs,bed,wheelchairs now.
2014-06-22 15:07:03 -04:00
Zuhayr
38559ab477
Makes forks usable.
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Conflicts:
code/game/objects/items/weapons/kitchen.dm
icons/obj/kitchen.dmi
2014-06-22 10:58:50 -04:00
mwerezak
b64441cb26
Fixes FEA temperature_expose() being used...
...
...instead of ZAS fire_act().
Conflicts:
code/game/gamemodes/blob/theblob.dm
code/game/machinery/doors/airlock.dm
code/game/objects/structures/window.dm
code/game/turfs/simulated/walls_mineral.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
mwerezak
c67bd0a8e8
Less terrible sprite for suit cooling device
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Also adds a few of them to EVA storage.
Conflicts:
icons/obj/device.dmi
maps/tgstation2.dmm
2014-06-22 01:46:45 -04:00
mwerezak
1625d82487
IPCs actually take heat damage from temperature now
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Also fixes the healthanalyzer still not scanning IPCs properly (scanning
them when it shouldn't)
Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/silicon/robot/component.dm
2014-06-21 17:31:59 -04:00
mwerezak
c11e6ae106
Adds suit cooling device
...
Also:
Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/clothing/spacesuits/ninja.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/living/carbon/human/life.dm
2014-06-21 17:23:30 -04:00
Necaladun
e138a3526f
Combat knife
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Added combat knife
2014-06-22 04:23:18 +09:30
Chinsky
3ae1d2011f
Fixes #5311
2014-06-21 12:57:03 -04:00
mwerezak
6e256506e3
Body temperature fixes and updates
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Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.
IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.
As well, having an infection will increase your body temperature, and
body scanners now detect infections.
Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
2014-06-21 12:20:22 -04:00
ZomgPonies
62d7ab65b2
Explosions go to attack logs.
2014-06-21 07:27:31 -04:00
ZomgPonies
0320b1a32e
Fueltank explosions go to attack log
2014-06-20 16:26:27 -04:00
d3athrow
890d83a338
tweak flash invisibility removal length.
2014-06-20 14:35:52 -04:00
d3athrow
9e0e080376
Genetics tweaks and changelog.
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Stealth is overtime instead of instantaneous
Cryokinesis is less OP, deals less damage to unclothed targets and respects hardsuits and internals.
Leap is nerfed, cooldown doubled as well as not being able to leap while restrained.
T-ray scanners and flashes will reveal 'invisible' mobs for a short period of time. this is a work in progress and possibly buggy!
Conflicts:
html/changelog.html
2014-06-20 14:34:38 -04:00
ZomgPonies
dedd110700
Send more stuff to attack log rather than admin log.
2014-06-20 13:42:42 -04:00
Chinsky
fc76ac01e0
Nextgen lighting #2 : Lights
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Can paint light tubes and bulbs with paint and stick in sockets to get colored lights.
2014-06-20 12:07:46 -04:00
Chinsky
3fa03af4cb
Changes paint tile coloring to use color var, less icon procs.
2014-06-20 12:07:34 -04:00
Cael Aislinn
c23cb7afef
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
...
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
Conflicts:
code/modules/research/xenoarchaeology/finds/finds_defines.dm
2014-06-20 08:47:51 -04:00
Cael Aislinn
5439b04241
reconstitutor has a chance to extract multiple genomes per fossil (50% for two genomes, 37.5% chance for three genomes), moved xenoarchaeology initialisation code into the master controller, added upper and lower spawn vals for digsite turf number and artifact machine number, added circuitboards for the reconstitutors, fixes missing clonepod for flora reconstitutors
...
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
Conflicts:
code/global.dm
code/modules/mining/mine_turfs.dm
code/modules/research/xenoarchaeology/misc.dm
2014-06-20 08:13:42 -04:00
mwerezak
3f6b32b15b
Fixes #5186
2014-06-20 08:05:09 -04:00
mwerezak
723979115c
Renames supply controller global var
...
Renamed from 'supply_shuttle' to 'supply_controller'
Conflicts:
code/controllers/verbs.dm
code/game/gamemodes/gameticker.dm
code/game/supplyshuttle.dm
2014-06-19 09:52:35 -04:00