Commit Graph

63 Commits

Author SHA1 Message Date
matttheficus
c7ac349f7a Drastically Reduces Execution Time for Handguns + Makes it Weapon-Dependent (#22714)
* its gun time

* magic is fun!

* Update stun.dm
2023-10-20 20:02:28 +01:00
matttheficus
bdd8e8a20d Disabler Nerf: Slowdown Tweaks + Shot Reduction (#21499)
* Update _species.dm

* reduce shots

* dont nerf the u-ion

* sirryan review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-08-02 11:43:42 +01:00
GDN
5557f6ae32 Nukes detailed examine (#20314)
* Nukes detailed examine, converts to normal examine stuff

* THE SHOOTENING

* Update code/game/objects/structures/grille.dm

Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com>

* oop

* Update code/modules/mob/living/silicon/robot/drone/maint_drone.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/power/apc/apc.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/projectiles/guns/energy/nuclear.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* bam

---------

Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-03-17 16:20:53 -05:00
Qwertytoforty
5197d1b62a Completely reworks the tesla revolver (need to work on damage values) (#20295)
* part one: the rest of a fucking owl

* kit

* shocking changes

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/projectiles/projectile/energy.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/projectiles/projectile/energy.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update energy_projectiles.dm

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-03-17 10:26:02 -05:00
warriorstar-orion
a7d09cf033 Whitespace cleanup part 2. (#19891) 2022-12-24 18:38:43 +01:00
S34N
2a84d79616 Double-disabler fix (#19698) 2022-11-18 18:10:11 -06:00
Qwertytoforty
4c13246d30 Adds the u-ION silencer to rnd, replacing ecrossbow. Ecrossbow up to syndicate 5 (#19170)
* Adds the u-ION silencer to rnd, replacing ecrossbow. Ecrossbow up to syndicate 5

* grammer / typeblock

* 15 is not more than 15

* how did I miss this, I swear I put in 3

* path + crafting

* Update code/modules/crafting/guncrafting.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-10-14 08:28:07 +02:00
KalevTait
3bd7952ffb guns (#18237) 2022-07-08 09:18:54 +02:00
Fox McCloud
06df88706f Beginnings of Combat Changes: Ranged Weaponry (#17075) 2021-11-11 21:24:02 +01:00
variableundefined
e4355d7d63 Merge pull request #16529 from chafla/foam-fixes
Ensure only pistol-type weapons can be holstered
2021-08-29 14:47:09 -05:00
chafla
0f0a18c6c7 Set holster default to false 2021-08-12 14:42:36 -07:00
chafla
3876f5b8fc Ensure revolvers are holsterable, with exceptions
Makes base revolver datum holsterable
Excludes grenade launchers, advanced mimery
2021-08-12 13:47:14 -07:00
SabreML
2c0ae9c500 Refactors the 'Examine' status tab (#16330)
* Removes the 'Examine' tab

* Revert "Removes the 'Examine' tab"

This reverts commit 0dd01722c9.

* Initial system and misc items

* Atmospherics

* Engineering

* Medical

* Mobs

* Stacks

* Structures

* Turfs & Weapons

* Final stuff and bad documentation

* Sheer laziness
2021-07-26 18:11:57 +01:00
SteelSlayer
dab535ef16 cyborg laser fix (#16399) 2021-07-20 08:18:28 +00:00
SteelSlayer
e4bbd94d6a Robot_module and cyborg stack refactor (#13527)
* robot_module refactor

* some fixes

1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`

* review tweaks + other stuff

1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items

* fixes after upstream merge

* blank line for travis

* fixes and improvements

1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes

* more fixes + constructable frame runtime fix

* removes toy sword placeholder

remove comment

* remove these as well

* .amount to .get_amount(), really should have done this before

* refactors robot_upgrades to work with the new system

- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting

* moves some unemag logic to the module file, makes more loops typless

* farie review

* fox review

* affected review and more TM bugfixes

* fixes comment

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2021-05-24 16:24:25 +01:00
Stokes52
8c20b0aef2 Adds new security laser sprites and flavor examine descriptions (#15871)
* Add new security laser and energy gun sprites with flavorful descriptions

* Fix the tesla revolver ammo sprite while I'm here

* Change 1s and 0s to TRUE and FALSE

* fix flashlight x offset and remove unused ammo offset

* remove green flashing lights

* remove green flashing lights from hand sprites
2021-05-04 21:39:54 -04:00
Fox McCloud
c4143aedf0 Purges Rigs 2020-07-01 13:09:15 -04:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Ansari
db8ecd2e6e Add two ammo_casing. Increase energy cost to 300. 2017-10-02 18:11:04 +08:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Fox-McCloud
183702a36e fix up 2.0 2017-04-02 00:38:14 -04:00
TheDZD
83f42a3e69 Mimic Gun and Gun Fixes (#4699)
* Mimic gun and gun tweaks/fixes

* Overlays
2016-06-19 13:14:33 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75 Here we go again... 2016-05-31 22:50:53 -04:00
Fox-McCloud
2328ff2be5 Tesla Gun Implementation and Small R&D Change 2016-05-04 17:13:28 -04:00
Tigercat2000
4fc91429e5 Baystation Rigsuits
This commit adds baystation's rigsuit system on top of our own hardsuits;
Our own hardsuits still function fine and are around, but these are
available to admins. Next commit will contain balancing and player
implementation stuff.
2015-10-05 16:42:00 -07:00
Fox-McCloud
a019934e9e Pass I 2015-09-04 05:18:48 -04:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud
dec621eefd Revert "R&D Research Levels Unification" 2015-04-07 01:16:19 -04:00
jack-fractal
a0be969870 Unifying tech levels
Unifies tech levels between design and their products.
2015-04-06 22:07:44 -04:00
Fox-McCloud
d9a257c890 Teleporter Gun, Fixes, and Tweaks 2015-03-22 02:45:02 -04:00
Fox-McCloud
9850e6deb2 Laser Additions and Taser Nerf 2015-02-25 23:34:42 -05:00
Markolie
354e569f9d Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	code/game/machinery/rechargestation.dm
2015-02-09 16:15:00 +01:00
Markolie
7285f39fc1 Defib update, cell path update 2015-02-09 16:12:01 +01:00
DZD
16fafcdf5f Cyborg Cell Recharging Fix
- Fix for syndicate borg LMG and security borg draining extra charge
while in the hotbar, despite being fully charged.
2015-02-01 10:37:35 -05:00
DZD
6ea11601a7 Security and Syndicate Cyborg Changes
- Security cyborg's taser now properly draws from a cell that slowly
recharges from the cyborg's main battery, rather than drawing directly
from the main battery. 6 shots then CLICK until it recharges.
- Replaces Syndicate cyborg's recharging energy crossbow with a
non-recharging grenade launcher, still stuns, but does a good bit more
damage. (TG port)
- Replaces the Syndicate cyborg's laser with an LMG. (TG port)
- Nerfs cost per projectile to 300 from TG's 20, because a 300 shot
recharging clip is utterly overpowered, not to mention the fact that it
hardly affected the borg's battery when recharging.
- Cost of the cyborg's laser gun prior was 830, so this is still a buff.
However it no longer pulls directly from the cyborg's main battery,
instead pulling from a 6000 charge battery that slowly recharges from
the main battery.
2015-01-24 14:53:34 -05:00
Fox-McCloud
e23841c46f Rebalance Stamina 2015-01-05 06:53:48 -05:00
Fox-McCloud
525bb1a96f Stun Changes 2014-12-30 12:30:14 -05:00
Fox-McCloud
8238638283 Gun Harmonization 2014-12-13 11:18:56 -05:00
Fox-McCloud
21a1c0bc83 Stunning Changes 2014-12-06 02:33:31 -05:00
Markolie
a1a80c1a27 Minor fixes 2014-12-04 18:18:01 +01:00
Fox-McCloud
9a391827b6 Shotgun and Sprite Updates 2014-11-30 00:09:47 -05:00
SamCroswell
8b16d394ed Projectile Laser Update
Lasers are now projectiles instead of instant beams. Fire delay removed,
damages adjusted accordingly.
2014-11-26 19:16:21 -05:00
Markolie
30c1960fe8 Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes 2014-11-23 07:52:38 +01:00
SamCroswell
211023bd67 Syndicate Medibots, Energy Recharge Fix
- Adds the ability to construct Syndicate Medbots, which were previously
in the code but unable to be constructed. These bots will only heal
Syndicate Nukeops, and can only be made from the medikit box that
Nukeops can purchase.

- Fixed recharging in energy crossbows and laser tag guns, they were
recharging 10x slower than they were meant to.
2014-11-08 19:16:33 -05:00
ZomgPonies
509af0b236 Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun 2014-08-04 01:54:27 -04:00
Necaladun
0265660fb2 Stun Revolver Upgrade
Stun revolver uses the old style single shot rather than a beam, but
hits harder.
2014-06-17 16:56:20 +09:30
ZomgPonies
b81acff7a3 Fix charge_costs of guns 2014-05-24 14:03:37 -04:00
DJSnapshot
e1af1f4713 replaced electrodes with insta hit taser beams.
Conflicts:
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/projectile/beams.dm
	icons/obj/projectiles.dmi
2014-04-19 16:28:23 -04:00