* I think this is ok?
* Chicken Man and Kidan statues are now real statues that can be moved and disassembled (disassembly causes them to vanish without dropping materials as there are no bronze or obsidian stacks). Moved their sprites from decorations to statues for consistency.
* Oops! Metastation too.
* Finally got everything sorted out. Phew!
* The OXENbot on the derelict station is no longer a renamed chicken man statue. It can also be unanchored and sliced up for metal should you be inclined to do so.
* What even is this? Delete this.
* Coding standards
* Removed density variables from the changed statues.
* Fixes conflicts
* The elephant: Ruin + Whiteship rework
* ROUND TWO: FIGHT
* Forgot this
* Kyet Fixes
* [NEEDS TESTING] Tweaks from new knowledge
* Adds to Meta, Removes from Delta
* This isnt needed anymore
* Adds in one empty space level
* Area tweaks
Removes countdown.stop and stop_processing from the else if (defused) part, since this will be run on next tick of process() no need to run this twice.
Also removes the defused part of if(defused && (payload in src)) since we already check for defused above
Moves active = false from wires\syndicatebomb\UpdateCut()
to machinery\syndicatebomb\process()
removes a redundant check for if the bomb is not active in machinery\syndicatebomb\process()
This fixes the bomb not triggering payload.defuse() in process(), and thus makes the training bomb actually work again
Checks if the user.loc type is part of/obj/machinery/atmospherics machines (pipes, vents etc) this prevents a ventcrawling maintenance drone from opening lockers.
Added the section of code that is used on pretty much every wrenchable machinery to the slot machines, so that they can now be moved and wrenched down again. Wrench time set to 120 to make it take a tad longer than most things to unwrench/wrench.
* I need that gitignore file
* Temp Commit - DOES NOT COMPILE
* THE SHIT WORKS
* Readme change
* Disposal Unit --> TGUI
* mmmm yes CI which may not actually work
* New GitIgnore
* ITS TGUI-NEXT BABY
* Doc update
* CI tweak
* Chmod
* And again
* *sigh*
* Lets appreciate the irony of me failing CI stages
* 0/1 --> True/False
* Fixes some update nonsense
* CI Update
* Lets try this
* What about this maybe
* NVM is hurting me
* I swear to god
* A little bit of validation in my life
* V3 BABYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
* Fixes
* Fixes NaN appearing for a few frames when UIs open
* Fixes + Crew Monitor
* Corn + Steel + Mochi Fixes
* Forgot this
* Fixes from stylemistake
* Code Change
* Adds logout proc
* Offline implications + Resizeable crew monitor
* Change locate() to locateUID()
* Change div --> box