* Removes the first weird helper
* Removes get_turf_or_move
* Slightly alters the sharp weapon proc
* Adds nullcheck to adjustBruteLossByPart
* Changes `is_dead`
* Adds `hasorgans` to the replaced list
* Update code/__HELPERS/unsorted.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Contra review
---------
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* everything is on fire
* silent trait check
* how did it even become CRLF
* minor formatting
* fix icon updating and adds silent insertion to global trait list
* adds the new parameter to documentation - whoops!
* pain
* contra review
* contra review again, reduces amount of checks for user in the loops
---------
Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
* add the new stuff
* guh
* add the brunt of it
* action button stuff
* adds a lot of other stuff
* careful find and replace
* it loads
* so many huds
* ehh yeah this kinda works
* fixes this runtime
* hacks in some DMI stuff, we'll fix it later
* Adds better mouse pointer for dragging buttons
* gets dragging into place working again, updates DMI
* moves define
* remove extra hud defines, now it compiles
* CHECK GREP
* owww
* rename action defines
* ticks
* are we good
* let's try that again
* renames mob vars
* renames
* fixes some hud issues with huds getting the wrong variable
* fixes some alignment issues
* Adds mouse-wheel scroll support
* left -> right
* I am the entire circus
* first self-review pass
* Another review pass -- just realized I need to fix keybinds
* more testing
* update icons
* oops
* Fix spell icons not appearing properly
* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons
* hmm
* weh
* again?
* nah?
* maybe this?
* asdf
* should finally fix CI
* add client check
* move the ?
* add missing override causing runtimes
* shift-clicking now doesn't trigger the button
* better docs
* Dual wielding instakill rifles is bad
* Removes the airlock entirely
* Scopecreep? Never heard of it.
* whoops
* y u no compile on github
* test
* Does this break?
* Goood?
* I fix yes?
* Please pass unit tests
* All the cool kids use implants these days
* Roundstart uplinks are too hard. Have a chainsaw instead.
* sigh
* Hopefully this won't break everyrything
* That error has to be a fluke, it's completely unrelated
* fucking wizards
* this too
* this
* i think thats it
* okay lets do this
* remove commented code
* gdn review
* welp
* fix runtime
* yes
* lewc review
* Add constructible transit tubes.
* Apply suggestions from code review
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
* change construction type, add icon state
* don't give any glass back, support RPD recycling
* destroy/explode into glass decals
* Update code/game/objects/structures/transit_tubes/transit_tube_construction.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
* tube automatic orientation is unintuitive
* support manual flip/rotate like pipes
* better logic for installation
* better support for building in space
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* second half of review suggestions
* Update code/game/objects/structures/transit_tubes/transit_tube_construction.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
---------
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* virus analyzer and WIP virology goals
* bug fixes but not all
* tgui update
* fixed bug
* runtime fix
* small fix
* misc
* virology goals not showing required symptoms fix
* virus analyzer code polish + animation tweak
* removes virus analyzer + tweaks
* adds the health analyzer back
* code polish
* comment edit
* oops, this time resolves merge conflicts
* bigger payout and more goals upon completion
* adds the until now unused vial lockbox
* more code tweaks
* also code tweaks
* yet another code polish
* merge conflict resolve
* virology job_objective
* merge conflict resolve
* grammar
* code polish
* another polish
* forgot these
* oops, how did i do this mapping error
* some but not all code polish and moves vials to fridge because i forgot on map queue, sorry
* finally merging some of the requested changes
* forgot this
* one reguested change left
* merges last reguested change
* failed check asks to rebuild tgui
* most of the reviews
* removes lazyremove, no idea why i used it there
* reviews
* grammar
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* more reviews
* forgot to undef
* deletes old tgui file
* Contrabang reviews
* some of DGamerL´s reviews
* oops
* DGamerL´s reviews
* Update tgui.bundle.js
* stealth virus virology goal now requires 4 symptoms instead of 5
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* hell yeah-coded
* welp im too tired to fix this one
* lets test this
* Revert "lets test this"
* okay, lets test!
* fixes
* okay we good?
* i might be stupid
* cult 1
* massive data refactor
* progress
* More crap
* IM SCARED IT COMPILES
* oops
* more fixes
* good comment
* hell yeah, team control
* lol
* blamo
* blam
* More stuff
* team refactor
* epic merge fail
* src not _src_
* more
* progress
* cult
* more stuff
* water
* goodbye __IMPLIED_TYPE__
* time to undraft
* FUCK FUCK FUCK
* okay this is better
* goodbye todos
* fix
* order of operations
* last fix? maybe
* yeah
* oops
* okay this should be ALL the fixes
* wow
* hell yeah
* wow
* fixes duplicate teams + adds more team safeties
* how the fuck did this happen
* admin objective improvements
* wah more bullshit
* guh
* fuuuuck
* fucking hell
* fixes
* Update items.dmi
* Makes botany healing better
* New new sprites
* Made medical.dmi
Made medical.dmi, moved icons there, deleted them from items.dmi. Made sure that affected items pointed to the correct place.
* update
* h
* Update items.dmi
* These shouldn't be here
I don't know what these are or why these are here
* Update medical.dmi
* cablening + remove a duplicate proc
* okay compile im dumb
* oops
* okay im dumber than I thought
* lmao
* OKAY IT WORKS PROPERLY NOW
* lets test these maps to see if they pass
* maybe this works
* undo the testing
* unfuck map files
* unfuck shit maybe?
* PLEASE i think fucking merge hooks are fucking me
* okay goodbye merge hooks
* PLEASE
* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Machine Analyzer
Renamed "cyborg analyzer" to "machine analyzer".
It now scans machines too.
* Refactor
Everything is now in scanners.dm yaaaay!
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Helper proc woooo
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* renaming stuff
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update scanners.dm
* Update scanners.dm
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Refactor away the useless checks of moving_diagonally.
* Single-directional windows and windoors now collide properly.
* Update code/game/objects/structures/window.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
* Allow exiting fulltile windows to north and east again.
---------
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
* CI
* undef
* hooooly crap
* yeah
* false by default
* fixes
* alright, there we go
* oops lmao
* lol, lmao even
* proper programming
* fix
* losin my mind
* oops
* yeah coloring
* WE LOVE MULTIPLE DEFINES (ive lost my sanity)