Commit Graph
1942 Commits
Author SHA1 Message Date
elly1989@rocketmail.com d7c9e72a29 Added a new logging system that can be used for various things in the game (such as the singularity engine, AI interactions, anything-else that may be suggested to me :P).
At the moment it only logs some singularity things. Please let me know if there are any important methods of singulo-grief which I may have missed.

The "Investigate" verb is available to everyone of rank "Admin observer" and upwards. Just type "Investigate" and select the subject you'd like to see logs for. Typing "Investigate singulo" will also work as a shortcut.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3679 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 01:31:57 +00:00
ericgfwong@hotmail.com 6b9895ecb4 -Ported over Flashkirby99's RIG suit sprites from Bay12: http://dl.dropbox.com/u/4911780/spriting/more4/stuffz.png
-Updated changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3678 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 23:10:14 +00:00
ericgfwong@hotmail.com 64d6f98c32 -Removed reagent scanners from scientist and RD PDAs and gave the function to chemist and CMO PDAs
-Making Heads slightly more headlier. Head offices given more desk space and given spare PDA carts for their department. PDA Carts are also removed from equipment lockers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3677 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 22:12:30 +00:00
ericgfwong@hotmail.com 95ab0ec1b5 -New PDAs for atmos, genetics, and chemistry
-New sprites for engineering and medsci PDAs
-Warden area renamed to Armory

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3676 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 11:53:55 +00:00
ericgfwong@hotmail.com fa11193c60 -Gave Roboticists morgue access. As a job that handles corpses frequently I felt that this would be for the best.
-Removed Virologist's unneeded morgue access.

Map changes:
-Robotics has body bags now
-Moved some cameras around in and near the bridge. The bridge should no longer be the most annoying place to navigate as AI
-More cameras moved out of maint.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3674 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 04:44:20 +00:00
johnsonmt88@gmail.com 11a3b7e26d Pacman generators now accept their proper mineral sheets as fuel
Janitor Cyborgs can no longer make nuke ops auto-lose by picking up the nuke disk.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3673 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 02:29:52 +00:00
baloh.matevz@gmail.com c2c7a3bcda - Variable declaration standardization. Big commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3671 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 19:26:36 +00:00
petethegoat@gmail.com cfd59cf0a2 Last update to transfer valves. :s
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3670 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:15:11 +00:00
petethegoat@gmail.com 9df6bb5009 Added placeholder icons for jetpacks, and further simplified the transfer valve update_icon().
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3668 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:05:00 +00:00
baloh.matevz@gmail.com cb1425a114 - Added a equip_to_appropriate_slot() proc for later use with the UI to speed up equipping yourself. Human mobs only.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3667 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:03:06 +00:00
petethegoat@gmail.com 0d5418df4e Added new transfer valve assembly sprites from Baystation 12, and made the transfer valve update_icon() a lot simpler and more robust.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3666 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 16:45:26 +00:00
baloh.matevz@gmail.com cfa1d1ed1f - Some runtime-prevention tweaks so that impatient coders don't just break everything somewhere down the line.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3665 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 16:34:10 +00:00
baloh.matevz@gmail.com 4348d6f0cb - Fixing some code typos.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3664 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 15:35:05 +00:00
baloh.matevz@gmail.com a30aca4327 - Standardized var definition for RND and radio code (possibly some other stuff)
- Removed all cases (that I saw anyway) of flags being defined by static numbers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3663 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 14:48:47 +00:00
petethegoat@gmail.com 4413e5456d Replaced engineering rig suits with sexy new environment suits, sprites courtesy of Baystation 12.
Fixed Erro's backpack derp- backpacks are wearable once again.

Added a obj/structure ex_act(), blob_act(), and meteorhit().

Made gasmasks block visibility of glasses and ears.

Fixed being able to wear plasma tanks on your back.

Fixed the gas mixer sprite not lining up with horizontal pipes correctly.

Removed a bunch of pointless text()s from a few files. I was going to get rid of all of them, but I gave up after a while. Most of the diffs are this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3662 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 14:40:43 +00:00
baloh.matevz@gmail.com bd5985d2ce - One ONBELT use remained. Fixing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3660 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 07:45:34 +00:00
baloh.matevz@gmail.com 18ccabb33a - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's perspective.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 07:38:36 +00:00
quartz235@gmail.com 5bb1688327 Fixed being able to pull hud objects out of the hud through morgue trays
how many times are we going to have to fix this mousedrop proc for morgue trays? is it even that important to have?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3656 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 04:07:33 +00:00
johnsonmt88@gmail.com d61feb3aae Removed the 'microphone' button from headsets. They are now fully 'press to talk'.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3655 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 00:22:01 +00:00
johnsonmt88@gmail.com fd529891ca Sanitized a large number of input()s.
- Hopefully this will cut down on the server spamming/crashing escapades happening on other servers. (This wont stop that from happening, this just makes it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.

Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short. 26's are annoying when they have to be changed and you have to hunt through over a hundred files and tens of thousands of lines of code to find them all.

Moved uplink_kits.dm to code/game/objects/storage

Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate dm files but this will do for now.


*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it gets shown to the user through html or the like.

If it does please sanatize() or strip_html() it. Also use copytext() to cutoff spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3652 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 19:34:04 +00:00
baloh.matevz@gmail.com 23c6a84c7c - Crew monitoring computer pup-up screen is wider.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3651 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 18:30:18 +00:00
johnsonmt88@gmail.com 6fee9fe4cc Added an emergency shutdown proc to the holodeck control computer.
- Destroying, damaging or emping the computer will now cause the holodeck to revert to its original state. Meaning this should help stop people taking eswords out of the holodeck.

The detective's gun renaming verb moved from the BYOND default 'you did not set a category' tab into the 'objects' tab

Mob.dm's stripping proc was a single very looooooooooooong line of code. It is now multiple lines of code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3649 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 13:22:56 +00:00
baloh.matevz@gmail.com 293e8cf53a - User interface updates.
(Screenshots do not use the right icon set.)

Screenshots:

The new minimal interface can be seen here:
http://www.kamletos.si/hud%20update%204%20-%20minimum%20interface.png

The full interface can be seen here: (except the nutrition indicator is not visible)
http://www.kamletos.si/hud%20update%203.1.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3646 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 17:57:42 +00:00
ericgfwong@hotmail.com da6f5cdb71 Added Atmos glass doors.
Virology uses full airlocks now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3642 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 08:48:41 +00:00
ericgfwong@hotmail.com 146475ebbd RIG helmets can now be used as flashlights, just like hardhats. Credit to Sly for the sprites.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3638 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-22 20:24:52 +00:00
petethegoat@gmail.com bf954c6df8 Fix for dragging HUD elements into lockers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3635 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 19:02:55 +00:00
baloh.matevz@gmail.com ae593c7a34 - Fixed the bug where a belt which spawned on you would not display it's contents until dropped.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3634 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 17:28:11 +00:00
ericgfwong@hotmail.com b6a70eab34 -Bunch of new/updated locker sprites. Most noticeable in mining and engineering
-New wardrobe closets for several departments
-Showers now have soap. Don't drop it!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3633 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 11:54:51 +00:00
baloh.matevz@gmail.com 88888ed5ab - Fixed some odd behavior with storage items when you drag-dropped them from the floor without ever picking them up.
- New hotkeys: Delete is the 'stop dragging' button and insert cycles through intents.
- Added some user feedback messages to the drop, throw, stop-dragging and cycle-intents hotkeys.
- Added the hotkeys thing to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3631 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 00:50:13 +00:00
baloh.matevz@gmail.com 3394098496 The new 'sleek' user interface is going live.
Screenshots:
Humans:
http://www.kamletos.si/ss13%20hud%2018%20human%20standard.png
http://www.kamletos.si/ss13%20hud%2018%20human%20full.png

Borgs:
http://www.kamletos.si/ss13%20hud%2018%20borg.png

Aliens:
http://www.kamletos.si/ss13%20hud%2018%20larva.png
http://www.kamletos.si/ss13%20hud%2018%20alien.png

Monkeys:
http://www.kamletos.si/ss13%20hud%2018%20monkey.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3630 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 00:04:08 +00:00
ericgfwong@hotmail.com ce63ae2247 -Added confirmation prompt when calling the shuttle as an AI
-Replaced cargo bot delivery chute door with plastic flaps
-Glass airlocks no longer super-silent

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3629 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-20 23:56:34 +00:00
baloh.matevz@gmail.com d14ae05f19 - PDA messaging reworked a bit. If you receive a message with your PDA somewhere on your person (so not in a backpack), the message will be displayed to you in the text box along with the name and rank of the sender. A reply button will be next to this to make replying easier. The PDA beep will still appear and the PDA must not be in silent mode for this to work.
Screenshot:
http://www.kamletos.si/PDA%20communication%203.PNG

Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3628 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-20 21:10:52 +00:00
ericgfwong@hotmail.com 05ba20a5a1 -Expanded bar area to include a few more tools for the bartender
-Minor update to job list (used in HoP computer)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3626 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-20 09:06:23 +00:00
vageyenaman@gmail.com 7b6a5e8c1f - Added a middleclick function that swaps your hands.
- Some reorganization of DNA display in DNA modifiers. It's much easier to see where blocks start and end now.
- Tried to clean up some mob stuff, mostly dead humans unnecessarily grabbing their atmosphere.
- Made turret controls emaggeable.

I've also committed Invisty's new ending station animations. They're pretty cool, check them out!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3621 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-19 17:05:55 +00:00
baloh.matevz db3c2d3771 - Office chairs are now unanchored and can be pulled around, even when there is someone on them, making them the perfect prisoner transport vehicle~
- The extinguisher will now tell you when it's empty
- Office chairs and extinguishers.... OH HOW COULD I RESIST. Yes, you can have extinguisher derby races with office chairs :)

(Shame there are currently no office chairs on the map)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3615 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-19 00:01:04 +00:00
baloh.matevz b4e0c3d850 - Ported over (Well basically completely recoded) the smooth window code from Bay 12.
Screenshot:
http://www.kamletos.si/bay12%20windows.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3613 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 22:53:10 +00:00
baloh.matevz 8e3a2630cb - Wallets once again spawn in the satchels in the cabinets in the dorm.
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it will return that item to your hand

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3610 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 20:07:25 +00:00
ericgfwong@hotmail.com d9fff38dd0 -Added missing door assemblies and associated sprites
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3609 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 20:02:33 +00:00
baloh.matevz 1b3be12c3d - Removed hat storage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3608 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 19:15:21 +00:00
baloh.matevz 382a676a0a - Implanting someone else now takes five seconds. A message is shown to all viewers when you start and when you finish. The person who is being implanted as well as you need to not move during this time.
- Implanting remains instantaneous if you are implanting yourself.
- Standardized implanter code

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3607 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 18:45:18 +00:00
ericgfwong@hotmail.com 08e5f0a08e -New sprites for Cargo, HoP, and Captain's lockers
-New glass airlocks for science and supply departments
-Added more department-specific door sprites to map

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3605 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 07:33:42 +00:00
petethegoat@gmail.com f01afc7edd Moved sinks into watercloset.dm, removed sink.dm
Sink path has changed- /obj/machinery/sink to /obj/structure/sink
/obj/machinery/sink/kitchen2 to /obj/structure/sink/kitchen
Sinks have been slightly updated, if you're wearing gloves, your hands will stay bloody underneath. Nothing drastic.

Added Cheri's puddles.

Updated showers, they actually clean now. They're pretty powerful, so I'm going to add a way to make them lethal, to ensure the washing machines still get some use.

Updated hydroponics trays, to make them work better with soil.

And a couple of map fixes, for toilets that were facing the wrong way in the prison and on the mining asteroid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3603 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-17 23:16:46 +00:00
ericgfwong@hotmail.com 44cf5ee86d -Individual dorms now have a button inside that bolts/unbolts the door
-Door control buttons give the user a message if they lack the access
-Virology door controls now properly restrict access
-Large beaker cost reduced to 5000u glass
-Shooooorts! They're comfy and easy to wear!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3602 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-17 20:10:22 +00:00
ericgfwong@hotmail.com 470a3373e6 -Fixed misaligned downed sprites for HoS's coat and medical scrubs
-Reduced number of scrubs in medical lockers, randomized their colours

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3601 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-17 04:54:09 +00:00
ericgfwong@hotmail.com b54822362a -Added WJohnston's scrubs to Medical Doctor lockers.
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3599 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-16 06:09:32 +00:00
ericgfwong@hotmail.com 04c51f5ac2 -Added security backpacks in Warden and HoS lockers
-Added spare Warden's jacket in his locker
-Some re-sorting of items in security lockers for convenience
-Removed leather gloves from hydro lockers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3598 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-15 05:24:29 +00:00
ericgfwong@hotmail.com 2b786bfd12 -Removed duplicate uniform from hydro lockers
-Added mini-hoes and leather gloves to hydro lockers. The mini-hoe is no longer a prized possession to fight over.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3597 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-15 00:48:47 +00:00
johnsonmt88@gmail.com d336b65d1b Random button added to traitor uplinks.
- All traitor items are available in the random button so long as you have the crystals to purchase it.
- This means it's possible (though very unlikely) to get 5 sets of revolver ammo.
- It's RANDOM, don't expect great stuff every time.

Made startSinglo() a game-master only verb in the debug tab.
- It is incredibly useful and time saving when testing stuff out before committing.

Added borgs, AIs and dead players to the list of protected paths in the delete all verb. 
- Unless someone can give me a valid reason as to why an admin would delete all ghosts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3595 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-15 00:32:26 +00:00
ericgfwong@hotmail.com c5e5a83a08 -r-table parts are now made by using four metal rods on regular table parts.
-Removed r-table parts from the plasteel build menu.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3594 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-14 23:11:26 +00:00
johnsonmt88@gmail.com d2736aa6ea Committing from the Proposed Commit forum:
Work by Neek
- Hulk Hogan moustache fix

Work by Yvarov
- Alien Unconciousness fix (Fixes Issue 283)
- - Also commented out alien snoring all over because aliens don't snore.
- Replacement light box fix (Fixes Issue 398)
- Syringe gun attack logs added (Fixes Issue 465)

Work by QualityVan
- Nettle and Death Nettle force based on potency.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3593 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-14 16:47:19 +00:00