Hawk-v3
cd641c3370
Merge pull request #1861 from AterIgnis/detonators
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Detonators
2012-11-03 04:31:16 -07:00
Chinsky
d56b400b0c
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-03 12:03:46 +04:00
Chinsky
4e6a77edb4
Stopped cig butts falling out of mouths.
2012-11-03 10:37:30 +04:00
headswe
cafd51e1a8
Merge pull request #1862 from Ravensdale/master
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(Adjusted)Adjusts items emergency lockers spawn with, AI-less borgs spawn with NT not asmimov laws
2012-11-02 10:13:12 -07:00
Ravensdale
19bca3e2ef
Update code/game/objects/structures/crates_lockers/closets/utility_closets.dm
2012-11-01 15:43:09 -07:00
Ater Ignis
cbc31b9090
Adjustable timer for default grenades
2012-11-01 21:05:02 +04:00
Ater Ignis
e79df68ef3
added new assembled timer-igniter assembly and added that to default chem-grenades
2012-11-01 17:49:21 +04:00
Chinsky
f9a42f4ba9
...debug print.
2012-11-01 00:31:36 +04:00
Chinsky
d2bf021e7d
Cleaned up walllocker code.
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Emergency lockers are ready to be used.
2012-10-31 02:00:39 +04:00
Chinsky
7e1e1872b2
Readded robolimbs and amputated limbs drawing properly.
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Now character gets proper robo and amputated limbs on spawn.
Readded checks for amputated hands.
2012-10-30 07:59:54 +04:00
Chinsky
2d216bf746
Fixed bug with unpickable cig butts.
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And just generally got rid of unneeded vars.
2012-10-30 06:25:32 +04:00
Ravensdale
ce7e72c367
Fixes what emergency lockers spawn with so masks aren't rarer than diamonds.
2012-10-29 17:11:54 -07:00
Chinsky
964e28df42
Fixed runtie in cig code.
2012-10-30 01:34:53 +04:00
Chinsky
5281cbf2e2
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-29 04:28:32 +04:00
Chinsky
27eaaa01d1
Ported virus2 system and machinery.
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Viruses2 do not spawn anywhere yet, until machinery is on map.
2012-10-29 04:27:58 +04:00
headswe
9fda27f6a9
Merge pull request #1820 from Spamcat/master
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Alt satchels, adjustable masks, ashtrays.
2012-10-28 02:33:19 -07:00
headswe
5c9ab3c6d3
Merge pull request #1836 from AterIgnis/detonators
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Detonators assembly
2012-10-28 02:32:19 -07:00
Ater Ignis
72f3c70da9
primed grenades must not be disassembable easy
2012-10-28 11:20:42 +04:00
Ater Ignis
2acba34e11
fix of names in grenade
2012-10-27 19:48:48 +04:00
Spamcat
665c840da3
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-26 23:57:05 +04:00
Ater Ignis
156320eb3c
people suffocating in lockers and bodybags maybe cool, but suffocating in healing sleeper or dna modifier - bad, let's revert that back?
2012-10-26 13:17:04 +04:00
Ater Ignis
6337048aad
updated grenades, now with remote control, proximity control and timer control for your choosing
2012-10-25 19:56:32 +04:00
Chinsky
236780d8c6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-25 03:42:20 +04:00
Chinsky
9d34691b82
Added holsters and bunny slippers.
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Holsters work a bit different from before.
They utilize system for clipping things on uniform.
So now holster can be worn on any clothing.
Also it can now hold any handgun(or what I assumed to be handgun).
2012-10-25 02:00:48 +04:00
Spamcat
23960a8064
Cigarette quickfix.
2012-10-23 23:58:11 +04:00
headswe
0d98248b6f
Merge pull request #1821 from comma/master
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Pain & Other Ported Things
2012-10-23 08:47:30 -07:00
Spamcat
7183a7c3d3
Merge https://github.com/Baystation12/Baystation12
2012-10-23 17:56:00 +04:00
Spamcat
512daeeee7
Ported ashtrays, cigs don't produce cigbutt obj when they are put down.
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Added ashtrays to every breakroom.
2012-10-22 21:41:56 +04:00
Chinsky
b46c887469
Ported implants.
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Compressed matter implant.
Death alarm implant.
Made explosive implant work like pre-merge: trigger on code phrase instead of host's death.
2012-10-22 17:52:27 +04:00
Cael_Aislinn
c0e7ad00b2
merge fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 20:25:27 +10:00
Cael_Aislinn
dd538fd3c5
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
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Conflicts:
code/game/gamemodes/events.dm
code/game/gamemodes/wizard/veilrender.dm
code/game/jobs/job/captain.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/structures/grille.dm
code/modules/mob/living/simple_animal/life.dm
code/setup.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 20:15:05 +10:00
Cael_Aislinn
9340f70252
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
icons/obj/items.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 19:35:03 +10:00
Kortgstation@gmail.com
20ddf29dae
Syndicate simple animals will now attack windows/grilles/closets/tables they come into contact with so you can't cheat and tank with them.
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Added an attackanimal to closets. Anything with wall_smash will be able to break them. This means Juggernauts can punch open closets now.
Replaced all the for mob in viewer shit with visible_message in OpTable.dm and table_racks.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4933 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-22 02:26:34 +00:00
Chinsky
ad7cd0ed58
ID biometry.
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Bloodtype, DNA and fignerprint are back to ID
2012-10-22 00:41:43 +04:00
Chinsky
4d9d407aa6
Added back tape rolls.
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Two rolls in engie lockers because there are only tow lockers on map
2012-10-22 00:16:22 +04:00
giacomand@gmail.com
d5422f6a7e
-Grilles can now be destroyed by fires.
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-Added a define for the minimum amount of damage a mob takes from plasma.
-Increased it to 20, from 10.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4931 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 19:03:50 +00:00
Chinsky
5e4273c919
Fixed runtime in secure briefcase code.
2012-10-21 17:58:54 +04:00
Chinsky
7ae59ba6f7
Slapped a few nullchecks near reported runtimes.
2012-10-21 16:41:44 +04:00
giacomand@gmail.com
6616314ca6
-Cleaned up Simple Animals by having a hostile class which will handle standard attacking, then the childs of that class can override the procs to do something different, if needed.
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-Cameras won't shock you anymore, when cutting the power wire.
-Cultists cannot be gibbed by placing more runes that is allowed, instead it says no and to clear any unused runes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4926 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 01:31:41 +00:00
d_h2005@yahoo.com
15c4b01c9f
-Monkeys can now wear luchador and sexy clown masks, among others.
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-Wood chairs are actually constructable now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4922 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 19:17:21 +00:00
Chinsky
179c510547
Makes briefcase start without paper.
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All jobs that start with it have plenty of places to get paper.
2012-10-20 22:50:01 +04:00
Cael_Aislinn
01d3e3bf79
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
code/datums/disease.dm
code/modules/reagents/Chemistry-Reagents.dm
icons/turf/areas.dmi
maps/tgstation.2.0.9.1.dmm
yep, this time going to merge map updates before making map changes >.>
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 01:25:04 +10:00
Cael_Aislinn
2a07ba0f6e
mergefixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 01:04:37 +10:00
Cael_Aislinn
2f853fe23a
Merge remote-tracking branch 'remotes/git-svn' r4920 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/objects/items/devices/radio/radio.dm
code/modules/admin/admin_verbs.dm
code/modules/awaymissions/zlevel.dm
code/modules/client/client procs.dm
code/modules/mob/living/say.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/mob_cleanup.dm
code/modules/paperwork/paperbin.dm
html/changelog.html
icons/turf/areas.dmi
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 00:25:05 +10:00
aranclanos@hotmail.com
e4bcc80405
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4917 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 02:51:12 +00:00
giacomand@gmail.com
28fbd01e7f
-Added a new, and admin spawnable only, machine which can turn humans into Cyborgs. Probably can be used for Robot Uprising events. The human has to be lying down and alive to be Borged. When spawned a conveyor belt will spawn on the left and right side too.
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-Reduced the duration of the flare. I think putting it in process() made it last longer.
-Added some null checks in camera chunks.
-Large NarSie now force calls the shuttle and displays a threatening warning message.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4915 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 02:13:40 +00:00
Chinsky
5513280add
Fixed runtime in C4 code
2012-10-19 14:31:54 +04:00
Chinsky
5f7c9d5518
Readded welder fuel.
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Fixed issue with fire not generating light.
Fixed pre-merge issue with fuel passing through closed airlocks.
2012-10-18 21:25:24 +04:00
Chinsky
16e6f178a4
Buffed fuel tank explosions.
2012-10-18 15:40:55 +04:00
Chinsky
886119787d
Arrivals computer fixed forever.
2012-10-18 10:09:39 +04:00