Commit Graph

110 Commits

Author SHA1 Message Date
datlo
93a587f354 Add customizable onboard voice sets to mechs 2018-12-27 17:28:16 +00:00
tigercat2000
eea5233d82 Convert phazon damtype to action button (missed thsi whoopsies) 2018-11-02 01:07:50 -07:00
tigercat2000
6028fc83c3 Not quite done yet 2018-10-30 22:57:42 -07:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown
946ae0d58d moves var/list/armor to /obj level
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
2018-03-04 13:52:54 +05:00
tigercat2000
77810081e7 Merge pull request #8331 from uraniummeltdown/effectfiles
Splits effect_system.dm into multiple files and cleans it up, OOP particle effects and effect systems
2017-11-26 12:35:01 -08:00
tigercat2000
b4fa39d940 512 Compilation & Travis 2017-11-11 09:50:21 -08:00
uraniummeltdown
7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
uraniummeltdown
a0939ca93b finish making smoke OOP, compiles 2017-11-03 22:46:49 +04:00
KasparoVy
a6bb591b46 Converts Mob Colours to Hexadecimal
No front-end changes. This just means that mob colours now take up less columns in the database, incur less processing (reduced rgb() calls) and reduces the amount of code dedicated to them.
2017-07-22 19:59:58 -04:00
tigercat2000
3652c3001a ViewMods - Allows custom view ranges.
The primary function of this is a new button in the "Preferences" tab -
Set View Range. This functions similarly to the admin verb "Change View
Range", but it only allows you to set view ranges lower than the normal
world.view.

Full changelog:
 - Added ViewMods system to clients.
   - Everything that wants to change client.view should do it through
   this system.
   - Currently used by the Set View Range button and Marauders.
   - Stretch mode is set to stretch when active, but the original
   setting is preserved, as long as you set it with no ViewMods enabled.
   - The basic way this works is that it keeps track of /datum/viewmods
   on /clients, and whenever one is added or removed, it picks the
   highest view range out of all of them and sets the client's vision to
   that. This effectively means that, if you, say, set your view range
   to 5x5, and get into a Marauder and use the "zoom" button, it will
   always go to the marauder's zoom level.
   - The HUD is set to minimal mode for any view ranges below
   world.view, which means you only get absolutely critical buttons.
   	- It's set to invisible if you go down to view range 1 or 2,
	because the buttons can't fit on the screen at those view
	ranges.
 - Removed canvas examine option. Just zoom in yourself!
2017-06-07 19:39:33 -07:00
tigercat2000
7110e7cd6e Merge pull request #6772 from Kyep/mech_weapons
Ports tesla mech gun, also adds xray/immolator guns
2017-05-22 13:01:10 -07:00
Sam
ae6dac5c5a Fixes Recitence -> Reticence 2017-04-04 09:04:03 +01:00
Kyep
cf271b710d Neca Tweaks
- DS/Gamma ERT mechs now have single-shot x-ray lasers to deal with
blobs.
- X-ray laser is no longer buildable by crew.
2017-03-16 22:37:29 -07:00
Kyep
649bbfd35e Admin mech weapons 2017-03-15 23:45:51 -07:00
Kyep
ac877a1337 Ports tesla mech gun, also adds xray/immolator guns 2017-03-15 03:27:58 -07:00
Kyep
14d0c0da7a Fixes #5694 - Phazons not phasing, toxic injector being broken
🆑 Kyep
fix: Phazons' phase ability now works again.
fix: Phazons' toxin injector melee damage type (a weak melee attack) now
works again.
/🆑
2017-03-11 04:42:31 -08:00
Jovan
c098a0d49f Turning sounds make no sound 2017-03-08 22:35:04 -05:00
Kyep
60e1afbc89 Dark Gygax & Seraph mechs get precision teleporters instead 2017-02-12 05:38:45 -08:00
Kyep
86cb8d14d1 Nerfs mech mounted teleporters
Changes:
- Mech mounted teleporters now use 8000 power on use (previously, did
not appear to use any)
- With a 40,000 capacity bluespace cell, this gives them 4-5 uses of the
bluespace cell before their battery drains.
- This also affects the CC seraph and Syndi Dark Gygax mechs. They've
been retrofitted with bluespace cells also to handle the extra power
drain.
- With these changes, mech-mounted teleporters are still buildable (with
LOTS of R&D) and still useful, but you can no longer spam them to
teleport across the station uncatchably fast.
2017-02-11 23:59:06 -08:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
Tigercat2000
258f477eb3 /tg/ mecha - Part 1
Start of porting the /tg/station mecha update.
This commit only cleans up the code and adds the proper dependencies for
the mecha.

 - Removes relative pathing from /datum/events
 - Updated Process_Spacemove() to use
   atom/movable/proc/get_spacemove_backup()
   - Basically just makes launching off of unanchored objects in space an
     OOP behaviour
 - Removed styling atrocities and relative pathing from most of the mecha files.
  - Notable exceptions:
   - code/game/mecha/mech_bay.dm
   - code/game/mecha/mech_fabricator.dm
   - code/game/mecha/mecha_construction_paths.dm
   - code/game/mecha/mecha_parts.dm
   - code/game/mecha/mecha_wreckage.dm
   - code/game/mecha/paintkits.dm
 - Removed dyndomove/dyndoattackby/dyndobulletact. No more icky dynamic
   calls. Replaced by specific code for the 3 modules that used it.
 - Refactored module cooldown. It now uses addtimer, and power usage is
   hooked directly into the cooldown calls.
 - Added atom/movable/proc/has_buckled_mobs(). Currently not that useful,
   but, necessary for porting the multi-buckling system from /tg/.
 - Split code/game/mecha/equipment/tools/tools.dm into multiple files.
 - Removed snowflake behaviour from exosuit drill. It now calls
   turf.drill_act(src).
  - Different from /tg/: Allows you to drill any wall/floor normally.
 - Drill no longer gibs mobs. It deals 80 organ damage instead.
 - Drill can be used to harvest dead mobs.
 - Removed all global_iterator systems from mecha and mecha equipment.
   Everything now uses object processing.
 - Mecha now have a turn sound variable and step sound variable. Updated
   all subtypes to use these instead of snowflake domove procs.
 - Removed mecha_do_after, mecha now uses the normal do_after.
 - Removed enter_after, same as above.
 - /obj/mecha/Process_Spacemove no longer strangely calls the user's
   spacemove.
 - /obj/mecha/return_pressure now uses return_air instead of copypasted
   cabin air detection.
 - Same for /obj/mecha/return_temperature
 - Added /obj/mecha/Exited. Basically, properly clears occupant refs,
   even if they teleport out/otherwise exit improperly.
 - Added hooks for mecha action buttons; Didn't implement them yet.
 - Moved mecha UI to code/game/mecha/mecha_topic.dm
 - Fixed turfs not updating atmos when ChangeTurf(/turf/space) is used.
 - Updated visible_message and audible_message. Both now use
   get_mobs_in_view() to ensure that mobs inside containers can see
   messages.
 - Removed /obj/item/mecha_parts/mecha_equipment/tool subtype. It had no
   use. Any subtypes are now just subtypes of
   /obj/item/mecha_parts/mecha_equipment.
2016-08-12 06:14:00 -07:00
Fox-McCloud
bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
d189d70f4a Adds tranquillite
Changes Recitence to be approx on par with Honker
Adds invisible wall barrier
2016-03-06 01:49:30 -05:00
Tastyfish
85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Tigercat2000
4b6a3ddcb6 -tg- SpaceMove update
This commit updates the spacemove system to -tg-'s; All objects now drift
in space, not just mobs. A few hardcoded space checks have been replaced
with has_gravity(); So it applies to zero-G as well as space.

Spacepods no longer drift, because their snowflakey shitcode just doesn't
work. So they just move.
2015-09-25 15:53:59 -07:00
Fox-McCloud
c94e274446 Mech Balance Tweaks 2015-09-13 14:15:14 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Markolie
9c54d2feaa Central Command access rework 2015-03-04 16:36:17 +01:00
Markolie
82b96d305f Bug fixes, update quick create object 2015-03-02 21:20:12 +01:00
Markolie
7285f39fc1 Defib update, cell path update 2015-02-09 16:12:01 +01:00
Fox-McCloud
c218c1af3b Production and Mecha Tweaks 2014-12-03 18:20:51 -05:00
Markolie
107325bb43 Melee attack for mechs 2014-11-22 06:05:13 +01:00
Fox-McCloud
e1c83d7f55 Nuke-Ops-Final 2014-11-06 07:29:16 -05:00
Fox-McCloud
650c9a3e3c Nuke Ops Rework Phase 1 2014-11-03 23:45:00 -05:00
ZomgPonies
c939be0368 Mech weapon balancing, gamma armory loadout changes. 2014-07-26 16:21:41 -04:00
ZomgPonies
8aacab1627 Regular gygax can only fit nonlethal weapons. 2014-07-19 16:27:11 -04:00
ZomgPonies
12b228b799 Did those mech changes I wanted to do a while ago, reverted gamma armory to old behavior. 2014-07-17 16:50:55 -04:00
ZomgPonies
26321b62db No combat punch for non-lethal gygax 2014-06-29 11:58:59 -04:00
Rob Nelson
dab59fd88a Compilefix 2014-05-15 20:16:51 -04:00
Rob Nelson
36729d3c8d New 2554 Durand Mk II has arrived.
Signed-off-by: Rob Nelson <nexisentertainment@gmail.com>

Conflicts:
	html/changelog.html
	icons/mecha/mech_construct.dmi
	icons/mecha/mech_construction.dmi
	icons/mecha/mecha.dmi
2014-05-15 20:16:41 -04:00
ZomgPonies
08294457cc Fuck your shading. 2014-03-06 20:56:22 -05:00
Cheridan
e0ad288db5 support for alternate mecha step sounds
better sprites and code for mime mecha

Conflicts:
	code/game/mecha/mecha_wreckage.dm
	icons/mecha/mecha.dmi
2014-03-05 22:50:28 -05:00
Cheridan
b66abb1a6e adds the mime mech
Conflicts:
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/mecha/mecha.dmi
	icons/mecha/mecha_equipment.dmi
2014-03-05 22:43:36 -05:00
MrPerson
5bb608e56e Redo of jitteriness and dizziness.
Fixes #2923

Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_defines.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
ZomgPonies
90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00