Commit Graph

57 Commits

Author SHA1 Message Date
Fox McCloud
277722508a [Goonchem] Reagent Temperature 2019-03-18 20:06:15 -04:00
TDSSS
a89cf91f82 now with 100% less snowflake 2018-11-06 11:42:01 +01:00
TDSSS
a38af3281c Fixed tranquilite from being used in wall construction. 2018-11-05 20:26:56 +01:00
FreeStylaLT
3f960ce604 datum/ 2018-08-23 10:26:21 +03:00
FreeStylaLT
f78bf99894 updates to temperature_expose 2018-08-09 23:27:25 +03:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown
8f26d5b8b6 rename __DEFINES/mob.dm to __DEFINES/mobs.dm
make environment_smash into bitflags
add obj_damage for simple animals
make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system
adds examining objects to roughly check damage
more obj_defense.dm procs
tables can be attacked with items, glass tables have a narsie_act()
fixes, changes to make it compile
2018-03-04 13:52:55 +05:00
uraniummeltdown
73d7af2675 moves var/can_deconstruct to obj level
moves proc/deconstruct() and proc/take_damage() to obj level, moves a few obj damage procs in with it to new obj_defense.dm
moves plastic flaps to new plasticflaps.dm
2017-12-26 18:16:42 +05:00
Aurorablade
63f72a29be girders 2017-05-11 00:15:15 -04:00
uraniummeltdown
443d577871 allows construction of wood and rough iron (metal rod) walls and false walls, girder construction uses defines, screwdriver displaced girder to deconstruct, examine a girder for (de)construction hints, projectiles have a chance of passing thru girder,changed girder health values, false wall construction takes time (2s) 2017-04-27 11:42:31 +04:00
uraniummeltdown
53447ef17b new runed girder icon from tg, harvesters can summon cult walls and floors and enviro smash set to 3, made cult girders a subtype of girder, fixed girder subtype names, fixed adding runed metal to runed girder not working, summoned cult walls do not drop girder or runed metal 2017-04-24 21:30:08 +04:00
Mark van Alphen
cef5626f85 Merge branch 'master' into findnreplace 2017-03-09 17:32:42 +01:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Aurorablade
0a265f963c Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-10-24 22:30:16 -04:00
Markolie
3acde653d2 Fix cult girder layer 2016-10-21 18:04:00 +02:00
Aurorablade
080c02af87 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-08-23 00:53:31 -04:00
Krausus
ae0f60c06b Makes girders non-bulletproof
Also, minor refactoring
2016-08-21 11:12:48 -04:00
Aurorablade
bb840f4dce Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-07-21 23:56:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Fox-McCloud
119c76ab0e Faster Get Turf from VG 2016-07-05 02:40:05 -04:00
Aurorablade
f99a8141c5 TG Ports and datum cult screwups 2
I may have missed something
2016-05-11 20:15:36 -04:00
Tastyfish
68b936f0e1 Fixes girder animal smash messages 2016-04-11 13:51:31 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Crazylemon64
b27b58ce8f Lets environment smashers smash through girders 2016-03-13 04:33:59 -07:00
Certh
4082b59797 Dismantling girders now returns the same amount of metal as was used in construction the girders 2015-12-31 11:42:55 +01:00
ZomgPonies
cda81bf576 Makes girders spawn on top of any turf effects. 2015-12-14 09:23:51 -05:00
Robertha89
b774e54a4d Forgot two " 2015-11-19 00:41:18 +01:00
Robertha89
51d3724abf Typos, fixes and whatnot 2015-11-19 00:36:56 +01:00
Robertha89
3936231e53 Fixes Sonic Jackhammer 2015-11-15 21:53:21 +01:00
Aurorablade
1404c88229 fixes
will still need to look at using transfer_to and the language key
2015-10-19 08:27:06 -04:00
Tigercat2000
7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
DZD
ba82f03d7c Drill and drone fixes
- Fixes mining drones having access to a plasma cutter energy weapon,
replaced with a diamond drill. Functionality is almost identical to what
it was with old plasma cutters.
- Pathing fixes for diamond drills.
2015-08-01 10:13:54 -04:00
DZD
412443dbf1 Fix non-icon merge conflicts 2015-07-10 19:57:59 -04:00
DZD
916f9bf4bb Sort of compiles
Time to fix xenoarch, and then the map.
2015-07-09 15:55:36 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
d8d1670b68 Revert "Revert "Saycode/language/species port from Bay""
This reverts commit d54579850c.

Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/objects/items/devices/radio/intercom.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-02-20 17:46:35 +01:00
ZomgPonies
d54579850c Revert "Saycode/language/species port from Bay" 2015-02-19 20:15:42 -05:00
Markolie
46c53be6f1 Part 2 of saycode/language/species port from Bay. Also includes bugfixes. 2015-02-20 00:50:28 +01:00
Markolie
c4da1e66d9 Fix wall smoothing 2015-01-08 19:44:56 +01:00
Kzd1
2ac635aacf -fixed pulse destroyer projectiles not being able to destroy girders 2014-03-12 19:22:06 -04:00
SamCroswell
be3c95a9ff Changes 'n shit 2014-02-07 18:43:48 -05:00
SamCroswell
bd26d1b0b7 Various Pulse Rifle Fixes 2014-02-06 23:10:02 -05:00
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies
cc496f88ce Atmos changes 2013-10-15 16:27:30 -04:00
aranclanos@hotmail.com
5d9f6d4ccd - Fixes the ugly runtimes caused in r5087 about dismantling walls.
- Fixed the mineral of the silver walls. It was by default, metal.
- Fixed a runtime about building airlocks/walls/false walls with only 2 sheets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5095 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 03:50:45 +00:00
aranclanos@hotmail.com
8af0cf02fd Fixes Issue 1099 - Not being able to build rWalls with plasteel. I slipped it there, sorry.
Deleted beach.dm and moved the code to floor_types.dm, the turf/simulated/beach is now turf/simulated/floor/beach.
Changed the turfs in the holodeck beach to the new type.
Falsewalls and walls have the right descriptions and names now.
'bananium' and 'sand' falsewalls are deleted, we already have 'honk' and 'sandstone', that are the same thing
Deleted a bunch of code that does the same thing in girders.dm (This still needs a lot of work, I'm unhappy of how it ended up)


I'll keep working with sheets of minerals, they are really messy, I think some of them are defined twice (!) and there are large chunks of code that does the same thing when they are used. But, as always, to be continued~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5073 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 09:38:06 +00:00