Charlie
634f9c72f1
Vampire Rework. ( #16476 )
...
* vampire rework
* fixes and tweaks
* cleanup + tweaks
* grug stomp
* TGUI
* TGUI rebuild
* UID fix
* debugging cooldown fix
* first review changes
* subclass refactor
* tweaks + some sprites
* blackbox logging
* tweaks + grammar
* minor UI tweaks
* ability icon sprites.
* placeholder sprite warning fix
* melee mod code comment warning
* nullification rework
* final sprites!
* fixes
* sabre review pt 1
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
* sabre review pt2
* sprites readd
* tgui rebuild
* removes traitor vampires
* fixes
* readds sprites
* runtime fixes
* hotfix
* more runtime fixes
* glare tweak. less confusing when the vampire is stunned.
* gargantua nerf
* minor tweaks.
* hemomancer nerfs
* bugfixes and cleanup
* I did a dumb
* couple of fixes
* confusion and shadow snare fixes
* hemomancer nerfs part 2 electric boogaloo
* TGUI rebuild
* fixes and easier events
* Umbrae tweaks
* gargantua tweak
* umbrae nerf 2 electric boogaloo. also var edit suggestion
* runtime fix
* buffs blood nutrition to be in line with its metabolic rate
* Henk stuff
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* more review changes
* final tweak
* affected request + runtime fix
* FUCK
* fat fucks
* darkness tweaks
* UMBRAE AAAAAAAAAAAAAHH
* force doors bugfix
* either git or I am drunk
* admin rejuv fix
* I CANNOT SPELL
* shitnt code
* steel review
* tgui rebuild
* mochi review
* vampire ability usage logging
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-11-14 15:34:56 +01:00
Fox McCloud
65f28dcfa5
Removes Parallax Animate ( #17083 )
2021-11-13 16:19:01 +01:00
Vi3trice
640a20878a
Item attacks send no logs if they have no force ( #17029 )
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* Hush if no force
* Move it to the other force check instead
2021-11-05 10:01:58 +01:00
S34N
359c1cfb0c
Adds an action button for mapvotes ( #16957 )
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* its a mapvote jim, but not as we know it
* new icon
* no more safetynet
2021-10-17 18:53:40 +01:00
variableundefined
fa3fa1dc6a
Merge pull request #16579 from FlattestGuitar/armor-defines
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Adds defines for damage flags
2021-09-17 22:10:20 -05:00
TheYeetster1
9e25a01f36
Removes redundent onclick/ai code
2021-08-26 15:26:13 -04:00
TheYeetster1
4fbe8ca67f
removes CtrlShiftMiddleClick as it is not used
2021-08-26 15:15:35 -04:00
TheYeetster1
345c087068
Shift Middle Click
2021-08-25 18:00:02 -04:00
Mieszko Jedrzejczak
559fa37756
add defines for damage flags
2021-08-20 21:09:21 +02:00
SabreML
06cd3763e8
Fixes 'Build Mode' layering ( #16548 )
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* Build Mode HUD plane
* `HUD_PLANE_BUILDMODE` moving
Also deleted `HUD_LAYER_SCREEN` since it's not used anywhere
2021-08-18 20:40:19 +01:00
variableundefined
d2d2af6a14
Merge pull request #15952 from farie82/runtime-fixes-6
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Fixes 4 runtimes. Linked forum account message is now shown properly
2021-08-11 16:06:57 -04:00
SabreML
02fe0876f5
Fix bundle #3 ( #16411 )
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* Explosive implant
* Package wrapper
* Venus human trap sprites
* Vine damage
* Wisp vision
* Display case
* Storage viewing
* Ghost poll nullspacing
* Inflatable barrier piercing
* Pneumatic cannon
* Cow grammar
* Centcom jaunting
* Consistency
Not actually a lazy list, as far as I can tell
* Review 1
Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Review 2
Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* length()
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-08-05 11:04:27 +01:00
variableundefined
4915b39230
Merge pull request #16303 from FlattestGuitar/blur-me-up-scotty
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Stab your eyes out with style
2021-07-26 21:50:35 -04:00
variableundefined
b9aa1facce
Merge pull request #15757 from warior4356/holy-chapel
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Makes the chapel holy once more.
2021-07-25 08:37:18 -04:00
dearmochi
f8d510e7f5
Lightly refactors human Initialize() ( #15738 )
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* Refactors human Initialize
* spelling
* use ComponentInitialize()
* 🇬🇧
2021-07-15 22:07:24 +01:00
Mieszko Jedrzejczak
8f24160317
revert initial eyeblur, add tg's plane master controllers
2021-07-13 18:02:54 +02:00
ppi13
11de88fc3b
Borgs can't use onclick when locked stunned, weakened or paralysed. ( #16028 )
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* Borgs can't use onclick when locked stunned, weakened or paralysed.
* Includes low_power_mode check
2021-07-09 11:21:56 +01:00
S34N
3724eb3ef0
Refactors AI slipping machines ( #16265 )
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* refactors AI slipping machines
* spans
* Update code/game/machinery/ai_slipper.dm
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com >
2021-07-08 22:16:44 +01:00
hal9000PR
3f6eac48d1
Fixes getting TK abilities when you shouldn't ( #16300 )
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* fix
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-07-07 19:22:49 +01:00
warior4356
15b32b7283
Merge branch 'master' into holy-chapel
2021-07-05 18:12:02 -07:00
Mieszko Jedrzejczak
6334809ac2
blur thy screen take two
2021-07-05 00:29:39 +02:00
Qwertytoforty
ec967cbaa7
Prevents TK moving objects with people in or buckled to it ( #16160 )
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* Prevents TK moving objects with people in or buckled to it
* Better proc for mob checking
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-06-29 12:23:33 +01:00
warior4356
aec95fed48
Merge branch 'master' into holy-chapel
2021-06-28 20:31:34 -07:00
SabreML
0b375de42c
Removes the the vast majority of 'The the' from the the code ( #15597 )
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* The the
* Some more
* Review 1
* A couple more
2021-06-20 10:20:32 -04:00
SabreML
4960f5440c
Various Tweaks & Fixes ( #15857 )
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* Stuff
* Grammar reviewer review
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com >
* Shuttle call HTML fix
And multiline announcements too, à la #15645 .
The clean_input() was causing the message to be encoded twice, and only decoded once. Removing it still encodes the string.
* Loadout revert
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com >
2021-05-24 16:29:07 +01:00
SteelSlayer
e4bbd94d6a
Robot_module and cyborg stack refactor ( #13527 )
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* robot_module refactor
* some fixes
1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`
* review tweaks + other stuff
1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items
* fixes after upstream merge
* blank line for travis
* fixes and improvements
1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes
* more fixes + constructable frame runtime fix
* removes toy sword placeholder
remove comment
* remove these as well
* .amount to .get_amount(), really should have done this before
* refactors robot_upgrades to work with the new system
- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting
* moves some unemag logic to the module file, makes more loops typless
* farie review
* fox review
* affected review and more TM bugfixes
* fixes comment
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com >
2021-05-24 16:24:25 +01:00
DogsParadise
58d7054e92
Bugfix: Adds UI button for blob splitting ( #15907 )
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* A real Blob Ross!
* Adds a check for offspring and if blob has split
2021-05-02 15:46:12 +01:00
joep van der velden
d550a8379b
And another one!
2021-04-26 21:14:41 +02:00
warior4356
d53d351b64
Initial commit
2021-03-26 02:31:21 -07:00
Fox McCloud
e6d64f320c
Ports Improved Parallax ( #15679 )
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* Ports Improved Parallax
* no initialization
2021-03-20 21:15:52 +00:00
Fox McCloud
9c425cbed3
Ports Slapping and Kissing ( #15539 )
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* Ports Slapping and Kissing
* forgot this
* table slapping
2021-03-14 10:44:43 +00:00
Fox McCloud
9a89ceed9c
Better Alt Click ( #15552 )
2021-03-11 19:22:59 +00:00
AffectedArc07
f2770ed6be
Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1
2021-03-11 18:41:17 +00:00
Fox McCloud
fdc6ab2211
Damns Devils Gamemode to Hell ( #15672 )
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* Damns Devils Gamemode to Hell
* Update config.txt
2021-03-07 12:00:02 +00:00
Fox McCloud
f65c8994ce
Broad TG Sound Update ( #15608 )
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* Broad TG Sound Update
* jester update
2021-02-27 11:59:33 +00:00
Fox McCloud
02b9445b9b
Refactors DNA Mutations; Refactors Mutations to use Traits ( #15483 )
...
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
2021-02-21 21:25:19 +00:00
Fox McCloud
8947e97f3b
Refactors Electrocution and Tesla Zapping ( #15357 )
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* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla
* forgot this one
* fixes and styling
* last tidbits hopefully
* machine frames
* use flags
* styling
2021-02-03 20:52:03 +00:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
Fox McCloud
de795c4e31
Radiation Refactor ( #15331 )
...
* First Commit
* visible radiation and engine goggles
* correction
* t-ray fix
* further adjustments and fixups
* gieger addition and cleaning fixup
* yet more fixes
* styling fixes
* fixes
* human glowing fix
* do the merge conflict avoidance dance
* Update supermatter.dm
* supermatter rads
* mapping in
* radiation doors
* yeah yeah line endings
* clean up
* styling issues
* showers
2021-01-24 22:03:13 +00:00
AffectedArc07
0dad79415a
Nukes AI Multicam ( #15279 )
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* Nukes AI Multicam
* Ah line endings
2021-01-15 13:05:08 -05:00
SabreML
2156ddd255
Ghost Pointing ( #15272 )
2021-01-14 21:41:49 +00:00
SabreML
4f853d4a1d
Adds a move intent button for Cyborgs and Maintenance Drones ( #15163 )
...
* Robot Speed
* Messed up the scan lines
2021-01-10 20:29:09 +00:00
dearmochi
6ecc3d5234
Add ability to swap items in storage ( #13648 )
...
* Add ability to swap items in storage
Add ability to swap items in storage through
drag and drop
Fix "the the" message when putting item in storage
Clean code where possible
* Fix swap in stacked storages, clean up code (v3)
* Ignore restraints and lying for swapping items
* Clean up the code a bit, increase readability
* Clean up code, remove spawn(0)
* Fix some spacing issues
* Rename var, use crisp font
2020-12-22 16:15:40 -05:00
Kyep
eb45ef9d9f
Fixes #15047 cyborgs using hotkeys while dead ( #15150 )
...
Co-authored-by: Kyep <Kyep@users.noreply.github.com >
2020-12-20 10:10:03 +00:00
moxian
1683c4271a
Refactors renaming things with a pen. ( #14960 )
...
* Refactors renaming things with a pen.
* Farie review (thanks!!)
* Derp.
* Farie take 2
2020-12-16 14:43:15 -05:00
moxian
dd94a30dbb
Allow ghosts to look inside containers ( #14996 )
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* Allow ghosts to inspect storage via alt+clicking
Also streamlines orient2hud calls a bit.
* Normal click now also opens the storage for ghosts.
2020-11-30 16:07:49 +00:00
AffectedArc07
e859088889
SSdiscord tweaks ( #14899 )
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* SSdiscord tweaks
* Update code/modules/admin/verbs/adminhelp.dm
2020-11-26 00:01:43 -05:00
AffectedArc07
8aa038c31b
Merge pull request #14853 from SabreML/Cult-Radial-Menus
...
Adds radial menus to cult structures and constructs
2020-11-15 09:31:19 +00:00
SabreML
57d5d12599
Drunk alert
2020-11-11 03:08:45 +00:00
SabreML
27903691ca
Adds radial menus
2020-11-09 00:34:13 +00:00