Commit Graph

166 Commits

Author SHA1 Message Date
d_h2005@yahoo.com
a923a8f722 -Added Lezowski's overalls to hydroponic supply closets. 50% chance per closet for them to replace the apron.
-Removed some tags from things that made no sense to have them. Waistcoats and aprons don't cover your arms, guys.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3815 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 00:35:21 +00:00
daniel.cf.hultgren@gmail.com
838ad266d9 * Fixed being able to lock yourself in or out of a locker using the verb
* Added lightfixture creating by Xerux!

To those who update changelog, don't put stupid shit in it, make it actually proper.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3797 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-11 19:51:42 +00:00
baloh.matevz
e47f25ee09 - Ported cable restraints from Bay12. You make them by using a verb on cable coils. Takes 15 lengths to make, applied the same way as handcuffs, they have the same effects as handcuffs, but only take 30s to remove if you resist. They can also be removed by using wirecutters on a handcuffed mob.
- Added 4 new cable colors. Pink (ported from Bay12), orange, cyan and white.
- Engineer tool belts can now also spawn with orange wire, in addition to yellow and red.
- Tool closets and electrical toolboxes can now spawn with cables in any of the 8 colors.
- Added cablecuff.ogg from bay12, played when you apply cable cuffs on someone
- Added this stuff to the changelog

So yeah, some stuff is credited to bay12, tho some of it was nearly enough completely recoded.

Screenshots: 
http://www.kamletos.si/wire%20colors.png
http://www.kamletos.si/cuff%20restraints.png


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3770 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-09 07:29:12 +00:00
ericgfwong@hotmail.com
731b0f4b6a -Re-evaluated maintenance.
--Areas have been redefined and renamed to make more logical sense (eg "Arrivals North Maintenance" instead of "Secondary Fore Port Maintenance"). Same has been done with Solars
--Doors have been moved around to match the new areas. 
--Several windows facing into station areas have been removed. 
--Overall it should be darker and more winding
-Added Sieve's EngiVend to engineering and reduced number of lockers
-Scientists no longer start with gas masks and o2 tanks (Still available from the lockers)
-Added paperwork objects to detective's office

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3752 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-06 21:30:29 +00:00
baloh.matevz
c1d45ea42e - Only humans can now use the toggle open and toggle lock verbs on closets.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3742 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-04 22:58:39 +00:00
ericgfwong@hotmail.com
727d523985 -Fixed up a bunch more PDA sprites. Added a few more.
-Added a medical belt and a flash to the CMO's locker. CMOs don't have to be completely defenceless if they want to use their hypo for medicine

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3736 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-04 09:24:27 +00:00
joeheinemeyer@gmail.com
e0d605c2eb Readded detective work, with much bugfixing and optimizations.
Any PDA that can access the Security Records can, via the forensic scanner function (that was already there) store data on what was scanned, the same way that the Detective's scanner can.
Scanning a PDA with said stored data in the Detective's computer-o-doom will transfer the data from the PDA to the computer's database.
Made some area names improper as needed (Only ones where it makes sense to be improper.)
Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3713 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-01 20:32:26 +00:00
daniel.cf.hultgren@gmail.com
c90048c7aa * Added pickup verb to all items
* Added "Toggle Open" verb to all closets and crates
* Added "Toggle Lock" verb to all lockable closets

* Modified the cloning computer's UI slightly, makes more sense, added a little delay when scanning to improve user feedback when trying to clone several braindead bodies.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3712 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-01 19:53:16 +00:00
ericgfwong@hotmail.com
4d5a7753cc -Added transparencies to goggles and medical/sec HUDs
-Split nun robe into two objects so the hood could be worn over hair

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3706 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-31 23:09:41 +00:00
ericgfwong@hotmail.com
7012e583fb Forgot a file, sorry
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3698 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 20:59:49 +00:00
ericgfwong@hotmail.com
64d6f98c32 -Removed reagent scanners from scientist and RD PDAs and gave the function to chemist and CMO PDAs
-Making Heads slightly more headlier. Head offices given more desk space and given spare PDA carts for their department. PDA Carts are also removed from equipment lockers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3677 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 22:12:30 +00:00
petethegoat@gmail.com
4413e5456d Replaced engineering rig suits with sexy new environment suits, sprites courtesy of Baystation 12.
Fixed Erro's backpack derp- backpacks are wearable once again.

Added a obj/structure ex_act(), blob_act(), and meteorhit().

Made gasmasks block visibility of glasses and ears.

Fixed being able to wear plasma tanks on your back.

Fixed the gas mixer sprite not lining up with horizontal pipes correctly.

Removed a bunch of pointless text()s from a few files. I was going to get rid of all of them, but I gave up after a while. Most of the diffs are this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3662 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 14:40:43 +00:00
ericgfwong@hotmail.com
b6a70eab34 -Bunch of new/updated locker sprites. Most noticeable in mining and engineering
-New wardrobe closets for several departments
-Showers now have soap. Don't drop it!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3633 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 11:54:51 +00:00
ericgfwong@hotmail.com
ce63ae2247 -Added confirmation prompt when calling the shuttle as an AI
-Replaced cargo bot delivery chute door with plastic flaps
-Glass airlocks no longer super-silent

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3629 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-20 23:56:34 +00:00
baloh.matevz
8e3a2630cb - Wallets once again spawn in the satchels in the cabinets in the dorm.
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it will return that item to your hand

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3610 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 20:07:25 +00:00
ericgfwong@hotmail.com
08e5f0a08e -New sprites for Cargo, HoP, and Captain's lockers
-New glass airlocks for science and supply departments
-Added more department-specific door sprites to map

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3605 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 07:33:42 +00:00
ericgfwong@hotmail.com
470a3373e6 -Fixed misaligned downed sprites for HoS's coat and medical scrubs
-Reduced number of scrubs in medical lockers, randomized their colours

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3601 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-17 04:54:09 +00:00
ericgfwong@hotmail.com
b54822362a -Added WJohnston's scrubs to Medical Doctor lockers.
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3599 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-16 06:09:32 +00:00
ericgfwong@hotmail.com
04c51f5ac2 -Added security backpacks in Warden and HoS lockers
-Added spare Warden's jacket in his locker
-Some re-sorting of items in security lockers for convenience
-Removed leather gloves from hydro lockers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3598 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-15 05:24:29 +00:00
ericgfwong@hotmail.com
2b786bfd12 -Removed duplicate uniform from hydro lockers
-Added mini-hoes and leather gloves to hydro lockers. The mini-hoe is no longer a prized possession to fight over.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3597 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-15 00:48:47 +00:00
petethegoat@gmail.com
537e922249 Updated fire extinguisher cabinets- mini extinguishers now fit in them, and the path has changed!
/obj/structure/closet/extinguisher to /obj/structure/extinguisher_cabinet

Added Invisty's dragon dildo sprite
Updated the husk icons for carn


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3584 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-12 15:03:02 +00:00
VivianFoxfoot@gmail.com
4dfe439b1a Adds BS12 dismemberment. Not all features of it are implemented yet, but it should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it. 
Renames registered to registered_name on IDs because bs12 had it and it seemed like a good idea to do last night.  For some reason.   
Adds an afterattack to mobs that can be used.  (In fairness, lots of shit in attack_hand should be in there instead, like stungloves and stuff, to minimize duplicated code)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3537 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-01 15:33:29 +00:00
d_h2005@yahoo.com
2a22963c90 -Rotated coffin sprites 90 degrees so that corpses actually lay properly in them.
-Added sprites/defines for a hydroponics supply closet. Fix for medical/CMO/RD/scientist lockers not having the proper graphic when emagged.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3523 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-27 22:59:51 +00:00
petethegoat@gmail.com
f91dfe2e0d Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off.
Added Khodoque's new shotgun sprites.

Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent.

Very slightly reshuffled some mask stuff around, but it's still godawful.
Medical masks are now /obj/item/clothing/mask/breath/medical

Removed the define for HALFMASK, as it was completely unused.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3493 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 03:18:17 +00:00
elly1989@rocketmail.com
d775e1ac80 Runtime fixes for:
runtime error: Cannot modify null.layer. proc name: done (/obj/effect/equip_e/human/done) usr: Ramona Fawkes (/mob/living/carbon/human) src: the human (/obj/effect/equip_e/human)
call stack: the human (/obj/effect/equip_e/human): done() the human (/obj/effect/equip_e/human): process()

runtime error: Cannot execute null.use(). proc name: attackby (/obj/structure/barricade/wooden/attackby) usr: Jeffery Long (/mob/living/carbon/human) src: the wooden barricade (/obj/structure/barricade/wooden) call stack: the wooden barricade (/obj/structure/barricade/wooden): attackby(null, Jeffery Long (/mob/living/carbon/human)) the wooden barricade (/obj/structure/barricade/wooden): DblClick(the floor (159,129,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=15;icon-y=12;left=1;scr...")

Rewrote wielded weapons to be their own weapon subclass. There was no point having a var/wielded var/twohanded var/force_unwielded var/force_wielded for every damn item when there is only 1 wield-able weapon anyway. All the wield-able stuff is now in twohanded.dm

Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW.

All PMs trigger the adminhelp sound. That means when you OM a player they get the sound, if a admin is PMed they only hear it if their adminhelp sounds are enabled. This should allow people to get eachother's attention when t he chat is busy.

Fixed some bad code with poddoors (which is used for the shutters in QM)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3435 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-11 05:01:44 +00:00
petethegoat@gmail.com
78d1459075 TEMPORARY UPDATE: REMOVES ALL DETECTIVE WORK STUFF-
FINGERPRINTS ARE GONE
EVIDENCE BAGS ARE GONE
DET SCANNERS ARE GONE

THIS IS PURELY TO SEE IF REMOVING DETECTIVE WORK FIXES THE HORRIBLE CRASHING

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3424 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 23:50:05 +00:00
kortgstation@gmail.com
2da504ad48 Added Ricotez's new lockers.
http://nanotrasen.com/phpBB3/viewtopic.php?f=3&t=7278&start=220#p97307

Updated the changelog, added Ricotez, Ausops and TankNut to be credited under "spriters" in the changelog heading.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3339 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-22 07:06:26 +00:00
kortgstation@gmail.com
28c9f10310 Fixed HoS locker vanishing when emagged
Commented out bloody footprints until someone can figure out a sane way to prevent there being hundreds if not thousands of decals a round.

Reverted Doohl's riot armour/ablative armour changes (the code for reflection is just commented out, neat stuff)

Fixed the typo on the CE's request console

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3304 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 05:08:24 +00:00
joe.heinemeyer@gmail.com
d879c24d46 Fixed the runtime involving the scanners, uncommented his tools.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3300 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-15 18:30:41 +00:00
kortgstation@gmail.com
2b15ef060e Commented out the forensics gear (scanners, fingerprint cards, etc) spawning on the detective and in his locker. They're completely non functional at the moment and cause a runtime literally every time they are used, better he not have them at all than the server get raped while we wait for the stuff to be fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3293 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-14 19:08:13 +00:00
kortgstation@gmail.com
4a6c2aa0aa Removed meat rotting and all associated code in freezers/fridges etc.
Reconnected the freezer room to station atmos, removed its miniature freezing loop thing, starts at a normal temperature, etc.

Moved meat back off the floor and into a fridge.

Reasoning for all this being the game has been laggy enough as of late, we don't need meat and closets processing, and we certainly do not need the chef putting strain on the atmos system every single time he opens the door to his freezer room, especially not for such a trivial thing as rotting meat. REMOVAL APPROVED BY MUSKETS COME AT ME BRO

Also re-added Lamaar to the RD's office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3261 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-07 01:33:15 +00:00
elly1989@rocketmail.com
9859a0b52f Committing fixes to code for examining mobs. Burn damage wasn't showing properly on some mobs. Fixed grammar, icons and stuff.
Added some  stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3232 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 16:07:32 +00:00
joe.heinemeyer@gmail.com
113beeb052 BS12 Detective Work port.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 05:23:08 +00:00
musketstgstation@gmail.com
ddc7f45a13 Integrated BS12's improved uplink code, courtesy of SkyMarshal.
This means items now spawn in your hand if possible, items are sorted into categories, and only items you have enough telecrystals to purchase will be displayed.  Also, the same basic code is now used for PDA, headset and nuke-round uplinks, and it should be easier to add new items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3216 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-29 22:50:14 +00:00
kortgstation@gmail.com
341393bd81 Fixed the HoS locker icons.
Removed the construct shell from the derelict, Wraithstorm 2012 never forget.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3192 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-25 09:26:09 +00:00
kortgstation@gmail.com
568ec9fdb1 Added the Captain and HoS locker sprites by coolity
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3173 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 09:34:56 +00:00
petethegoat@gmail.com
98febe0396 Fixed the changelog.
Buffed the janitor's cleaning grenades.
Fixed the void jetpack not having any oxygen, fixed nuke ops starting with empty jetpacks, fixed the spacesuit admin equip.
Renamed plasteel floor tiles to just floor tiles, seeing as they're not made out of plasteel.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3154 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 13:55:18 +00:00
petethegoat@gmail.com
0957c79e0b Changed the jetpack naming scheme to something more logical.
/obj/item/weapon/tank/jetpack/void
/obj/item/weapon/tank/jetpack/oxygen
/obj/item/weapon/tank/jetpack/carbondioxide

Updated the maps so they don't have empty jetpacks in EVA.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3151 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 21:51:29 +00:00
baloh.matevz
78b00162ae - Syndicate personal closets now spawn with a FULL high capacity cell
- Added job-specific pda cartridges to the lockers of engineers, security officers, wardens, scientists, doctors, cargo techs, janitor and all 6 heads.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3142 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 15:22:44 +00:00
kortgstation@gmail.com
3a96667003 Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary)

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 07:20:32 +00:00
baloh.matevz@gmail.com
cd37755ff4 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3062 316c924e-a436-60f5-8080-3fe189b3f50e 2012-02-09 01:37:42 +00:00
baloh.matevz
050accb57b - Brought 2.0.8 and uterus up to date with the new type paths.
- Added an atmostech belt that spawns with the same tools as the engineer full belt, just the wire is replaced by an analyzer.
- Atmos techs now spawn with this belt
- Added a detective-styled personal closet, that contains a satchel, which contains a wallet, which contains one or two spacecash items and a coin.
- Slightly redesigned two of the dorm rooms so they have this new cabinet - closet with the stuff mentioned above.
- Slightly changed the spawn order of items in engineering closets so that hazard vests spawn above toolboxes. Hopefully this will spare a few fiddly clicks for engineers.
- Detective locker now spawns with the locked sprite
- Engineering now has the L2 radioactive suit lockers that contain rad suits instead of that crate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3039 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-05 22:41:48 +00:00
trubblebass@gmail.com
919d0e7217 - Pepper spray is back, and now can only be filled from the pepper-spray dispensers.
- Readded the pepper-spray dispensers to the Armoury and to Sec.
- Readded the pepper-spray to Sec Lockers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3011 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-29 20:44:16 +00:00
quartz235@gmail.com
b3f7865754 moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
baloh.matevz
d3d8755c67 Added in stationary, super-high-capacity scrubbers. Currently two are located in the toxins gas storage room and one in the incinerator. They are controlled by an area air control computer, so you can turn them on at a distance.
Added into code a legacy emergency closet which contains one oxygen tank and one gas mask, committing my version of oldstation. It still needs lighting and wires added as well as room wall-mounted things like air alarms, fire alarms, light switches and lights.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2955 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-14 19:05:40 +00:00
trubblebass@gmail.com
279351c18f - Pepper spray and the Grenade-Launcher have been removed until the various bugs with them are fixed.
(authourised by head-coder peoples)
- Remapped the firing-range a little to help keep the armoury a little more secure.
- Removed the bar-stool that was spawning under the disposal in the bar.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2944 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-11 17:11:38 +00:00
trubblebass@gmail.com
1ea40a5e48 - Oops, forgot to remove the old file
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2938 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 17:21:38 +00:00
trubblebass@gmail.com
13d729577d - Changed /trunk/code/game/objects/closets/fireax.dm to fireaxe.dm
- Fixed issue 308
Singularity engine parts are now unanchored by default. However those on the map have been edited to all be anchored.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2937 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 17:20:46 +00:00
polyxenitopalidou@gmail.com
6db3b3239b •Fixed bug with fireax (who corrected it from fireaxe? Thanks :3) closets becoming invisible.
Thanks, LJ.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2936 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 13:06:10 +00:00
kortgstation@gmail.com
08edb890c9 Added the new security locker sprites by Ricotez (well mostly, he forgot to make the emag sparking set, but that was just copypasting anyway)
Commented out Agouris shitty code that caused compile errors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2930 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 21:40:42 +00:00