Commit Graph
23675 Commits
Author SHA1 Message Date
Crazylemon64 e7fe8a9f30 Removes src., uses to_chat 2016-12-22 10:45:46 -08:00
Crazylemon64 a2ee030147 New players should not be put through the wringer 2016-12-22 10:44:44 -08:00
Crazylemon64 a60aba8617 Ports MSO's CID randomizer 2016-12-22 10:44:44 -08:00
Fox McCloudandGitHub d8695729e3 Merge pull request #5996 from TullyBurnalot/BorgyBorg
Proximity "Wet Floor Sign" Mine Fix
2016-12-20 11:33:15 -05:00
TullyBurnalot 51a47b37b0 - 180 Reverse, Mines now banned from surplus 2016-12-20 10:09:38 +00:00
TullyBurnalot dc225c12c3 - Removed magical arguments 2016-12-20 10:04:44 +00:00
TullyBurnalot e9f4209188 Proximity Mines now work for everyone
- Buttons are buttons
2016-12-19 01:09:34 +00:00
TullyBurnalot e5c1057c7d Neurotoxin is now massive
- Neurotoxin calls newtonian_move on the user
2016-12-18 23:19:34 +00:00
Crazy LemonandGitHub a46e71a874 Merge pull request #5980 from Fox-McCloud/ed-209-oversight
Fixes ED-209 Crafting Oversight
2016-12-13 22:44:58 -08:00
Fox McCloudandGitHub 0e522ad809 Merge pull request #5967 from TullyBurnalot/MedBotBuckle
Medbot Buckle Fix
2016-12-13 10:38:09 -05:00
TullyBurnalot 202607acb2 Removes copypasta code 2016-12-13 15:12:55 +00:00
Fox-McCloud f43ad384d1 Fixes ED-209 Crafting Oversight 2016-12-13 09:15:03 -05:00
Fox McCloudandGitHub b27b85a003 Merge pull request #5966 from TullyBurnalot/ThrowPaunch
Self-Propelled Throwing Fix
2016-12-12 17:59:10 -05:00
Fox McCloudandGitHub b14b2cb013 Merge pull request #5969 from Kyep/xeno_wall_fix
Fixes xenomorph walls taking damage from disablers
2016-12-12 08:41:45 -05:00
Jonas 322e2e16bf No charge-free shooting for pods, take 2
Checks if the charge actually gets deducted from the battery, if not,
the pod weapon won't shoot
2016-12-12 13:45:38 +01:00
Kyep 49956eb241 Tiger request 2016-12-10 16:58:54 -08:00
Kyep 440d9fa3f2 Fixes xenomorph walls taking damage from disablers 2016-12-09 23:10:28 -08:00
Fox McCloudandGitHub a80b0feae1 Merge pull request #5879 from KasparoVy/glasses_handling_properly
Adds switch-layer rendering functionality for f.hair, glasses and head accessories.
2016-12-09 18:22:27 -05:00
TullyBurnalot b25f3c0452 Medbot Buckle Certification
- Medbots no longer move automatically if buckled
2016-12-09 23:19:24 +00:00
TullyBurnalot 5d93968b35 Fixes self-propelled throwing
- Throwing mobs over your back no longer pushes you as well; they just
helpfully teleport over you
2016-12-09 22:19:03 +00:00
Fox McCloudandGitHub d95a679273 Merge pull request #5938 from Kyep/sit_v3
SIT/ERT Runtime fix, misc fixes
2016-12-08 21:48:50 -05:00
Fox McCloudandGitHub 7be4dcc72c Merge pull request #5949 from Kyep/mechdisablers
Fixes #3628 - Disablers no longer blow up mechs
2016-12-08 19:04:58 -05:00
Fox McCloudandGitHub def08f87ed Merge pull request #5943 from Kyep/cryo_mechparts
Fix for medbay cryo never auto-ejecting patients with mech limbs
2016-12-08 19:03:25 -05:00
Fox McCloudandGitHub a2e29e7512 Merge pull request #5960 from TullyBurnalot/RedemptionConvention
ORM/Mining Vendor Unpowered Fixes
2016-12-07 13:10:03 -05:00
TullyBurnalot 1afdfe3933 Adresses the forceMove(src)
- See above title
2016-12-07 18:03:45 +00:00
Fox McCloudandGitHub 287226fa19 Merge pull request #5858 from Markolie/grammarnazi
Verb category changes, telecoms verb fix
2016-12-07 12:33:36 -05:00
Markolie 88946a0b77 Switching karma back to the "OOC" tab 2016-12-07 16:52:10 +01:00
Fox McCloudandGitHub 1c43121f30 Merge pull request #5954 from Markolie/aieye
[s]Prevents AI units from clicking on things they can't see
2016-12-07 10:49:36 -05:00
TullyBurnalot e23b10081e Maintanability of powered checks
- Powered check no longer blanket bans everything but deconstruction
2016-12-07 12:45:57 +00:00
TullyBurnalot d865b601d8 Unpowered Mining Machine Deconstruction
- Both the Mining Vendor and the ORM can now be deconstructed when
unpowered
2016-12-07 11:17:34 +00:00
TullyBurnalot a2bde2d187 Mining Vendor no longer gobbles up IDs
- When unpowered, Mining Vendors no longer accept IDs
2016-12-07 10:51:43 +00:00
Markolie b1a4195b40 Fix up \ref's 2016-12-07 07:53:20 +01:00
Markolie c093b0e488 Fix incorrect OOC reference 2016-12-07 07:50:34 +01:00
Fox McCloudandGitHub 3d7521b160 Merge pull request #5958 from Markolie/fixin
Fix AI crew monitor tracking and door electrification
2016-12-06 17:50:08 -05:00
Markolie 61f9c95c83 Fix AI crew monitor tracking and door electrification 2016-12-06 20:45:59 +01:00
Markolie 73af7f94b8 Prevents AI units from clicking on things they can't see 2016-12-06 13:13:46 +01:00
Mieszko Jędrzejczak ddb1e83d1d Adds floof 2016-12-06 11:42:10 +01:00
Kyep 9e7a30d786 Requested changes 2016-12-05 15:00:30 -08:00
Kyep d5e3e14dc9 Requested changes
- Creates "has_organic_damage" proc and updates cryopod and medibot to
use it.
- For non-human mobs, this proc returns 1 for damaged mobs and 0 for
full-health mobs.
- For human mobs, this proc returns 1 for mobs with damage to organic
parts, and 0 for mobs that are either full health, or have only got
damage to robotic limbs.
2016-12-05 14:21:32 -08:00
Crazy LemonandGitHub 558a7c5d46 Merge pull request #5929 from Fox-McCloud/timer-update
Timer Controller Update
2016-12-05 08:57:46 -08:00
Fox McCloudandGitHub d6178ed36f Merge pull request #5942 from KasparoVy/fix-cloning
Fixes an Issue with Cloned Vampires Losing Powers
2016-12-05 11:18:01 -05:00
Kyep 947840cc5c Fixes #3628 - Disablers no longer blow up mechs 2016-12-05 02:04:47 -08:00
Fox McCloudandGitHub ebbdd8217f Merge pull request #5944 from KasparoVy/fix-ling-stasis
Fixes a bug with Changeling Regenerative Stasis
2016-12-04 19:48:44 -05:00
KasparoVy 90b7c69a46 Changes the direct setting of stat to a more sane one called enacted through a proc. 2016-12-04 17:34:48 -05:00
Fox McCloudandGitHub 029133a9ad Merge pull request #5945 from Markolie/aieye
[s]Fix AI static exploit
2016-12-04 16:02:50 -05:00
Markolie 8b2933b0a1 Fix AI static exploit 2016-12-04 20:03:17 +01:00
KasparoVy fe2ada2c2c Fixes a bug with Changeling Regenerative Stasis
Changelings who initiated the stasis while they were alive and were
'killed' during the waiting period for regenerative readiness will now
regenerate properly.
2016-12-04 03:17:58 -05:00
Kyep 1980ecf62a Makes cryopod auto-eject work with mech limbs
- People with mechanical limbs are now auto-ejected properly from
cryotubes once their organic parts have been healed.
2016-12-03 20:48:37 -08:00
KasparoVy 14fdeadf78 Fixes an Issue with Cloned Vampires Losing Powers
Alright, so the root of the issue was how the vampire gamemode tracks
the owner of vampire stuff. This can be seen in line 197 of vampire.dm
that it tracks a body much like the mind datum does. However, before my
fix, this 'owner' fell out of date when a vampire got cloned. While the
vampire would get cloned, this owner variable would still refer to their
old body, and so stuff would break.

Now, it gets updated with the current body when the vampire gets cloned,
thus resolving the issue.
2016-12-03 21:56:25 -05:00
Fox McCloudandGitHub 32404e36b1 Merge pull request #5937 from ParadiseSS13/revert-5936-revert-5917-admin_logout_notify_fix
Makes the admin logout tracking system actually work
2016-12-03 09:41:03 -05:00