Commit Graph

78 Commits

Author SHA1 Message Date
Crazylemon64
f954382619 Adds a ui_key arg to ui_data 2016-12-31 12:51:07 -08:00
Tigercat2000
b9abce843d NanoUI Update: Seperate UI Data into ui_data() proc
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.

To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
2016-12-14 13:37:34 -08:00
Markolie
1a307cd8c9 Identity theft objective set fix, tank examine fix, proccall null return fix 2016-10-21 17:51:38 +02:00
Markolie
7173a8fe9f Fix aliens double attacking, tank examining and ATM security level 0 interaction 2016-10-21 17:21:23 +02:00
Markolie
87920451e8 Fix robot lockdown through console and jetpack examine 2016-10-21 17:02:16 +02:00
Mieszko Jędrzejczak
2c6ddff885 Makes it nicer 2016-09-03 02:21:34 +02:00
Mieszko Jędrzejczak
56d7e8a1a0 Adds species-dependent survival kits 2016-09-02 17:17:05 +02:00
Crazylemon64
692a971e75 Fixes an examine runtime on gas tanks 2016-08-23 00:23:26 -07:00
monster860
19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
Fox-McCloud
bb30a02dd5 Better Destroys 2016-08-02 23:59:23 -04:00
Fox-McCloud
bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Tigercat2000
6650991be1 Tank action buttons now toggle the tank 2016-07-19 20:34:50 -07:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
monster860
009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
tigercat2000
732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
Fox-McCloud
1b04261259 Adds in Ability to make Latex Gloves Balloons 2016-06-12 03:28:01 -04:00
Fox-McCloud
2d90585ecc Makes Explosion and Singulo Defer Based on CPU 2016-04-30 05:17:45 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
033b3d82ab Allows tank nozzle to be pull outable while your hands are free but buckled eg to a janicart 2016-03-11 18:59:56 -05:00
Tastyfish
317760a7de Merge remote-tracking branch 'upstream/master' into path_cleanups
Conflicts:
	code/modules/examine/descriptions/atmospherics.dm
2015-11-24 18:05:01 -05:00
Tigercat2000
b37d04d567 Fix tank UI bugs. 2015-11-24 07:08:02 -08:00
Tastyfish
85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Tigercat2000
633a9e68b4 Merge remote-tracking branch 'upstream/master' into third_times_the_charm_questionmark
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	 ^ This shit is haunted. It's conflicted on two branches for 0
	 reason, the automatic merge wouldn't work on the fucking end of
	 file.
2015-10-19 16:13:51 -07:00
Fox-McCloud
a2db4d118a why bay and tg why 2015-10-10 09:07:25 -04:00
Tigercat2000
4fc91429e5 Baystation Rigsuits
This commit adds baystation's rigsuit system on top of our own hardsuits;
Our own hardsuits still function fine and are around, but these are
available to admins. Next commit will contain balancing and player
implementation stuff.
2015-10-05 16:42:00 -07:00
Tigercat2000
c562680098 Merge remote-tracking branch 'origin/master' into bay_examine
# Conflicts:
#	code/game/objects/structures/displaycase.dm
2015-09-15 14:08:36 -07:00
Tigercat2000
0603f73232 Bay12 examine overhaul.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
2015-09-14 11:51:40 -07:00
Markolie
ca6c7d10ba In hand sprite overhaul 2015-09-13 22:44:18 +02:00
Markolie
4e8bb6d301 Admin teleport update, further admin message fixes 2015-08-18 00:54:25 +02:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
6e87b96501 Pass 3 2015-07-08 01:34:53 -04:00
TheDZD
b38d741801 Merge pull request #1446 from Fox-McCloud/pools-and-fires
Pools Hotspots
2015-07-05 17:51:20 -04:00
Fox-McCloud
ab28186d13 Kill is Kill 2015-07-04 19:27:43 -04:00
Fox-McCloud
389eab6e32 Analyzer Scan Refactor 2015-07-02 02:01:13 -04:00
Tigercat2000
bcb4a9601f Merge remote-tracking branch 'upstream/master' into poolit
Conflicts:
	code/game/objects/structures/displaycase.dm
	code/game/objects/structures/grille.dm
	code/game/objects/structures/lamarr_cage.dm
2015-06-22 13:40:07 -07:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud
93392f8e90 Explosion Rework 2015-06-20 04:13:55 -04:00
Fox-McCloud
0da9c966f0 More Linda Fixes 2015-05-21 19:33:54 -04:00
Fox-McCloud
8a5e3663df Fixes and Tweaks 2015-05-15 21:58:24 -04:00
AnturK
568d289a67 Generic Action\Action Button System
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
Tigercat2000
62657448d4 Reintegrate mob fire
I took out the entire on_fire system to work on LINDA. This commit readds
it.
2015-04-28 13:57:58 -07:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
Fox-McCloud
645167b49a Explosion Tweaks and Fixes 2015-03-15 18:05:13 -04:00
ZomgPonies
b573472e55 Adds missing spacesuits to plasmamen 2015-03-08 14:34:39 -04:00
Fox-McCloud
c4950227ca Fixes Watertanks 2015-02-27 01:56:15 -05:00
Markolie
e1f0d0fec7 Bug fixes, add atmos watertank 2015-02-25 19:47:04 +01:00