Commit Graph

59 Commits

Author SHA1 Message Date
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown
a2038d40b3 makes door code more OOP: reduced copypasta in shutter and poddoor code, they have their own icon files, changed name of icon_states in the maps
added a few defines and helpers
do_after family supports callbacks
added airlock security levels to airlocks
obj_integrity for doors, door assemblies, firelock frames
vault door assembly is 8 plasteel up from 6
explosion_block works better
heavy firelocks block explosions, firelock (de)construction uses crowbar instead of welder
xenos can open airlocks
minor change to attacking obj message
2018-03-04 13:52:55 +05:00
uraniummeltdown
1b914dd3a3 minor edits and a fix 2018-01-24 22:44:11 +05:00
uraniummeltdown
4730376381 move door_assembly types to new door_assembly_types.dm
fixed some redundant varedits
made glass airlocks a subtype of their solid variant
examine door assembly to see name set with pen
2018-01-22 21:54:11 +05:00
uraniummeltdown
9312f1fb7d airlock assembly states have defines, removed redundant door layer defines
added abductor airlocks from /tg/
station2 airlocks have a solid version, added external maintenance airlocks
added airlocks to RCD
survival pod airlocks have a solid version
door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc
multi tile airlocks have a solid version
moved airlock-specific procs to airlock_types.dm
airlocks use overlays now
airlocks use deconstruct() proc
map edits done to ensure nothing changes
some old airlock icons kept in due to use as /door/unpowered by away missions
airlocks open faster, delays between frames of icon states halved
added isshade() and isconstruct() helpers
cult airlocks will show their overlay
fixes plasteel material amount
2018-01-22 20:27:34 +05:00
uraniummeltdown
3dd6fcc040 moved emagged airlock message to examine()
highsec airlocks built with 4 plasteel too
adds science airlocks to metal recipes and RCD
adds hatch and maint hatch to RCD
improve door assembly construction messages
2017-11-29 21:21:20 +04:00
uraniummeltdown
de08b914bb gave door assemblies names
added vault door assembly made with 4 plasteel sheets
centcom/ele airlocks have their own assembly
emagged airlock has a different desc
screwdrivering an airlock now displays a message
electronics go into assembly after do_after
2017-11-11 10:13:23 +04:00
uraniummeltdown
b545359618 reordered vars, removed var/ and "as mob/obj" in proc args, removed src., removed unnecessary spacing, added ishelpers, removed unnecessary .0 2017-11-09 20:22:38 +04:00
uraniummeltdown
bca7b3602c renames assembly_type to assemblytype for parity with tg
moved a few door and airlock procs around to more sensible positions
removed useless vars on some airlocks in airlock_types.dm
lowercased all airlock/door objects
2017-11-09 15:23:15 +04:00
Mark van Alphen
d786a78e2e Merge branch 'master' into findnreplace 2017-04-19 20:41:05 +02:00
Fox McCloud
84885f1efa Merge pull request #7007 from uraniummeltdown/glass
Heat Proofing Glass Airlocks
2017-04-16 17:55:10 -04:00
Markolie
d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
uraniummeltdown
2f54ed86a2 airlock assemblies can be heatproofed by adding rglass during construction, blast/pod doors + shutters have heat_proof = 1 2017-03-31 16:13:25 +04:00
Fox-McCloud
50051ee851 Garbage Collection and Code Cleanup 2017-03-27 18:37:44 -04:00
Mark van Alphen
cd78336ab8 Merge branch 'master' into findnreplace 2017-03-25 00:11:39 +01:00
Sam
e43cb810a8 More bits wew. 2017-03-20 06:37:56 +00:00
Sam
3b166bcb97 Fixes formatting issue ( Thanks @Tigercat2000 ) 2017-03-19 04:29:18 +00:00
Sam
4f4e749b83 Fixes infinite production of cable coil 2017-03-19 04:25:41 +00:00
Sam
d5d3fdfc84 Fixes typos, and changes a name to bring it inline with the rest of the assemblies 2017-03-19 03:54:45 +00:00
Mark van Alphen
06b3460d6e Merge branch 'master' into findnreplace 2017-03-15 16:02:14 +01:00
Mark van Alphen
cef5626f85 Merge branch 'master' into findnreplace 2017-03-09 17:32:42 +01:00
Mark van Alphen
93470e3570 Merge branch 'master' into zefix 2017-03-09 17:20:31 +01:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie
e6b39c3185 Fixes 2017-03-05 14:31:26 +01:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Markolie
063b5728ad Welp, revert glass airlock changes 2017-01-28 23:39:59 +01:00
Markolie
3633b0aaa5 Makes firelocks constructable 2017-01-28 23:18:16 +01:00
Markolie
f7f08ae265 Enable construction of glass airlocks 2017-01-28 22:13:32 +01:00
Aurorablade
98b7a89a17 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
# Conflicts:
#	code/game/machinery/doors/airlock.dm
2016-12-29 11:01:43 -05:00
Aurorablade
4b717c7712 BUILDABLE cult door... 2016-11-10 02:44:21 -05:00
Aurorablade
0bfd0ae876 cultdoors 2016-09-01 01:26:59 -04:00
Aurorablade
bb840f4dce Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-07-21 23:56:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Aurorablade
c3ee3192ba last of tg tweaks for now.
rune blood dna is runtiming but eh....
2016-05-15 23:09:48 -04:00
Aurorablade
a44086c39a FALSE HALP 2016-05-13 00:48:54 -04:00
Aurorablade
f99a8141c5 TG Ports and datum cult screwups 2
I may have missed something
2016-05-11 20:15:36 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
d189d70f4a Adds tranquillite
Changes Recitence to be approx on par with Honker
Adds invisible wall barrier
2016-03-06 01:49:30 -05:00
Tigercat2000
7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Fox-McCloud
54f59b9899 Pass II 2015-07-09 19:51:40 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
604b4bb28a Escape Pod Fixes 2015-03-16 02:18:35 -04:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
ZomgPonies
cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00
ZomgPonies
e92ddce760 Updated map 2013-09-07 18:00:31 -04:00
Segrain
29903c46e3 Quickfix for multitile doors. 2013-06-25 11:40:01 +03:00
SkyMarshal
aa85e757d4 Added a better framework for multi-tile doors, pulling works strangely though. 2013-06-24 17:21:55 -07:00
Segrain
7fec5309f7 Airlock construction update. 2013-06-23 20:42:58 +03:00