Rob Nelson
c3b021e246
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
...
And holy shit it's fast
Conflicts:
baystation12.dme
code/ATMOSPHERICS/pipes.dm
code/game/machinery/Sleeper.dm
code/game/machinery/rechargestation.dm
code/game/objects/structures/crates_lockers/crates.dm
code/game/objects/structures/tables_racks.dm
code/modules/mining/mine_turfs.dm
code/modules/paperwork/photocopier.dm
code/modules/power/cable.dm
html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies
cb5367ed96
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
ZomgPonies
90496be20a
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00
ManeaterMildred
c016debe54
Added the Mech Ion Rifle, Mech Carbine, Mech Rocket Launcher
...
and Ion Rifle to the list of things you can build with the
Protolathe and Exosuit Fabricator.
2014-01-14 22:42:50 -05:00
SkyMarshal
e2bbbb7e39
Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
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Conflicts:
code/modules/mining/mine_turfs.dm
2014-01-09 20:56:38 -05:00
YotaXP
b7efb1b7ed
Optimized and refactored list2text, text2list, and replacetext.
...
Also fixed some grammar in the station blueprint code.
Conflicts:
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/modules/admin/verbs/debug.dm
code/modules/clothing/masks/gasmask.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/TextFilters.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/ai/say.dm
Conflicts:
code/modules/admin/verbs/debug.dm
code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
d3athrow
64d8903802
Following /tg/'s lead, removes set background 1 for smoother gameplay.
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Conflicts:
code/game/objects/effects/glowshroom.dm
code/modules/mob/living/carbon/zombie/zombie.dm
code/modules/mob/living/silicon/mommi/life.dm
2014-01-08 01:25:20 -05:00
Mark Aherne (Faerdan)
5d04a41151
NanoUI updates.
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* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/uplinks.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
2014-01-05 23:28:52 -05:00
ZomgPonies
aa8fcc9b15
Randomized lawset system + config options
2014-01-05 17:50:13 -05:00
ZomgPonies
faa42eb95a
Changed floral recipe
2013-12-30 18:34:56 -05:00
ZomgPonies
13666e1086
Remove RnD lockboxes
2013-12-30 18:33:30 -05:00
ZomgPonies
a1656037e4
New guns and gun sprites
2013-12-28 10:46:48 -05:00
ZomgPonies
af524fef02
New arcade machines
2013-12-28 09:49:00 -05:00
alex-gh
8232841a73
Made message key generation a global helper function.
2013-12-23 07:39:40 +01:00
Iamgoofball
9c628924e5
After a very prolonged set of Syndicate budget cuts, Detomatix PDA carts are no longer buildable
2013-12-11 01:10:14 +01:00
Iamgoofball
d8f8838537
made head PDA carts be in lockboxes. Added Abandoned Crates!
2013-12-11 01:09:25 +01:00
Iamgoofball
54f06a1d12
made head PDA carts be in lockboxes. Added Abandoned Crates!
2013-12-11 01:05:26 +01:00
ZomgPonies
8bf368f547
Telescience!
2013-11-04 07:48:43 -05:00
ZomgPonies
df12d538ac
Merge pull request #19 from Fox-McCloud/Hyrdo+Xenoarch-Tweaks
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Hyrdo+xenoarch tweaks
2013-11-02 15:24:39 -07:00
ZomgPonies
05955bb230
Added plasma windows
2013-11-02 04:03:07 -04:00
Fox-McCloud
91026fba82
Hydro+Xenoarch+Sprites
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Few changes to Xenoarch finds, adds hydroponics plants, updates a couple
sprites, and removes NT Rep from various traitor lists.
2013-11-01 23:46:37 -04:00
ZomgPonies
7048545d6d
Projectile code overhaul
2013-10-30 10:32:21 -04:00
ZomgPonies
d31e276cf8
Final XenoArch Fixes (maybe)
2013-10-30 03:33:07 -04:00
ZomgPonies
1fe50a4e13
Bugfixes
2013-10-30 03:13:59 -04:00
ZomgPonies
2df877bf82
Xenoarch update
2013-10-29 11:56:04 -04:00
Fox-McCloud
9a2569f974
Seed Extractor
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TG's portable seed extractor, icons, and necessary code for it to work.
2013-10-27 03:29:41 -04:00
ZomgPonies
764f8030a0
New beakers, can wear bed sheets as capes
2013-10-18 04:06:10 -04:00
ZomgPonies
5daf979b72
Pretty much all new click code
2013-10-12 14:44:36 -04:00
ZomgPonies
3bd589289b
Xray gun
2013-10-12 14:43:05 -04:00
ZomgPonies
853d490660
Various fixes.
2013-09-27 02:41:41 -04:00
ZomgPonies
643f3faa23
Xenoarch runtime fix
2013-09-26 06:46:48 -04:00
ZomgPonies
900a3526bf
poop syndrome in disease and disease2
2013-09-25 06:48:59 -04:00
ZomgPonies
0a0c2c79f9
Framework for Job Objectives
2013-09-17 14:27:25 -04:00
ZomgPonies
9580552fd3
Re-added ninjas
2013-09-16 22:34:28 -04:00
ZomgPonies
b3aadbf02e
Added some /tg/ random events
2013-09-10 15:10:26 -04:00
ZomgPonies
c1222034ee
BS12 -> Ponies merge
2013-09-09 10:51:16 -04:00
ZomgPonies
a935863200
Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings
2013-09-08 11:39:33 -04:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
...
Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Zuhayr
0f0ac218b3
Commented out blob and wish granter.
2013-08-03 12:51:41 -07:00
Segrain
914d072c86
Camera networks.
2013-07-28 00:58:18 +03:00
Mloc-Argent
75c8f6d76a
Merge branch 'BEF-staging'
2013-07-08 23:28:22 +01:00
Segrain
82c3e6aa8c
Fix for #3255 .
2013-07-06 16:51:59 +03:00
Segrain
6804cf0518
Fix for #3254 .
2013-07-06 16:50:01 +03:00
Mloc-Argent
08393161c0
Merge branch 'master' into BEF-staging
...
Conflicts:
config/config.txt
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-04 13:08:28 +01:00
Ispil
4c1bb073ff
Fixes issue #2872 , partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way.
2013-07-04 04:55:24 -07:00
Spamcat
11e27c5999
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
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Conflicts:
code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat
10ee1fbcfe
World loops 2: Electric Boogaloo.
2013-07-01 19:43:56 +04:00
Zuhayr
8eec1d5379
Fixes #3008
2013-06-27 06:30:17 -07:00
Cael Aislinn
de91fba835
halved the length of xenoarch scans, scans actually shut down when they exceed the safety by too much
...
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-06-23 10:27:48 +10:00
Cael Aislinn
73cf13745d
depth scanner should now properly show the responsive material of a find
...
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-06-23 10:25:41 +10:00