621 Commits
Author SHA1 Message Date
SatinIsleandGitHub fe4f1bd7c9 Updated fantasy redgate (#17666)
* Changes knight armour slowdown

Changed the knight armours to have a slowdown of 0.5 instead of 0, and the robin version to have a slowdown of 0 rather than -1. On this server these are mostly used just as fluff items for the fantasy areas, and people have been rushing to the robin armour in the fantasy redgate due to its movement speed boost. Rather than removing the armour from the map, making it not a straight up movement buff and letting people still find it is better, as it's not used elsewhere.

* Fantasy redgate changes

Added new variants of knight armours that have lower stats and small slowdown, but can be found around the fantasy redgate instead of the buffed PoI rewards.

Replaced the murder fire smoke from the burning building with harmless smoke.
2025-05-05 11:38:24 +02:00
KillianandGitHub 18d348bf07 sleeveless duster (#17538) 2025-04-17 13:57:34 +02:00
KashargulandGitHub cdfa1c853f New to init final (#17512)
* Initial

* some more

* next few

* only light left

* fix things up

* some rmore fixes

* guh

* Update ai_vr.dm

* comment

* lets try something

* .

* hmm

* .

* .

* hmm

* push that here

* fix layout

* grrr
2025-04-14 00:07:35 +02:00
TheGreatKitsuneandGitHub 0522ea795a Fixes teshari radiation hood sprite (#17406) 2025-03-23 01:29:52 +01:00
Cameron LennoxandGitHub 9ac839dbcb Makes radsuits give tesh normal slowdown (#17394)
Instead of doubled.
Tesh naturally have doubled slowdown, so this makes the small rad suit have a reason to exist.
2025-03-21 21:06:12 +01:00
Cameron LennoxandGitHub 1efd3719da Makes a few loadout fluff items NOT give you 50% armor (#17335)
* Makes a loadout fluff item NOT give you 50% armor

* these too

* Adjusts numbers
2025-03-18 15:36:16 +01:00
Cameron LennoxandGitHub 032196072a No more fake hoods (#17314)
* No more fake hoods

Fixes #17306

* Moves the vars to be with the normal /suit

Also cleans up the code a bit.

* Moves the hood stuff to /suit

The rest of the snowflake code needs to be moved from being specific code on its children to /suit.

* fixes the code further

* hoodup

* Gets rid of the overrides

Sprites still work. See: https://i.imgur.com/3qvHaZz.png
2025-03-14 22:39:07 +01:00
c8aff28c5b space cleanup (#17300)
* space cleanup

* this

* this too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-14 06:37:13 -04:00
b36e238cd1 Cleaned up every clothing item to use defined pocket lists #35 (#17235)
* cleaned up every clothing item to use defined pocket lists

* oop, changeling armor weird

* invalid prybar

* allow any emergency tank, for non-oxy breathers

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-12 16:32:55 -04:00
KashargulandGitHub 1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00
KashargulandGitHub 3d9113eae3 removes center of mass list (#17064)
* removes center of mass list

* .

* .

* fix that icon

* .
2025-02-05 14:06:59 -05:00
KillianandGitHub fa3458c11b De-collide-oscope (#16938)
* de-collide-oscope

* de-collide-oscope: taur cleanup

* de-collide-oscope: ears cleanup

* Update vorestation.dme

* de-collide-oscope: taur cleanup

now with added tiger bits

* de-collide-oscope: taur cleanup

tiger markings in dmis

* de-collide-oscope: misc. housekeeping

seperates hair, beards, and markings out into subfiles

* de-collide-oscope: tails and markings cleanup

* de-collide-oscope: small markings port

* de-collide-oscope: marking name fix

did you know that you can't use a + sign in a marking datum name? now you do!

* de-collide-oscope: CI rerun
2025-01-25 16:15:38 -05:00
KashargulandGitHub e88ba26a8a Fixes up some more icon and map issues [MDB Ignore] (#16914)
* Fixes up some more icon and map issues

* change those
2025-01-25 11:16:14 -05:00
Killian 433aa9a0a3 ace security outfit 2025-01-12 22:07:36 +00:00
Kashargul 0436afea65 some dropped sanity 2025-01-06 21:14:40 +01:00
KashargulandGitHub 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
KashargulandGitHub 7c8471db72 fix hooded wintercoat action staying (#16778) 2024-12-29 13:47:47 +01:00
ShadowLarkensandGitHub bcc107c7cd Ports tgstation/tgstation/pull/15673 (#16495)
* Ports tgstation/tgstation/pull/15673

* Add a small delay to icon updating to cover up SSoverlays

* Fix actions on robot modules
2024-10-20 17:12:24 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti f4f5476121 Merge branch 'master' into weapon-removal 2024-09-18 18:07:43 +02:00
Kashargul a123f87e68 some mind jobs 2024-09-12 23:48:31 +02:00
Kashargul 8a90ae6523 only missing alt titles 2024-09-12 22:48:14 +02:00
Kashargul 4ba7beeb9c up to field medic 2024-09-12 21:20:47 +02:00
Kashargul 8a3520e2e0 move all factions to defines 2024-09-12 20:17:41 +02:00
Kashargul 10dc8510b3 up to engineer 2024-09-12 02:01:36 +02:00
Kashargul 0425a4e396 up to officer 2024-09-12 00:00:11 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
KillianandGitHub 7a23e81d00 martian miner coat adjustments (#16171) 2024-08-12 05:18:42 +10:00
KillianandGitHub 33ba08daec Patchless Military Jackets (#16114)
* void undersuit tweaks

* Update eva_bodysuits.dm

* Revert "Update eva_bodysuits.dm"

This reverts commit 6f7acb6adf.

* military jacket tweaks

* Revert "Merge branch 'kk-fashion' of https://github.com/KillianKirilenko/VOREStation into kk-fashion"

This reverts commit ccc1470eb9, reversing
changes made to 92da6db226.

* fix sprites

* fixed files getting eaten

HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE GITHUB.
2024-07-22 05:13:43 +10:00
92da6db226 yet another clothing port pr (#16105)
* loadout additions

* forgot a comma

* i forgor something

---------

Co-authored-by: PastelPrinceDan <amayahsslut@gmail.com>
2024-07-21 19:56:01 +10:00
KashargulandGitHub 6cabe9f7e6 Undefines local defines and moves global to __define (#16028)
* first set of defines

* some more

* .

* final defines

* del local define
2024-06-09 17:29:20 +10:00
Heroman3003andGitHub c7b6c3e42b Revert "Revert "Garbage collection, asset delivery, icon2html revolution, and…" (#15816)
This reverts commit f6d0f62622.
2024-04-22 06:29:01 +10:00
Heroman3003andGitHub f6d0f62622 Revert "Garbage collection, asset delivery, icon2html revolution, and general…" (#15815)
This reverts commit cc05d51b69.
2024-03-10 20:01:05 +10:00
cc05d51b69 Garbage collection, asset delivery, icon2html revolution, and general fixes (515) (#15739)
* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Update GC from TGStation

* fixes

* Appease linter

* begone custom_items.txt

* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Build dependencies at 514

* Asset delivery/GC/515 megapatch

* fix runtime

* Appease integration tests

* More runtime fixes

* Attempting to resolve runtime

* Update spacemanDMM

* icon2html revolution

* icon2html part 2

* fixes

* Attempt to appease linter

* More fixes

* Final fixes (hopefully)

* operator keyword moment

* minor fixes and additions

* undo extra tgui files

* switch to QDEL_IN_STOPPABLE where necessary

* Pain

* GPS runtime

* dropped(null) fix, + chompedit the fixes just incase.

* Fix chat tags

* Update _build_dependencies.sh

* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom

* tweak zoom change

* another registersignal override runtime

* 1

* Revert "1"

This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.

* various qdel ref fixes

* newplayer and observer harddels

* disposalholder logging remove, gargoyle hard del + typo

* retouch atom/movable destroy to be TG-like

* potential edge case ref in manualfollow

* extra following potential ref

* global list refs tweak, new_player undo a thing

* /mob/new_player qdel fixes

* undo some things

* revert atoms/movable/destroy

* revert mind and new_player panel changes

* atoms and atom/movable reversions

* bring back datum/mind and panel fixes

* projectile optimisation

* Reverts useless edits, clothing hood runtime, projectile runtime

I tried a lot of things which do not help, and i reverted a lot of it here.

* a few more reversions of useless changes

* Begin getting rid of CHOMPedit comments

* Nuke remaining chompedit comments

* Revert "undo extra tgui files"

This reverts commit f3bdcde8cb.

* fixing oops

* line ending shenanigans

* More GC cleanup

* Optimisations to test/trace projectile, turrets. Tweaks.

Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.

* bad usage of the check_trajectory proc

check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.

* puts legacy globals into GLOB datum for debug use

* fix upport oopsie

* fix

* Move recursive listening to component

* Minor fixes and cleanup

* undo my temp solution

* tweaks + a missed thing

* recursive_move sanity checks and safety cases

* Catch null initialisation cases + fix borg creation

VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.

* circular inventory check, make checks better

* better handling of safety reset cases

* Add logging to safety checks

---------

Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-03-10 09:39:33 +10:00
DrathekandGitHub 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Kashargul e4b62dfa35 remove static chat colour tags 2024-01-21 12:34:53 +01:00
dafsu 75e76acb2f Update miscellaneous.dm 2024-01-19 02:20:57 +03:00
dafsu 0bf27bc4b2 code 2023-12-22 20:59:10 +03:00
Heroman3003andGitHub 864248da9b Merge pull request #15424 from KillianKirilenko/kk-laserdome
Redgate Laserdome
2023-12-03 11:07:22 +10:00
Killian 6cafbe5dce laserdome: miscellaneous additions
multimode lasertag guns with multihit rules, non-rotating mannequins, and new laserdome-specific gear lockers
2023-10-10 09:32:30 +01:00
Enzo-Leon f5cc531bb9 Feedback adjustments for improved sentence structue. 2023-10-02 12:27:31 -07:00
Enzo-Leon f13f395db7 Altevian Adjustments - Descriptions & Small Tweaks 2023-10-02 11:40:19 -07:00
AmatsuDF d0bdc4cb0a New Outfits
This PR contains three outfits: a shortsleeve hoodie variant, a greyscaled version of the Flame Dress, and a greyscaled version of the Yellow Dress. All three can be recolored in the loadout or by the recolor machines on all maps.
2023-08-22 02:57:56 -04:00
SatinIsle 935c8e56da Recolourable flannel
Added a recolourable flannel jacket. I have managed to make the whites light enough to show any colour whilst keeping the gradiants and the blacks.

It is a separate option to the other recolourable jackets, as I couldn't figure out the way to add it as a weak to the list without making the others recolourable too. I think that's just a limitation of the loadout system, as all other recolourable things seem to work the same way.
2023-07-19 20:34:54 +01:00
PastelPrinceDan 2e785628b5 ports a whole lot of clothes from citrp + hairs & gradients from skyrat 2023-06-29 01:09:46 +01:00
Killian 366c30d5ec martian miner coat & hammer rarity 2023-05-28 06:55:56 +01:00
Killian 0fb46b59a3 tg clothing polish 2023-05-24 19:59:31 +01:00
Killian 3b33b0f56e Update neosuits.dm 2023-05-24 19:51:20 +01:00
Detective-Google f8fb3a13f9 adds overwear + makes most of the clothing obtainable. 2023-05-19 02:06:34 +01:00