Adds big round glasses, and adjusts the entries for the ITG id fluff items so they aren't tied to a specific character, since I have the same thing on multiple characters.
As part of this I made it so that glasses can appear above hair and things if they have the appropriate var set. (Otherwise glasses sprites mostly get covered up by any hair that gets near your eyes). All the other glasses behave the old way, but this should allow people to make some glasses appear above hair and things if they want to in the future.
Added a new broad palmate antler, plus the option to have it with deer ears. Also fixed antlers (large) so that they correctly point to the icon state "antlers-large" instead of "antlers_large" in ears_32x64.dmi .
Adds a toggle that overrides being an admin for seeing people's subtles/whispers. Meaning, even if you are an admin you won't see them. This is overriden by the sender's preference, IF they prefer privacy.
-> Added a check on the "Default" robot flavour text for players joining as robot. Default is overwritten by module specific text, but anyone setting those specific ones up most likely has a default one anyway.
-> Added a check for OOC notes texts for ghosts trying to activate a ghost pod or getting ghost even popups.
-> Mouses and drones have not been included for either as some players prefer to play them sneakily. Can be discussed.
-> Timestamps have been simple added as prefix in front of the entire message, having the classifying <span class="..."> behind it what prevented message filtering. So instead of adding it in front, we are inserting it with a regex replace after the first <span...>
-> Underlining breaks fromatting. This issue happens as _ is used as a character in labels. It never should be used in labels as it's a marking character being parsed. Using it in a label causes the label to partially be parsed and therefore the message breaks. I've removed the underline in "emote_sublte" to at least have that working again. But likely all labels should be reworked to no longer use underlines.
-> Known issue: Absorb messages are not having timestamps. The way absorb messages are implemented prevents the current "client.prefs.chat_timestamp" from being used as it would rely to the speaking client to have it enabled. I haven't looked enough into to code, but if there's a way, it might be best to move the entire timestapmping to the code/modules/vchat/vchat_client.dm using a regex to insert them behing the classifying span.
-> Slightly brigther green for the general radio comms in dark mode to make it easier readable on some screens.
-> Added a filter function for Psay and Pme messages to no longer have them under unsorted messages to easily integrated them into a scene tab.
Added a new proc that imitates the leapers lunge attack, which can be given to mobs to use as an ability when player controlled.
Added the lunge ability to player controlled scel.
Fixed scel going invisible when they eat more than one prey.
Fixed scel automatically and randomly using special attacks when controlled by a player.
Added a new mob, Scel, created by Kira72.
Comes in 5 different colours. This mob is relatively rare in random mob spawners. It's a retaliate mob with a detailed belly. It looks like a snake-like creature with black flesh and neon liquid visible beneath patches of it. When attacking, it has a 50/50 chance of using a special attack of either a tongue grab or lunge. Added to the maint pred options too.
Fixed a missing item in Rain City.
Added a new admin spawn map which is literally just the Rascal's Pass shuttle in space.
Removed the great wolf catalogue entry from the crypt drake.
Added raptor vore mobs. They're retaliate mobs with a digestion focus. They have weight gain sprites and get a little chunkier after at least partially digesting someone (or otherwise gaining nutrition).
Added the raptors and bats to the maint pred list.
Added the raptors, bats, vampires and succubi to the semirandom vore mob list.
Added a room with a bigger vampire and good fantasy loot behind a locked door that can only be opened with a newly hidden key. Alongside a few turfs, mob and spawner to support this.
Fixed https://github.com/VOREStation/VOREStation/issues/15416 by adding sprites to open dungeon walls, other sprite fix was in a previous PR.
Added a note at the entrance of the redgate asking people to not bring weapons home.
Removes the Surgical Scalpel and Circular Saw. Adds the Hemostat and Surgical Drill.
Why? Because the research borg should not be surgically removing brains and they don't even have all they need to do it. But what they should be doing is synth repairs and NIF installs. And that requires just two surgical tools.
Also they can't start surgeries without a scalpel so organics are safe from malpractice.
Wolftaur and vampire mobs that were specifically chosen and not randomly picked did not have sprites chosen for living, rest and dead variables. This has been fixed.
Makes some mobs that are retaliate or vore hostile stop fighting whilst inside a belly. Specifically: Squirrels, bats, peasants, sheep, succubi, vampires, wolfgirls and wolftaurs.
Also adds this to passive mobs, which won't change anything normally as they don't fight when eaten. However, it will mean that catgirls and lamia, which are normally passive, will stop fighting in a belly if spawned via the semirandom mob spawner.
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it.
Added a selection of fantasy props.
Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.
Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.
Added a new reagent that polymorphs the drinker into a random creature.
Added a chest version of crates.
Added wooden wall lockers.
Added random spawners for fantasy items, potions, ingredients and bases for mapping.
Added hedge and wooden fences.
Added an old fashioned resprite of the oven.
Added a cooking pot resprite of the microwave.
Added wall torches.
Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.
Added a wooden tub bath.
Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.