94 Commits

Author SHA1 Message Date
Metis 2b8e805b5f ambience 2024-10-10 16:20:45 -04:00
SandPoot 7f953a03af listener update 2024-05-22 00:06:08 -03:00
SandPoot 676cb864b1 missed proc refs 2024-03-12 22:17:30 -03:00
SandPoot a65f323734 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into proc-define-shit 2024-03-08 19:10:22 -03:00
SandPoot c7a2565255 stop this nonsense 2024-01-05 00:28:56 -03:00
SandPoot a558377206 more stuff i can't guarantee works by itself yet 2023-11-29 23:37:15 -03:00
SandPoot 40f1d7401d procs 2023-11-29 22:40:13 -03:00
DeltaFire 7bb6d4ca08 another layer 2023-11-13 11:46:21 +01:00
DeltaFire 7d734b11c2 Merge remote-tracking branch 'upstream/master' into powernet-optim 2023-11-13 11:38:50 +01:00
SandPoot 8911fe5e0b clear em 2022-12-11 17:58:45 -03:00
deathride58 b02372afb0 minimap refresh - high-detail, JS fixes, pixel-perfect scaling, and more! 2022-06-04 22:44:15 -04:00
SandPoot 586a035132 Update files 2022-04-06 18:41:31 -03:00
silicons af6e43c595 refactors clickcatchers/parallax/fullsceren (#15460)
* :)

* that

* move those there

* refactor that too

* wew

* stuff

* almost.

* sigh

* just need speed

* stuf

* pain

* hm

* tweaks

* that

* eh

* wack

* a

* done

* that's important

* wacky

* all that

* fixes

* typo

* that

* a

* funny

* that

* that

* woo

* help im losing my fucking mind

* okay

* fix
2022-02-07 15:17:24 -08:00
Putnam3145 b7b69fdeda Fixes power alarm not to be precisely wrong 2021-11-07 09:27:13 -08:00
MarinaGryphon 9d8f34dd8d Attempts an optimisation for power_change
- Adds an alternate, hopefully faster list iteration method for machines in power_change
- Removes uses of INVOKE_ASYNC for power_change, since it's slower than normal proc calls and does nothing since it doesn't sleep
TODO: Diagnose what the fuck is making power_change so slow anyway.
2021-08-20 16:55:47 -05:00
Artur 187f0e4280 update_appearance 2021-07-28 02:13:57 +03:00
Linzolle 46833abf0b add cult_permitted area flag 2021-05-27 19:34:00 -05:00
Letter N 935e46b492 The Mapping Update
Cleans up the map (again)
Makes mining code more better
2021-03-12 12:11:35 +08:00
silicons ddad368d6a Merge remote-tracking branch 'citadel/master' into tgsync 2021-01-08 00:33:57 -08:00
silicons 6044086de0 changes 2020-12-26 20:29:52 -08:00
silicons 45af2360ad changes 2020-12-26 11:35:47 -08:00
Letter N 98ff0a080e ImmursionAudio(TM) 2020-12-21 19:47:11 +08:00
silicons 17b21d29f3 helpers 2020-09-16 00:07:33 -07:00
silicons 07e2423c22 regarding malf ais, apcs, space, and engineering cyborg grippers (#12933)
* Update areas.dm

* Update apc.dm

* Update apc.dm
2020-08-09 15:57:53 +02:00
silicons 53dd4fc857 Update areas.dm 2020-07-18 20:50:28 -07:00
Ghom 85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
Detective-Google bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00
EmeraldSundisk bc6b217565 minimapfix 2020-03-19 15:27:54 -07:00
EmeraldSundisk 6855d2d9a4 Let's try this again. 2020-03-18 14:29:34 -07:00
kevinz000 14b22f0b67 Merge remote-tracking branch 'citadel/master' into minimaps 2020-03-11 17:32:15 -07:00
Ghommie e484f72d7b Ports movespeed modifiers code updates. 2020-03-06 03:35:56 +01:00
kevinz000 8923b7e72d minimaps 2020-03-04 01:21:16 -07:00
Ghommie 5644617786 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit450 2020-01-20 20:59:38 +01:00
kevinz000 8e1affa1f5 nightshift changes 2020-01-02 23:56:40 -08:00
Ghommie 80402a0d88 Ports some hud and update_icon code updates. 2019-12-16 23:29:20 +01:00
Ghommie 93fbc17428 ports "Standardize obj/updateicon() and update_icons() to update_icon()" 2019-12-16 17:58:50 +01:00
Ghommie e1998e1bab set the sub areas fire var before the fire alarms update their icons. 2019-12-12 23:16:06 +01:00
Ghommie 7a3cb3bd58 Oversight. 2019-12-11 19:17:44 +01:00
Ghommie e35db533fe ready. 2019-12-11 17:48:54 +01:00
Ghommie 8ed21b47b6 Grammar and something. 2019-12-10 16:20:57 +01:00
Ghommie 19a3aca619 I fear for my powernet 2019-12-10 15:33:15 +01:00
Ghommie 9591bb5471 porting "global to static" 2019-11-09 22:53:56 +01:00
Ghom 2845428c03 ports "Improve efficiency of SSmapping init" (#8651) 2019-06-17 11:18:28 -07:00
Ghommie b5e3da68bd Ports "areas_in_z after start population fix" 2019-06-16 08:45:37 +02:00
Poojawa 8b9ef1e400 Game folder 2018-09-11 04:06:45 -05:00
deathride58 91805b8789 and that just leaves the modules folder 2018-07-02 00:28:51 -04:00
oranges ffd705c8d7 Merge pull request #38366 from AutomaticFrenzy/patch/fire-overlay
Replace area-wide fire overlay with reddening the lights
2018-06-11 22:29:10 -05:00
deathride58 bc6fbeb9fe Adds (fake) ambient occlusion as a client preference 2018-05-07 22:08:08 -05:00
Poojawa cc6b320f83 game folder 2018-04-23 00:17:28 -05:00
CitadelStationBot dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00