Commit Graph

7447 Commits

Author SHA1 Message Date
Putnam3145
ede3379a87 Merge pull request #11719 from Ghommie/Ghommie-cit662
Intellectual property infringment is not cool.
2020-04-02 06:18:41 -07:00
Ghommie
e50fe8b061 Removing a trademark from the game. 2020-04-02 14:48:43 +02:00
Putnam3145
736ef2cb7c Merge pull request #11705 from Ghommie/Ghommie-cit659
It's past midnight, time for your runtime errors fixing.
2020-04-01 23:16:29 -07:00
kevinz000
b5f1cbd3d0 Merge pull request #11683 from timothyteakettle/wrestling_holodeck
holodeck WRESTLING
2020-03-31 18:03:00 -07:00
kevinz000
6bbc2c0db8 Merge pull request #11682 from Putnam3145/fix-sabotage
Sabotage objective tweaks
2020-03-31 18:02:24 -07:00
kevinz000
b3642a3470 Merge pull request #11681 from PersianXerxes/medicalTGUINext
TGUI Next in the Medbay
2020-03-31 18:02:11 -07:00
kevinz000
234dd9c439 Merge pull request #11669 from Ghommie/Ghommie-cit651
Ports "Fixes vault and high security door material exploit and tweaks high security door cost"
2020-03-31 18:00:02 -07:00
Ghommie
5bae25c889 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit659 2020-04-01 00:49:13 +02:00
Ghommie
8bb98f92ca It's past midnight, time for your runtimes flattening. 2020-04-01 00:47:29 +02:00
Putnam3145
658701bf37 Various ghost role QoL; moving holding facility; removing energy net (#11676)
* Removed gay baby jail net from ninja

* Made a proper holding facility for syndicate contractors

* Made ghost role eligibility able to allow reghosting.

* Added a medibot to the holding facility.

* Added new comsigs to every other ghost proc

* Properly dummied out capture objective
2020-03-31 22:04:55 +02:00
Putnam3145
e63dc08e66 More dynamic fixes, AKA if Ghommie keeps merging without telling me I will maybe get irate (#11688)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

* Make roundstarts ignore current threat

It's not even calculated yet, so this is probably better.

* Minimum pop for chaotic/teamwork.

* More conveyance issues, removed superfluous threat costs

* More conveyance and tweaks

* Makes storyteller min players use all players instead of ready

* Lowered chaos weight with chaotic

* Blob now has correct cost

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-31 13:10:59 +02:00
kevinz000
2521aa4973 Merge pull request #11677 from actioninja/wooow-glow
Better glowing lights
2020-03-30 14:50:36 -07:00
kevinz000
6e140f003c cloners now give TRAIT_MUTATION_STASIS and prevent active genes from ticking while inside (#11691)
* Update cloning.dm

* Update traits.dm

* Update life.dm

* Update code/__DEFINES/traits.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-30 23:24:51 +02:00
KathrinBailey
b6202ad5a5 Gives shutters glass so the close proc doesn't change opacity 2020-03-30 02:36:27 +01:00
kevinz000
49416886a1 Update turf.dm (#11679) 2020-03-29 17:09:26 +02:00
Putnam
32b8af693d Makes AI-hacked-law sabotage only run if there's AI 2020-03-29 06:52:44 -07:00
Putnam
569d7aac6f Removes integrity sabotage 2020-03-29 06:52:21 -07:00
Persi
304b2c68bf Finished, after a way too long break! 2020-03-29 09:36:40 -04:00
Persi
0bc6a3d4b6 Updating
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into medicalTGUINext
2020-03-29 08:35:15 -04:00
actioninja
abde27c098 layer changes 2020-03-28 23:50:08 -07:00
actioninja
f419653c28 functionality 2020-03-28 23:50:06 -07:00
Ghom
46e5a18bd3 Update door_assembly.dm 2020-03-29 01:03:08 +01:00
Ghommie
983d7826b6 Ports "Fixes vault and high security door material exploit and tweaks high security door cost" 2020-03-29 00:51:16 +01:00
kevinz000
6cafca3f9f Merge pull request #11652 from Ghommie/Ghommie-cit650
Ports "Makes raw HTML and browser datum popups UTF-8 aware"
2020-03-28 16:00:48 -07:00
kevinz000
938ad42735 Merge pull request #11636 from Trilbyspaceclone/patch-325
Medical Mechs syringe gun now innately know more healing chems
2020-03-28 15:58:14 -07:00
Timothy Teakettle
b51dd7dc70 make the new holodeck an option 2020-03-28 22:24:47 +00:00
Putnam3145
8a620b0ebc More dynamic rework: help I wasn't done (#11642)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-28 14:46:37 +01:00
kevinz000
eb84d426e1 Merge pull request #11634 from Ghommie/Ghommie-cit645
Fixing a couple issues with sofas.
2020-03-27 21:25:31 -07:00
kevinz000
39e2ae7d1f Merge pull request #11629 from Seris02/nomoreblowingborgs
stops hijackers from being able to remotely blow up borgs (probably)
2020-03-27 21:23:54 -07:00
Ghommie
41e2c60d4a Ports "Makes raw HTML and browser datum popups UTF-8 aware" 2020-03-27 22:52:43 +01:00
Putnam3145
64254ed384 Merge pull request #11647 from BlackMajor/SpaceRuins
Fixes welded lockers spamming chatlogs when resisting.
2020-03-27 00:35:40 -07:00
BlackMajor
aa07bf262a lmao one line fix 2020-03-27 20:32:53 +13:00
Putnam3145
170a232d25 Merge pull request #11632 from Citadel-Station-13/Ghommie-patch-4
Chaplains are now inelegible for bloodsuckers.
2020-03-26 18:56:25 -07:00
Lin
76e4d0e0db Merge pull request #11622 from Ghommie/Ghommie-cit643
Antags such as wizard and nuke ops are now flavorless. Also closet megafauna fix.
2020-03-26 18:06:50 -05:00
Trilbyspaceclone
e368a7d8e3 Update medical_tools.dm 2020-03-26 17:21:10 -04:00
kevinz000
b32e6c3b5b Merge pull request #11607 from Ghommie/Ghommie-cit642
Adds privates visibility preferences. Also underwear now fulfills its purpose.
2020-03-26 13:24:26 -07:00
Ghom
759182ed90 Update sofa.dm 2020-03-26 21:04:58 +01:00
Ghommie
ef3106aab6 Fixing a couple issues with sofas again. 2020-03-26 19:24:56 +01:00
Trilbyspaceclone
8bd238c87c Reblances flares, flashlights and eye-lights (#11404)
* Update flashlight.dm

* makes the torch be enlightend

* Update flashlight.dm

* Update code/game/objects/items/devices/flashlight.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* >makes atmo pipes small items >makes heavy duty flashlight lightweight > muh realism

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-26 16:49:49 +01:00
Ghom
8e54cbe364 Update dynamic_rulesets_roundstart.dm 2020-03-26 15:54:38 +01:00
Ghom
75a9bc0b80 Update bloodsucker.dm 2020-03-26 15:54:02 +01:00
Seris02
17f4b0f34f I assume this works 2020-03-26 17:46:41 +08:00
Ghommie
36d5d5e141 Antagonists such as wizard and nuke ops are now more anonymous. 2020-03-25 23:33:50 +01:00
kevinz000
388e6d46df Merge pull request #11603 from KathrinBailey/Kat-Furniture
Kat Shutter Balancing & Sprite Updates: COVID-19 Shut-In Edition
2020-03-25 12:22:42 -07:00
kevinz000
6464c2470a Merge pull request #11600 from Ghommie/Ghommie-cit641
Removes dead flightsuit code leftovers and bad hook.
2020-03-25 12:20:17 -07:00
kevinz000
f41e5655d8 Merge pull request #11592 from Ghommie/Ghommie-cit639
Fixing an inconsistency with nuclear bombs exploding on station level space.
2020-03-25 12:19:15 -07:00
kevinz000
cbb5d52ca1 Melee Stagger (#11443)
* combat refactoring

* i hate this

* mobility flags part 2 time xd

* whew

* stuff

* a

* ok

* changes

* Wew

* k

* add flags

* FUCKYOUVORE

* fixes

* typo

* no using this in hard stamcrit

* update icon

* woopsy

* . = ..()

* sigh

* Update living_combat.dm

* wew

* wups

* fix

* wack

* animation is now shorter

* linter save me

* i hate you

* k

* k

* k

* i hate you

* wrong button

* k

* ok

* bet

* bet

* bet

* Update item_attack.dm

* k

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* early returns

* skreee

* agony

* k

* k

* k

* k

* wack

* compile

* wack

* fix

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-25 18:37:39 +01:00
Putnam3145
3d8084709b A dynamic rework: target threat levels (#11515)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-25 17:40:37 +01:00
Ghommie
f3b6b2f8e4 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit642 2020-03-25 02:49:02 +01:00
Ghommie
c9f02d97a1 Privates Visibility Preferences. Also Undergarments having a purpose. 2020-03-25 02:47:16 +01:00