Commit Graph

96 Commits

Author SHA1 Message Date
Ghommie
d3d2b8d898 should be ready. 2019-06-06 19:24:20 +02:00
kevinz000
62514114ec Update monkey.dm 2018-11-15 22:17:02 -08:00
Poojawa
284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
kevinz000
b99556c70f Nanites port from /tg/station, original coder XDTM 2018-08-23 01:16:32 -07:00
deathride58
3e18d8208e Updates to tgstation commit 78e471d 2018-07-05 01:22:27 -04:00
deathride58
b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
CitadelStationBot
a8b5d744e8 [MIRROR] RESISTCOLD trait now prevents damage and slowdown from cold, instead of preventing cold itself (#7084)
* RESISTCOLD trait now prevents damage and slowdown from cold, instead of preventing cold itself

* Update life.dm
2018-06-15 02:47:52 -07:00
Jordan Brown
db20e34d76 Adds config for monkey cap 2018-05-31 22:41:12 -05:00
deathride58
2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
ShizCalev
69dff942ce Fixes backslot not counting towards assess_threat (#38046)
* Fixes backslot not counting towards assess_threat

* fixed

* Cleanup & commentary
2018-05-27 11:41:06 -05:00
LetterJay
359d31238d Merge branch 'master' into upstream-merge-37486 2018-05-21 11:59:57 -05:00
LetterJay
1e207a7430 modular_citadel 2018-05-20 23:04:13 -05:00
deathride58
3921590a4b Update life.dm 2018-04-29 18:42:17 -04:00
vuonojenmustaturska
3f6167d08e Moves several clothing-specific flags from /atom to their proper type 2018-04-28 13:21:48 -05:00
oranges
7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
Poojawa
0d5d992732 compile fixes + initial map port 2018-04-23 03:37:10 -05:00
Poojawa
832f071b59 mob stuff 2018-04-23 02:26:53 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
LetterJay
c4ac6e63f7 Update combat.dm 2018-04-01 17:39:41 -05:00
Robustin
df9894ff4b Fixes monkey retaliation from beyond the grave 2018-03-31 06:16:18 -05:00
CitadelStationBot
80d5cc2884 [MIRROR] Nerfs monkey spam (#6084)
* Merge pull request #36380 from vuonojenmustaturska/sauerbraten

Nerfs monkey spam

* Nerfs monkey spam
2018-03-22 19:31:57 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
30a4705c01 [MIRROR] Clean up all sorts of crap, mostly defines (#5788)
* Clean up all sorts of crap, mostly defines

* fixes compile errors
2018-03-05 13:23:28 -06:00
CitadelStationBot
567c7fad8d [MIRROR] Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold (#5674)
* Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold (#35796)

* - Stop subtracting from bodytemp please
- Also fixes shivering

* - Jesus christ why did you make me do this

* - missed one

* Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold
2018-02-23 17:42:57 -06:00
Poojawa
03086dfa91 Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
2018-01-29 04:42:29 -06:00
Leo
90b2e77b78 Merge pull request #34769 from ShizCalev/var-cleanup
Cleans up unused mob vars
2018-01-23 06:44:32 -06:00
deathride58
84b02025c9 Merge branch 'master' into upstream-merge-34686 2018-01-21 22:38:47 +00:00
LetterJay
6094f87105 Update life.dm 2018-01-21 14:20:03 -06:00
Robustin
e1f4835b49 Ends the great monkey freezing epidemic 2018-01-21 09:23:24 -06:00
Robustin
7a16f0a3ef Temperature Refactor and Fixes 2018-01-19 08:41:34 -06:00
deathride58
85aa297923 Merge branch 'master' into mapsyncs43293845982 2018-01-07 20:30:41 +00:00
ShizCalev
7956e3df27 Corrects inconsistent usage of 310.055, 310.15, & 310 as body temp 2018-01-07 11:02:49 -06:00
deathride58
8f593f0d00 living carbon 2018-01-04 01:36:28 -05:00
LetterJay
8a792d6ef6 more save points 2017-12-29 00:07:36 -06:00
Jordan Brown
164db7ae9b Prefixed all disability defines with DISABILITY_ to fix a name collision 2017-12-24 15:03:30 -06:00
XDTM
962f135957 [Ready]Brain Trauma additions 2017-12-17 11:11:10 -06:00
LetterJay
7af461539f Revert "[SHOULD BE DONE BUT LETS TESTMERGE FIRST] TG SYNC" 2017-12-16 13:08:50 -06:00
kevinz000
253c819bc1 TG Sync 12/15/17
s

s
2017-12-15 06:27:57 -08:00
AnturK
2e0aaf8598 Ling datum antag standarization. 2017-11-05 19:32:59 -06:00
Poojawa
62273a3867 Merge branch 'master' into upstream-merge-31737 2017-10-21 07:18:14 -05:00
Emmett Gaines
04d26d561a Radiation makes you vomit blood and more balance changes (#31753) 2017-10-18 09:25:11 -05:00
Jordan Brown
f205911b5a Adds defines for organ slots 2017-10-15 19:34:42 -05:00
LetterJay
14dc8a5a35 Update life.dm 2017-10-13 12:30:35 -05:00
LetterJay
2d66ab4171 Update life.dm 2017-10-13 10:26:25 -05:00
Emmett Gaines
55e8f6526c Radiation rework and subsystem 2017-10-13 09:22:23 -05:00
Jordan Brown
075cb673c0 Remove drop_item, drop_item_v, put_in_hands_or_del 2017-10-07 12:37:06 -05:00
Jordan Brown
e5ef3d2405 Configuration datum refactor 2017-09-28 21:37:53 -05:00
CitadelStationBot
3aafe338af [MIRROR] Fixes adjust config (#2723)
* Fixes adjust config

* Update configuration.dm

* Update game_options.txt

* fixes persistance
2017-09-22 23:02:09 -05:00