Commit Graph

10 Commits

Author SHA1 Message Date
Bear
586d3a3456 super minor fix 2018-07-18 01:22:56 -04:00
deathride58
4076078210 Adds table slamming as a right click interaction for tables (#7006)
* Adds table slamming as a right click interaction for tables

* and the DME, too. fuck.

* fixes compiling errors
2018-06-05 11:16:17 -07:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
deathride58
87365ee74b getStaminaLoss() 2018-04-07 23:39:48 -04:00
Poojawa
b4a7def5ca Hypospray kits and reworks! (#5907)
* Adds Hypospray kits, fixes reagent overlays

Also adds colors to trek chems other than PINK.

* reee admins.txt

* adds the CMO Hypo MK II kit to the CMO's locker

renames the locker overrides as well, because lazy

* grammer gud

* hypo vial fix suggested by Kfive

* Modifies hypospray functions

* Fixed the Hypospray mk.II, is now comprehensive where it must.

* Fixed bugs, including the vending machine problem.

* Either fixed or didn't fix line terminator issues.

* Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically.

* Forgot a comma.

* Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it.

* Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary.

* delay tweaks. otherwise all good.

* reee github

* unneeded \the I thought were purged

* grammar fix, gives MDs and Chemist hypokits

* Makes chem masters able to produce vials

* recompiles tgui

* Update belt.dm
2018-03-21 15:28:06 -05:00
Poojawa
d3407f1711 a few other little runtimes 2018-03-17 20:03:21 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
Chayse Ramsay
a1116f6dc8 QM is now a Head of Staff, everyone rejoice 2018-02-12 01:52:33 +00:00
Michiyamenotehifunana
389e6de8f5 FINALLY modularizes Polychromic Clothes AND modernizes all polychromic code! (#5269)
* FINALLY AFTER 2 MONTHS

WOOOOOOOOOOOOOOO

* Updates all polychromic code

This makes the default argument of all polychromic color input menus the last chosen color.
2018-02-06 19:08:08 -06:00
Poojawa
fb5de29784 cleanup of game folder, other fixes 2018-01-31 06:39:18 -06:00