Commit Graph

59 Commits

Author SHA1 Message Date
deathride58
0ce450eab8 tgstation/tgstation#40662 - Stops using the rad insulation component to provide default rad insulation features in order to save a bit of memory 2018-10-02 19:36:21 -04:00
Poojawa
42db44b39e Alien Ruin fix, various cherrypicked upstream fixes
Also adds new buildmode
2018-09-13 22:55:11 -05:00
Poojawa
49467dbd72 Defines 2018-09-11 00:45:50 -05:00
kevinz000
b99556c70f Nanites port from /tg/station, original coder XDTM 2018-08-23 01:16:32 -07:00
deathride58
f1739cb482 Upstream fix mirror spree (#7362)
* tgstation/tgstation#39025 - Fixes nukeop eshield not being buyable

* tgstation/tgstation#39011 - [s] Adds missing logging to the staff of storms

* tgstation/tgstation#38980 - Corrects a stat error in the Nuke Ops uplink

* tgstation/tgstation#38988 - Fixes blob victory.

* tgstation/tgstation#38990 - Allow players to un-ignore previously ignored popups for ghostroles, and ignore notifications with no ignore button

needs tgui recompile

* tgstation/tgstation#38994 - Fix timer bug

* TGUI recompile

* tgstation/tgstation#39035 - Fixes navigation computers.

* tgstation/tgstation#39043 - Fixes minor genetics scanner runtime

* tgstation/tgstation#39044 - Fixes burgers icons

* tgstation/tgstation#39055 - Fixes porta_turret and decal shuttle rotations

* tgstation/tgstation#39063 - Stops extinguishers from cooling turfs to absolute zero

* tgstation/tgstation#38967 - Fixes smuggler's satchel init typo

* tgstation/tgstation#38931 - Fixes pulse rifles exploding structures in nullspace and that sort of thing
2018-07-20 03:40:39 -07:00
deathride58
4f5eb02cca Merge pull request #7338 from Citadel-Station-13/upstream-merge-38649
[MIRROR] Converts antimagic from GetComponent to a signal
2018-07-10 01:59:14 -04:00
vuonojenmustaturska
417496aa6e Fix constructed directional windows leaking atmos, wrap setting of the anchored var on objects (#38934)
* Wrap setting anchored for structures, fix atmos bug

* forgot this

* Add a signal for setanchored

* move setanchored to obj

* machinery, also some structure stuff

* tabbing
2018-07-06 13:28:01 -05:00
deathride58
b3c28c36fa Merge branch 'master' into upstream-merge-38649 2018-07-06 01:34:12 -04:00
Emmett Gaines
c8f5791557 Converts antimagic from GetComponent to a signal 2018-07-05 03:26:34 -05:00
deathride58
3e18d8208e Updates to tgstation commit 78e471d 2018-07-05 01:22:27 -04:00
deathride58
63013f8964 everything to controllers 2018-07-02 00:10:31 -04:00
LetterJay
a3a4ecffbe Update components.dm 2018-06-24 15:08:37 -05:00
Jordan Brown
c11557d23d Global component signals 2018-06-19 17:18:34 -05:00
deathride58
2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
CitadelStationBot
d62cb31e9b [MIRROR] Shuffles Exited() call to after loc is actually changed in forceMove. Fixes storage forcing everything to mouse opacity fulltile (#6884)
* Delete some duplicate macro definitions

* sql changelog changes ping the host

* Templates the caravan ambush ruin shuttles

* Update CODEOWNERS

* Update components.dm

* Shuffles Exited() call to after loc is actually changed in forceMove. Fixes storage forcing everything to mouse opacity fulltile

* Initial Placeholder

* Update caravanambush.dmm
2018-05-27 19:27:56 -07:00
LetterJay
6a575f19d1 Merge branch 'master' into upstream-merge-37597 2018-05-22 07:21:53 -05:00
Emmett Gaines
b036b1e519 Makes the redirect component able to transfer with changeturfs (#37697) 2018-05-12 16:29:28 -05:00
kevinz000
3819a5a9b5 Fixes EMPs (#37656) 2018-05-10 01:33:25 -05:00
deathride58
e8e0d8f77f Update components.dm 2018-05-06 03:08:14 -04:00
vuonojenmustaturska
0958d35b26 replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 2018-05-02 13:14:43 -05:00
Jordan Brown
1675490652 Modifies component transfer to make ChangeTurf able to transfer components 2018-04-30 21:16:48 -05:00
LetterJay
44f966d0eb Merge pull request #6540 from Citadel-Station-13/upstream-merge-37461
[MIRROR] Removes the signals on process procs
2018-04-29 02:24:04 -05:00
Emmett Gaines
ce5ccc8498 Removes the signals on process procs (#37461) 2018-04-27 13:04:24 -05:00
vuonojenmustaturska
d6b48869d8 Adds a stationloving component to replace a couple of flags and SSinbounds with (#37436)
* station lovin' happened so fast

* Update stationloving.dm

* less qdel memes

* imbue soul signal

* rename imbue soul signal

* dupemode

* henk

* Update atoms_movable.dm

* Update nuclearbomb.dm

* Update nuclearbomb.dm
2018-04-27 07:37:15 -05:00
Poojawa
f2b0456dc5 defines, helpers, onclick 2018-04-22 23:56:25 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
Grandmother of 50
2d710e863f Archaeology... .... Code Cleanup (One day I promise!) (#36490)
* Improves Arch Code

* defines and stack_traces null values

* relocates 2 defines to "non-signal" section
2018-04-02 18:14:15 -05:00
LetterJay
d63ff01364 Update components.dm 2018-04-01 17:38:50 -05:00
Cruix
0b7f816033 Added a new ability to sentient diseases 2018-03-31 06:14:54 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
kevinz000
f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
CitadelStationBot
30a4705c01 [MIRROR] Clean up all sorts of crap, mostly defines (#5788)
* Clean up all sorts of crap, mostly defines

* fixes compile errors
2018-03-05 13:23:28 -06:00
kevinz000
ffaf6e2ba0 Infrared Refactor (#34142)
bugfix: Infrared beams now update instantly.
2018-01-23 01:32:28 -06:00
deathride58
af96f58ffd syncs defines 2018-01-03 23:15:49 -05:00
oranges
269208f687 [READY]Component Forensics and Item Blood OverlayS! 2017-12-27 15:19:14 -06:00
Jordan Brown
09c802f984 Merge pull request #33550 from ninjanomnom/instanceless-component-dupe
Adds instanceless component dupe mode
2017-12-21 00:51:02 -06:00
Jordan Brown
25d5e5b6b4 Merge pull request #33594 from AnturK/knockoff
Adds knock off component
2017-12-20 00:14:36 -06:00
kevinz000
8149f52777 Adds jousting (#33531) 2017-12-18 20:54:21 -06:00
coiax
9d59e36289 Add caltrop component for spikey floor objects (#33280)
* Add caltrop component for spikey floor objects

The caltrop component now can be added to any crossable atom, and it'll
act like a shard of glass, or a d4. Additional flags are possible for it
to bypass shoes or ignore people who are walking.

This means d4 don't reimplement shard logic, and also open the window
for caltrop grenades later.

Also, it taught me how components work.

* Code review I

* Caltrop damage is 4

* Cactus hurts

* Whoops

* Ignore restraints = true
2017-12-10 10:32:03 -06:00
Jordan Brown
e1f658a50d Removes ComponentActivated in favor of callbacks 2017-12-05 15:42:47 -06:00
deathride58
371ceb8d23 Update components.dm 2017-12-04 16:21:41 -05:00
kevinz000
66c66f0bd7 [READY]VEHICLE REFACTOR - Riding datums --> Components, Vehicles --> /obj/vehicle, staging for mech overhaul later on 2017-12-03 15:33:29 -06:00
Emmett Gaines
b8e754500c Bitflag returns from component signals (#33186)
* For more useful returns from sendsignal

* removes a needless else/indentation

* cleanup
2017-12-01 13:09:22 -06:00
oranges
c2c22d56c7 [READY]NTnet refactor, assimilates exonet 2017-11-22 15:52:54 -06:00
deathride58
ddbb5c34d4 manual mirrors 2017-11-21 14:06:28 -05:00
Emmett Gaines
a9f07518a7 Shuttle rotation refactor and significant performance upgrade 2017-10-31 20:23:57 -05:00
Jordan Brown
82c388b3e8 Makes thermite a component 2017-10-27 17:36:38 -05:00
Jordan Brown
50f942ef4e Allows components to qdel from Initialize 2017-10-26 00:01:52 -05:00
Emmett Gaines
55e8f6526c Radiation rework and subsystem 2017-10-13 09:22:23 -05:00
CitadelStationBot
8ef3861b0b [MIRROR] New squeaky datum and plushes (#2847)
* New squeaky datum and plushes

* Update bananashoes.dm
2017-09-22 19:43:56 -05:00