Commit Graph

88 Commits

Author SHA1 Message Date
Letter N
bcdf96f274 Revert "TGUI alerts, lists, inputs" 2021-10-28 12:17:29 +08:00
SandPoot
5aa12b4716 There's a bounty for this right? i spent nearly two full days at this 2021-10-05 18:10:32 -03:00
SandPoot
bbe32fa38a Upload files 2021-10-05 00:33:49 -03:00
SandPoot
b3c2f52358 Update transform_procs.dm 2021-02-27 15:57:04 -03:00
SandPoot
0952777c56 upload transform_procs.dm 2021-02-27 15:53:17 -03:00
MrJWhit
a78b6ae958 Update transform_procs.dm 2021-01-22 19:35:17 -05:00
Artur
503d0156c6 Does the thing 2020-11-08 23:24:58 +02:00
silicons
e03948dcba Merge pull request #12229 from Arturlang/TGUI-3.0
[READY]TGUI 3.0
2020-07-16 17:28:42 -07:00
Timothy Teakettle
a8a495c0ac rewrites pickle handling 2020-07-16 18:22:58 +01:00
Artur
9e73788714 Gah 2020-07-16 17:40:05 +03:00
Arturlang
92ed5d3201 Merge branch 'master' into TGUI-3.0 2020-07-16 15:59:37 +03:00
timothyteakettle
03bd806c73 pickle 2020-07-16 02:51:07 +01:00
Artur
a02e6ab03e Compile 2020-06-22 21:30:54 +03:00
Artur
c41d2e78be Conflicts!!! 2020-06-22 17:39:24 +03:00
kevinz000
445d94f335 haha whew 2020-06-17 21:32:10 -07:00
Artur
dabdf16eac Coonflict fiiixeeess 2020-05-13 12:56:17 +03:00
Artur
5b7d9a9008 Merge conflict fix 2020-05-13 12:37:18 +03:00
kevinz000
395d434e6e Merge pull request #12200 from Ghommie/Ghommie-cit738
nutrition adjustment wrapper procs from tg.
2020-05-12 12:28:02 -07:00
Ghommie
667c12d413 nutrition adjustment wrapper procs. 2020-05-10 21:41:50 +02:00
Ghommie
2858ddd90b Porting "Refactors language holder" 2020-05-08 22:44:02 +02:00
Artur
321902c35a Ports https://github.com/tgstation/tgstation/pull/50225 2020-04-23 13:28:09 +03:00
Seris02
cccd0e9eef Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into tggenetics 2020-03-09 16:49:32 +08:00
Seris02
ee7064840d merge conflicts fixed finally 2020-02-05 18:42:16 +08:00
kevinz000
6a8a606f97 Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-02-04 16:01:25 -07:00
kevinz000
275b1f73e0 Merge pull request #10849 from Ghommie/Ghommie-cit547
Removing a troublesome argument from organ/Remove() in favor or using the 'owner' variable
2020-02-04 03:39:14 -07:00
Ghommie
8de11845d5 Removing a troublesome argument from organ/Remove() in favor or using the 'owner' variable 2020-02-02 03:39:49 +01:00
Ghommie
188f726ffd unicode support port wip 2020-01-31 05:32:00 +01:00
kevinz000
7bcb37c5d1 Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-01-16 21:12:56 -07:00
kevinz000
1acac87da3 compile 2020-01-15 23:54:30 -07:00
Seris02
16b5c83a3a Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into tggenetics 2020-01-13 12:53:52 +08:00
AffectedArc07
16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
kevinz000
830054c106 sigh 2020-01-10 13:25:47 -08:00
kevinz000
e4cfb1fa39 more 2020-01-07 12:03:46 -08:00
kevinz000
2a304800df more reformatting 2020-01-07 11:46:32 -08:00
Seris02
862acf2f06 ports hyper's genetics 2019-12-28 21:33:15 +08:00
Ghommie
2ac24b2ac6 Fixing head rev blebs 2019-10-09 18:18:49 +02:00
Ghommie
735755019e Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit45 2019-10-09 01:18:30 +02:00
Fermi
107dd67cbe Well it compiles; just synthtissue and TongueLoss now. 2019-09-19 01:14:12 +01:00
Fermi
c23d6f0113 I missed an earlier port. 2019-09-17 01:08:37 +01:00
Ghommie
fa5e1947a4 pet peeve. 2019-07-07 01:17:41 +02:00
Ghommie
a3ab5f6d23 Moving the snowflake mob var to the component and finalizing. 2019-07-04 02:03:51 +02:00
Ghommie
adbf67b052 Purging old code,
forcing mind transfer on transform procs,
Fixing a slight fuck up null.ckey 👀
2019-07-03 20:01:49 +02:00
Ghommie
3cbe9cf6b0 componentization part 1: "The flawed theorical code" 2019-06-10 22:37:38 +02:00
BlackMajor
583bfdc66a Ling HUD icons
Adds a shit load of HUD icons for changeling actions.
2019-03-24 23:34:49 +13:00
deathride58
b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
CitrusGender
d50ae43d7f Fixed cyborgs not getting their names at round start 2018-06-24 13:55:03 -05:00
ShizCalev
67841c3f19 Fixes pocket items being deleted when monkeyizing (#38220) 2018-06-03 09:04:08 -05:00
CitadelStationBot
e6c74cc0da [MIRROR] Count gorilla transforms (#6072)
* Count gorilla transforms (#36563)

* Count gorilla transforms
2018-03-22 06:12:46 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00