Timothy Teakettle
28e9542813
fixes
2020-06-11 21:58:13 +01:00
Timothy Teakettle
fda0d4d23e
part 5
2020-06-11 21:47:48 +01:00
Timothy Teakettle
34c9a2f821
part 4
2020-06-11 21:45:32 +01:00
Timothy Teakettle
38bf529f3c
a tonne of fixes
2020-06-11 20:18:36 +01:00
Timothy Teakettle
4c55e86da7
part 2
2020-06-10 23:14:25 +01:00
Timothy Teakettle
8ec5672b85
tonne of fixes
2020-06-10 21:14:08 +01:00
Timothy Teakettle
95b8cd3956
first port
2020-06-10 20:33:01 +01:00
Ghom
907d909861
Merge pull request #12493 from DeltaFire15/eldritch-affairs-exploit-fix
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[s] xenobio golems can no longer be used to exploit eldritch affairs mechanics
2020-06-09 02:22:04 +02:00
DeltaFire
e2466f1e22
tiny bit of better performance
2020-06-08 21:29:29 +02:00
DeltaFire
c29be22f9b
no more gamer time
2020-06-08 19:06:41 +02:00
Lin
1e3fd46c2d
Merge pull request #12472 from Citadel-Station-13/kevinz000-patch-9
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makes default photosynthesis MUCH less punishing
2020-06-08 11:25:15 -05:00
Ghom
f3af445c94
Update material_container.dm ( #12491 )
2020-06-08 09:09:53 -07:00
kevinz000
5b863e7e9b
Update photosynthesis.dm
2020-06-07 03:43:41 -07:00
kevinz000
6f62cb8678
Update photosynthesis.dm
2020-06-07 03:40:34 -07:00
Lin
5e37d3ef3b
Merge pull request #12430 from Ghommie/Ghommie-cit811
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Fixing various icons problems with some clothings.
2020-06-03 20:23:16 +00:00
Ghom
d53dca7322
Fixing just a couple issues. ( #12417 )
2020-06-02 15:30:22 -07:00
Trilbyspaceclone
f926dd7f5e
Update pockets.dm ( #12421 )
2020-06-02 15:29:51 -07:00
Ghom
ea763df326
Photosynthesis element. ( #12394 )
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* Photosynthesis element.
* element yaketi sax.
* Ok, let's just use SSobj which has 20 wait instead of 10.
2020-06-02 15:23:09 -07:00
Ghom
1c3bfa623f
Merge pull request #12175 from Detective-Google/snaxi2
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Adds a New map, Snow Taxi (A vgstation13 map port)
2020-06-02 23:48:50 +02:00
Ghommie
1a9484cf2e
Fixing missing clothing icons etc.
2020-06-02 17:43:31 +02:00
Arturlang
597432424c
Buffs lunging gloves a bit, so they arent a detriment to the user as much ( #12336 )
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* Buffs leap all around
* Kev suggestions
* Im stoopid
2020-06-01 21:51:41 +02:00
Letter N
af1aa9758d
matrix and orbit thing ( #12399 )
2020-05-31 02:20:20 +02:00
Ghom
25dbed5b0b
Made the decal component an element. ( #12388 )
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* Made the decal component an element.
* Is this really worth it?
* Oh.
2020-05-30 14:06:53 -07:00
KathrinBailey
ff51c9d2db
Improvised Weapons Update: Part 1 ( #12226 )
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* Improvised Weapons Part 1: Shotgun & Rifle
Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.
* PR not yet ready - just cleaning issues.
Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.
* Reverting changes to shotgun ammo names in the autolathe.
No point calling it 12G when there's no 20G anymore.
* Weapon weight + sprite improvements.
Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.
* oops forgot the "
* Revert "Merge branch 'master' into Improvised-Part-1"
This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.
* Revert "Revert "Merge branch 'master' into Improvised-Part-1""
This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.
* My Github or environment isn't flipping out. no more.
Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.
* Made small weapon parts have w_class small.
I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.
* Duplicate definition refused.
Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.
* Resolved tools.dmi merge conflict.
Just took the dmi from master and put the new sprites on at the end.
* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.
* Please don't conflict
2020-05-28 23:24:42 -07:00
Ghom
cea958f822
Fixing various issues. ( #12368 )
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* Fixing various issues.
* Lights.
2020-05-28 00:36:57 -07:00
Ghom
16dea7ceed
Revamped the paper wizard robes. ( #12348 )
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* Better paper wizard robes.
* return value.
* ooo
* Aaa
* aaaa
2020-05-27 18:01:22 -07:00
Ghom
968426fd48
Combat mode component. ( #12338 )
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* Combat mode component.
* Whoops.
* test.
* Oh
* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
deathride58
93a168d8a8
updates dmapi from dmapi 5.1.0 to dmapi 5.2.1 (based off tgstation/tgstation#51100 ) ( #12364 )
2020-05-27 17:58:43 -07:00
Rohesie
d88c815845
vars ( #12373 )
2020-05-28 01:18:26 +02:00
Lin
1b8e05875f
Merge pull request #12357 from Citadel-Station-13/Ghommie-patch-1
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quick tactical fix.
2020-05-26 17:13:32 +00:00
Ghom
85186a9714
Porting updates related to material datums. ( #12317 )
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* Porting updates related to material datums.
* art_type
* oh oh
2020-05-25 14:21:00 -07:00
Ghom
8fd8b6a0bb
Update tactical.dm
2020-05-25 11:16:51 +02:00
Lin
ad57647e64
Merge pull request #12173 from kevinz000/projectiles_2
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Refactors projectile speed to pixels per second
2020-05-24 21:21:41 +00:00
Ghom
ce1f1bdf5e
Turning a few components into elements. ( #12325 )
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* Turning a few components into elements.
* eh
2020-05-24 13:06:27 -07:00
Ghom
ab5d65a454
Porting the BEPIS research machinery. ( #12277 )
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* Initial B.E.P.I.S port.
* All nodes but sticky tape are in. Sweet.
* Mapping the BEPIS :DDD
* ah
* deers.
2020-05-24 13:05:15 -07:00
kevinz000
e9068f05eb
let's play the optimization game featuring lighting ( #12310 )
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* debug proc
* kinda quirky
* let's play the lighting game
* let's play the macro game
* let's play the refactor game
* let's play the optimization game
* let's play the optimization game x2
* yeehaw
* e
* let's play the memory game
* fix
* lighting fix
* sanitization and checks
* mh
* hotkeys fix
* ok
2020-05-23 22:47:42 +02:00
Detective Google
d03d20d570
Merge remote-tracking branch 'upstream/master' into snaxi2
2020-05-22 13:52:56 -05:00
Ghom
bcd911070a
Fixing dwarfism. ( #12331 )
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* Update body.dm
* Update dwarves.dm
2020-05-21 12:38:42 -07:00
Arturlang
8dd4fd4e66
Actually fixes mesmerize ( #12330 )
2020-05-21 21:26:05 +02:00
Ghom
8a0ed38a58
Fixing a few issues with the nutrition adjustment proc and the circuit printer. ( #12320 )
2020-05-21 10:10:59 -07:00
Ghom
e3922400a1
swift item action skills fix. ( #12324 )
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* Update _skill_holder.dm
* Update _skill_holder.dm
* Update _skill_holder.dm
2020-05-21 10:09:54 -07:00
Ghom
3ac61c0704
Porting tg painting code. ( #12305 )
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* Porting tg painting code.
* yes.
2020-05-20 18:45:36 -07:00
Ghom
6696560656
slendermen fix. ( #12303 )
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* slendermen fix.
* Whops
* Update dwarfism.dm
2020-05-20 18:43:14 -07:00
Ghom
7f38e0714b
Skill calculation fixes, tweaks, antag and brain damage modifiers. ( #12302 )
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* Skill calculation fixes, tweaks, antag and brain damage modifiers.
* Experience through patience.
* Priority Fix etcetera.
2020-05-20 18:42:58 -07:00
zeroisthebiggay
55891e8d50
fixes ninja adrenals not being able to be activated when stamcritted because that is incredibly bad ( #12312 )
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* i fucking hate coding
* i fucking hate coding
* i fucking hate coding
* i fucking hate coding
2020-05-20 18:07:29 +02:00
Ghom
ed90c59d65
Removal of """silk""" ( #12221 )
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* Removal of """silk"""
* AAA
* Ashwalkers now start with durathread seeds
2020-05-19 23:43:46 -07:00
BlackMajor
fc921289d6
Merge pull request #12149 from kevinz000/DMAPI5
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Updates DMAPI to v5
2020-05-19 22:32:17 +12:00
Ghom
9eccef2836
Porting "Personal interaction messages to simple animals" and more. ( #12268 )
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* Porting "Personal interaction messages to simple animals" and more.
* Travis check.
* doc
* whoopsie.
* )
2020-05-18 04:46:57 -07:00
Ghom
75dec8ce2c
Ports "Removes the absolute istype fest from footsteps" ( #12259 )
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* Ports "Removes the absolute istype fest from footsteps"
* Update species.dm
2020-05-18 04:46:22 -07:00
Ghom
08280a853e
Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers' ( #12282 )
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* Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers'
* Ok, signals.
2020-05-17 17:04:15 -07:00