Commit Graph

81 Commits

Author SHA1 Message Date
Ghom
85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
Ghom
7c7147cb3e Field of Vision component. (#12075)
* Hopeless WIP for vision cones.

* Core component and hooks done

* Removing clutter.

* linter bashing me for using statements as args.

* Ok.

* continue

* bring back the macro

* Configs and openspace filter.

* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.

* view, viewers and spoopy ghosts.

* Renamed component, admin fun button and snowflakes robots.

* Whoopsie.

* Yikes

* test merge tweak.

* radial yaketi sax.

* Fixed tgui UIs, some messages not displayed to the target.

* Documentation and a little bugfix.

* Pulling QoL, seventh plane made in this PR.

* Fix.

* Tweaks and improvements.

* Update randomverbs.dm
2020-05-15 15:25:04 -07:00
kevinz000
dbfa8ac1ea Merge branch 'master' into typing_indicators 2020-05-11 05:00:23 -07:00
Ghommie
60bdbfaf61 Merge conflicts, procs instead of macros, mood signals. 2020-05-08 02:12:41 +02:00
Ghom
a273fc0fed Merge branch 'master' into Ghommie-cit721 2020-05-07 18:18:54 +02:00
kevinz000
73144a4f92 Merge branch 'master' into typing_indicators 2020-05-07 09:04:44 -07:00
Detective-Google
bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00
Ghommie
76e1ee80b7 Porting "Mobs now turn towards and are shifted based on grab state towards something pulling them" 2020-05-03 07:12:41 +02:00
kevinz000
47b97629db Update mobs.dm 2020-05-01 04:30:44 -07:00
kevinz000
07dedea81a Merge remote-tracking branch 'citadel/master' into typing_indicators 2020-04-24 22:49:54 -07:00
Ghommie
63870cc9d1 Movespeed modifiers refactor port. 2020-04-22 22:01:39 +02:00
kevinz000
dc97b65681 Revert "Revert "Update mobs.dm""
This reverts commit d8d6ae8555.
2020-04-20 04:03:13 -07:00
kevinz000
d8d6ae8555 Revert "Update mobs.dm"
This reverts commit 1b9bfe9674.
2020-04-20 04:01:57 -07:00
kevinz000
1b9bfe9674 Update mobs.dm 2020-04-20 04:00:47 -07:00
kevinz000
0f4444b567 Nerfs piggyback and fireman carrying (#11555)
* ok

* daze duration increased, MOBILITY_USE now has.. a use.

* k

* @ghommie
2020-03-25 21:16:35 +01:00
kevinz000
d4c6148a11 Merge remote-tracking branch 'citadel/master' into typing_indicators 2020-03-23 15:33:22 -07:00
Ghommie
ee1eea8874 Ports "Switches out the three billion args of electrocute act for flags" 2020-03-09 04:01:23 +01:00
kevinz000
e027d22fd8 eh ok 2020-03-05 00:53:18 -07:00
kevinz000
032b973d82 wow that's a lot of effort 2020-03-05 00:51:05 -07:00
kevinz000
8d1e36e076 k 2020-03-04 15:49:47 -07:00
deathride58
9efdad1d6b Initial commit - lays out the foundation for a more robust limb icon override system. You're welcome. 2020-03-03 13:55:33 -05:00
Arturlang
796f51b557 Merge branch 'master' into TGUI_Next_Nanites 2020-02-20 00:52:55 +02:00
Artur
7964d768fa Initial Commit 2020-02-13 20:51:52 +02:00
Artur
a9a167b9d3 Suffering and co 2020-02-11 20:18:32 +02:00
Ghommie
07b6d278a1 fixed and brutalized clown op slippery weapons a little. 2020-02-01 04:48:40 +01:00
Ghommie
e50c56150e ports "Adds superlube to the clown ruin" and buffs clown PDAs 2019-11-11 23:10:22 +01:00
Linzolle
b50804dfc3 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into dissection 2019-10-11 20:06:26 -05:00
JTGSZ
2cd7f8f8ce More control over species based offsets 2019-10-08 17:03:51 -04:00
Fermi
89f3a01bc0 Merge branch 'master' into tg-Organ-port 2019-10-01 06:17:58 +01:00
kevinz000
0febc1977a Merge pull request #9191 from Linzolle/fireman
Ports fireman carrying from /tg/
2019-09-28 00:38:08 -07:00
AnturK
12a691d950 Surgery cleanup (#40788)
* Surgery cleanup

* Proper mobtype
2019-09-22 12:05:26 -05:00
Fermi
97fa05f446 Merge branch 'master' into tg-Organ-port 2019-09-21 14:01:52 +01:00
XDTM
023428f6a4 port experimental dissection 2019-09-18 23:04:11 -05:00
XDTM
8ad11d7250 ports ligament surgeries 2019-09-18 22:55:46 -05:00
Fermi
107dd67cbe Well it compiles; just synthtissue and TongueLoss now. 2019-09-19 01:14:12 +01:00
Fermi
dfa40a4b22 tg Code complete, now to bugtest and clear compile errors. 2019-09-18 23:57:21 +01:00
Linzolle
5ab224e20a tweak values 2019-09-11 11:34:27 -05:00
Rob Bailey
5e94a5db80 ports #44155 from /tg/station 2019-08-24 20:21:44 -05:00
Fermi
44d13818f0 Inital paralysis. (https://github.com/tgstation/tgstation/pull/41140) 2019-06-01 16:52:58 +01:00
deathride58
1abeb42675 Reduces shadow species light threshold leniency to accommodate for cit lighting changes (#7719) 2018-11-16 14:56:42 -08:00
Poojawa
91620218e4 some cherrypicked TG fixes and tweaks 2018-10-12 05:37:36 -05:00
Poojawa
49467dbd72 Defines 2018-09-11 00:45:50 -05:00
kevinz000
5ca76bc438 Update mobs.dm (#7109) 2018-06-15 02:49:28 -07:00
oranges
e0412f6325 Renames trait datums/character traits to quirks to differentiate them from the other trait system in the code 2018-05-06 16:37:13 -05:00
Poojawa
f2b0456dc5 defines, helpers, onclick 2018-04-22 23:56:25 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
deathride58
a9b3b0b7f4 Merge branch 'master' into upstream-merge-36242 2018-03-09 20:38:39 +00:00
Qustinnus
68757f1b44 Small moodie balance changes 2018-03-07 22:39:39 -06:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00