Commit Graph

166 Commits

Author SHA1 Message Date
kevinz000
03ee37bb06 let's finish parrying 2020-05-28 04:55:43 -07:00
kevinz000
162e79df23 fixes dreamchecker errors 2020-05-27 18:17:00 -07:00
kevinz000
433bd1af79 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-27 18:11:15 -07:00
Ghom
968426fd48 Combat mode component. (#12338)
* Combat mode component.

* Whoops.

* test.

* Oh

* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
kevinz000
f034c7c536 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-05 17:38:43 -07:00
Ghommie
42201343a9 Backward 512 compatibility removal. 2020-04-23 00:59:23 +02:00
necromanceranne
9919a23966 This fixes everyone being a pugilist holy fuck 2020-04-21 00:36:54 +10:00
necromanceranne
97bd52f03e haha me too 2020-04-19 04:49:11 +10:00
necromanceranne
cb39ba3491 Replaces the Scarp stamina mod, adds tased resistance which I forgot to do for almost a month even though I kind of made it with scarp in mind, fixes the capitalization of armwraps 2020-04-19 04:25:41 +10:00
necromanceranne
4d1abaad3a fecc 2020-04-15 19:59:55 +10:00
necromanceranne
80ce9b70af hecc 2020-04-15 19:48:18 +10:00
necromanceranne
d0d766efb5 Some balance alterations to make pugilism actually worth a damn, lets you craft armwraps (magic ones too if you want to go to the effort), and also buffs some stamina damage on various martial arts 2020-04-15 19:00:01 +10:00
Ghom
3f573fb611 Merge pull request #11814 from kappa-sama/patch-19
fixes stomping and increases Stam damage from krav
2020-04-12 06:24:57 +02:00
necromanceranne
b6d079f91f fixes rising bass and sleeping carp not dodging 2020-04-11 13:00:32 +10:00
kappa-sama
2afda4c216 forgot oop 2020-04-10 14:24:20 -04:00
kappa-sama
91726f340a Update krav_maga.dm 2020-04-10 14:08:16 -04:00
kevinz000
956a85ab34 Merge pull request #11741 from necromanceranne/pawnch_2_the_pawnchening
Punch Changes 2: The Quickening
2020-04-09 02:09:51 -07:00
necromanceranne
2becb6d74f not really relevant given I literally decided to axe the mod 2020-04-09 00:44:01 +10:00
necromanceranne
ad09cb6790 This needs to go, there is just no way to reasonably have this mod as of the moment while it is basically giving a universal stamina discount. 2020-04-09 00:07:54 +10:00
necromanceranne
f0a738ef21 I'm sneaking in a nerf to scarp here shush shush 2020-04-08 22:53:51 +10:00
kevinz000
3c4c397c46 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-04-08 04:04:45 -07:00
Lin
8379169b81 Merge pull request #11476 from kevinz000/shield_refactor
Completely overhauls how blocking, shields, reflecting, and anything in between is handled. Has some small gameplay effects.
2020-04-07 20:47:15 +00:00
necromanceranne
353c6f1348 forgot this bit 2020-04-07 23:35:10 +10:00
necromanceranne
b494aa3370 Fixed up how the proc is used, made northstar gloves give you no_softcrit instead of no_hardcrit, you altclick to change the warcry since they're no_drop now 2020-04-07 17:51:25 +10:00
necromanceranne
60c8aab520 the damage_roll proc needs to always be before check_streak 2020-04-06 16:51:26 +10:00
necromanceranne
ff4847b441 Adds the damage roll into a proc checked on each of the harm, disarm and grab acts and before a combo is complete, and also checks for whether we are in combat mode, lying down or if the target is in combat mode 2020-04-06 15:01:59 +10:00
necromanceranne
a6bd6d23fe Some cleanup with help from rohesie, hopefully I figured it out 2020-04-06 12:28:14 +10:00
necromanceranne
cefd212a50 I hecc'd (#11739) 2020-04-04 14:59:10 +02:00
necromanceranne
333a3f7c0c This was also not the right way to do this so these values may be slightly stronger overall but will mean hitting with that second punch is all the more critical. 2020-04-04 19:49:22 +11:00
necromanceranne
856eca772d this is all still super broken 2020-04-04 18:05:02 +11:00
necromanceranne
71e19aead2 ports over my krav changes from tg and also hooked in pugilist gloves to summon equipment for cultists and gave all that shit a sprite ye 2020-04-04 16:29:29 +11:00
necromanceranne
0c46c151f9 Changes the vast majority of punching to be more changable with gear, martial arts now utilize species punch values for damage. 2020-04-03 19:42:25 +11:00
kevinz000
b5f1cbd3d0 Merge pull request #11683 from timothyteakettle/wrestling_holodeck
holodeck WRESTLING
2020-03-31 18:03:00 -07:00
timothyteakettle
e2d02beedf refactors the code to be less awful
i was told my code was bad so maybe its less bad now
2020-03-31 00:20:44 +01:00
Timothy Teakettle
c6163e2349 this time it will work, right? 2020-03-29 15:02:36 +01:00
Timothy Teakettle
a68ce82060 woops 2020-03-29 14:13:16 +01:00
timothyteakettle
b89a6b0398 makes everything work 2020-03-29 02:44:44 +01:00
timothyteakettle
5afe5aab3f fixes the map, adds subtype of martial art 2020-03-29 00:46:18 +00:00
kevinz000
8fe064da74 save memory.. 2020-03-26 14:13:18 -07:00
kevinz000
135ca27281 parry 2020-03-26 13:08:05 -07:00
necromanceranne
5341bdf008 BOXERS CAN ONLY KNOCK OUT OTHER BOXERS 2020-03-25 09:08:15 +11:00
kevinz000
6af9c54da5 better 2020-03-16 04:59:55 -07:00
kevinz000
644273beca k 2020-03-16 04:09:25 -07:00
necromanceranne
e3f6f07e73 some adjustments for now 2020-03-11 15:26:21 +11:00
necromanceranne
f41f78b162 Massively refactors martial arts, ports New Sleeping Carp 2020-03-10 20:09:31 +11:00
Ghommie
0c4af362bc Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit605 2020-03-06 04:00:36 +01:00
Ghommie
e484f72d7b Ports movespeed modifiers code updates. 2020-03-06 03:35:56 +01:00
kevinz000
2d02ae0077 oops 2020-03-03 21:06:29 -07:00
kevinz000
6354b48659 fix 2020-03-03 20:58:06 -07:00
Seris02
8c4c2842d0 fixes and code improvements 2020-03-03 19:27:09 +08:00