Commit Graph

510 Commits

Author SHA1 Message Date
kevinz000
1a9787a9c2 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-06-02 21:49:43 -07:00
Ghom
a41f40503d More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
2020-06-02 15:22:06 -07:00
kevinz000
65bb3bbb91 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-29 19:13:22 -07:00
Chayse Ramsay
f95222fee0 For the stranger there among them had a big iron on his hip. Big iron on his hiiiiiiip. (#12155)
* HoS modular revolver, ported from vore

* Bugfixing, sanity checks etc.

* Update hos.dm

* Sprite fixed

* Automatic changelog compile [ci skip]

* HoS Weapon Selection

* Icons

* Clamp fix, removing rogue items from ye olde list

* Update ammo.dmi

* Requested Changes Part 1

* Beacon fixed (kind of)

* Subtypes fix

* User

* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty

* redundant item

* Adds an examine notice on how to remove the magazine

* Requested Changes

* Icons

Co-authored-by: Changelogs <action@github.com>
2020-05-30 03:17:56 +02:00
KathrinBailey
ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
kevinz000
f326c06324 fixEs 2020-05-27 21:07:07 -07:00
kevinz000
162e79df23 fixes dreamchecker errors 2020-05-27 18:17:00 -07:00
Ghom
968426fd48 Combat mode component. (#12338)
* Combat mode component.

* Whoops.

* test.

* Oh

* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
Ghom
a41a06bc4b Fixing beam rifles lacking pin and pacifism checks. (#12349) 2020-05-24 13:29:45 -07:00
Ghom
ed90c59d65 Removal of """silk""" (#12221)
* Removal of """silk"""

* AAA

* Ashwalkers now start with durathread seeds
2020-05-19 23:43:46 -07:00
Ghommie
643ef48f0e Macros, generic skill implementations. 2020-05-05 04:42:34 +02:00
kevinz000
3d116f5e7e Merge pull request #12000 from zeroisthebiggay/comprehensivefucksecuritypr
Fuck Ranged Security Knockdowns: The Taser Nerf PR That Will Get Me Killed By A Witchhunt
2020-04-29 12:01:33 -07:00
kevinz000
af08e0fecf Merge pull request #11984 from Hatterhat/fastpump
The Neo-Russian Rifleman's Primer - a book that makes you pump shotguns and work rifle bolts faster
2020-04-25 17:07:29 -07:00
ZeroMan
087f5d731a these too i guess 2020-04-25 08:21:34 -04:00
ZeroMan
883b932a48 i will eliminate security 2020-04-23 22:28:50 -04:00
Hatterhat
57eedfbe63 fastpumpers no longer lose stam from pumping 2020-04-22 18:33:16 -05:00
Ghommie
42201343a9 Backward 512 compatibility removal. 2020-04-23 00:59:23 +02:00
Hatterhat
c686ed193b a book about mashing Z and LMB 2020-04-22 17:55:11 -05:00
spookydonut
230e5fca20 fix everything 2020-04-11 15:32:09 +08:00
Akrilla
87dce0c3e9 dont need to null when qdeling later 2020-04-09 18:41:39 +01:00
kevinz000
22bf4cdb83 Merge pull request #11760 from Trilbyspaceclone/10mmchanges
Stechkin and ASP ammo boxes in uplink and ASP ammo boxes
2020-04-09 02:38:44 -07:00
Lin
8379169b81 Merge pull request #11476 from kevinz000/shield_refactor
Completely overhauls how blocking, shields, reflecting, and anything in between is handled. Has some small gameplay effects.
2020-04-07 20:47:15 +00:00
TrilbySpaceClone
2cd59a6fb0 that was easy 2020-04-06 08:40:34 -04:00
kevinz000
12d78dd7d8 Merge pull request #11329 from Ghommie/Ghommie-cit601
Made laser carbines and magrifles bulkier.
2020-04-03 16:30:47 -07:00
necromanceranne
cd9a782d9f Double-barreled shotgun and their children now can be used with off-hand weapons (#11674) 2020-03-29 17:20:39 +02:00
Putnam3145
b5c4124d7a Merge pull request #11638 from Ghommie/Ghommie-cit646
Moderately unoriginal PR title about runtime errors.
2020-03-27 17:12:49 -07:00
Ghommie
3c42e9eefd Moderately unoriginal PR title about runtime errors. 2020-03-26 23:22:51 +01:00
necromanceranne
26ec48f174 straight shooting guns (#11602) 2020-03-25 21:18:02 +01:00
necromanceranne
84f37092fe Prevents being able to fire a russian revolver in your off-hand while dual-wielding. (#11610) 2020-03-25 14:29:32 +01:00
Detective-Google
912ec5806d Bringing Our shotguns up to (TG)snuff (#11595)
* Makes Citadel shotguns match TG shotgun fire delay

* Makes Riot + Combat shotguns require two hands to fire

* also makes the 2handed change apply to double barrels and improvs.
2020-03-25 14:17:43 +01:00
Ghommie
e59e809556 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit601 2020-03-23 19:01:25 +01:00
kevinz000
300c8e3c6d Merge remote-tracking branch 'citadel/master' into shield_refactor 2020-03-21 09:53:39 -07:00
kevinz000
0e3193e929 relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)
* combat refactoring

* i hate this

* mobility flags part 2 time xd

* whew

* stuff

* a

* ok

* changes

* Wew

* k

* add flags

* FUCKYOUVORE

* fixes

* typo

* no using this in hard stamcrit

* update icon

* woopsy

* . = ..()

* sigh

* Update living_combat.dm

* wew

* wups

* fix

* i hate you

* wrong button

* k

* ok

* bet

* k

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* early returns

* skreee

* agony

* k

* k

* k

* k

* wack

* compile

* wack

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-21 16:04:26 +01:00
kevinz000
6754b794b1 Merge remote-tracking branch 'citadel/master' into shield_refactor 2020-03-20 22:59:17 -07:00
kevinz000
4eaa3a22c2 fixes beam rifles and some micro optimizations to projectiles and readds the chameleon gun for debugging (#11528)
* wew

* ah

* k

* k

* faster
2020-03-21 02:45:34 +01:00
kevinz000
8b0600a7fa Merge pull request #11527 from Ghommie/Ghommie-cit628
More bug reports yee'd their last haw.
2020-03-19 18:56:32 -07:00
Ghom
b03955b085 Update dueling.dm 2020-03-19 05:26:38 +01:00
Ghommie
a0294698c0 extra runtime fixes, also porting tgstation#49997 2020-03-19 04:49:01 +01:00
kevinz000
9bd275e430 Merge remote-tracking branch 'citadel/master' into shield_refactor 2020-03-16 13:47:53 -07:00
kevinz000
6af9c54da5 better 2020-03-16 04:59:55 -07:00
kevinz000
a77be038b8 refactoring this whole thing again 2020-03-16 04:56:32 -07:00
kevinz000
d32bff7815 return list 2020-03-16 03:35:10 -07:00
kevinz000
703fca5f90 add owner argument 2020-03-16 03:24:19 -07:00
kevinz000
339ea13e00 Update beam_rifle.dm (#11477) 2020-03-15 20:54:23 +01:00
kevinz000
4d0677daa9 s 2020-03-14 21:48:23 -07:00
Putnam3145
480eb32c68 Merge pull request #11418 from Ghommie/Ghommie-cit615
Fix runtimes some more.
2020-03-11 17:01:13 -07:00
Ghom
d55f7aba42 Merge pull request #11401 from Trilbyspaceclone/bow_sprites
Gives pipe and ashen bow inhand sprites
2020-03-11 00:03:29 +01:00
Ghommie
27a7f754c4 Fix runtimes some more. 2020-03-10 22:40:06 +01:00
Trilbyspaceclone
8e030763b6 Odd but ok?
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-09 12:38:45 -04:00
TrilbySpaceClone
4968c22b5f sprites! 2020-03-09 08:47:56 -04:00