Commit Graph

4144 Commits

Author SHA1 Message Date
Timothy Teakettle 8ec5672b85 tonne of fixes 2020-06-10 21:14:08 +01:00
Timothy Teakettle 95b8cd3956 first port 2020-06-10 20:33:01 +01:00
Ghom 8cb15f9279 Actually Balanced and Standardized Vendor Prices. (#12495) 2020-06-09 22:22:53 -07:00
b1tt3r1n0 764ba26ace Pouches (#12432)
* The Ammo Pouch

It holds magazines and most forms of ammo.

* The Ammo Pouch

It holds magazines and most forms of ammo.
2020-06-09 03:22:39 -07:00
Timothy Teakettle 3692323615 plushmium: the fermichem that creates sentient plushies (#12450)
* create plushie mob and chem

* better plush

* sentience

* fixes

* more fixes

* spelling error

* okay this works better

* more work on sentiency

* fixes

* further fixes

* revert plush storage changes, add splash effect

* fix icons

* undo a change that i guess isnt needed

* remove spaces

* plushies are now space immune

* make warning text more clear

* dont give them more health than bears?

* give them 0/1 stamina damage

* bugfix

* squeak when attacked

* small refactor
2020-06-09 03:21:18 -07:00
Artur b6dc41b852 Merge remote-tracking branch 'origin/master' into TGUI-3.0 2020-06-09 11:07:39 +03:00
Artur 19949b842b Transfer valve and VR sleeper 2020-06-09 11:05:54 +03:00
Artur 33c5dfb28e TTV TGUI, VR sleeper work. 2020-06-08 12:28:16 +03:00
Ghommie 495ccc99c5 Porting some cargo/vending updates. 2020-06-08 06:12:51 +02:00
Ghom 8ba5c8f690 Merge pull request #12444 from shellspeed1/Makes-internal-tanks-printable
Makes internal tanks printable at the engineering lathe
2020-06-08 00:37:26 +02:00
TrilbySpaceClone 8b406df1ec mk III 2020-06-05 22:43:49 -04:00
Timothy Teakettle 6ad72e6972 better limb healing 2020-06-05 15:41:52 +01:00
kevinz000 92d1af5889 adjustments 2020-06-04 22:18:19 -07:00
kevinz000 a35fce64e2 fixes 2020-06-04 20:02:59 -07:00
kevinz000 bad809ffce fixes 2020-06-04 19:56:06 -07:00
Trilbyspaceclone a2c4b741ad ahaha what if they didnt heal? 2020-06-04 21:46:38 -04:00
shellspeed1 2002a273de Makes empty internal tanks printable 2020-06-04 16:04:16 -07:00
Lin 5e37d3ef3b Merge pull request #12430 from Ghommie/Ghommie-cit811
Fixing various icons problems with some clothings.
2020-06-03 20:23:16 +00:00
kevinz000 1a9787a9c2 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-06-02 21:49:43 -07:00
Ghom d7954ca077 Yet another PR fixing some issues. (#12424) 2020-06-02 15:29:01 -07:00
Ghom 07e42c079c Fixing cards states and user-less projectiles checking mean armor values. (#12400) 2020-06-02 15:24:13 -07:00
Ghom a41f40503d More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
2020-06-02 15:22:06 -07:00
Ghom 1c3bfa623f Merge pull request #12175 from Detective-Google/snaxi2
Adds a New map, Snow Taxi (A vgstation13 map port)
2020-06-02 23:48:50 +02:00
Ghommie 1a9484cf2e Fixing missing clothing icons etc. 2020-06-02 17:43:31 +02:00
Yawet330 8e26876634 Makes Spears rational. (#12401)
* hate spears, hate elances, hate embedding.

* Update code/game/objects/items/twohanded.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/game/objects/items/twohanded.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/game/objects/items/twohanded.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/game/objects/items/twohanded.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-06-01 01:44:31 +02:00
Sonic121x b7411bf9a0 Fix The X-01 Multiphase energy gun box (#12409)
Fix /obj/item/storage/secure/briefcase/hos/multiphase_box/PopulateContents()
2020-05-31 13:50:31 +02:00
Ghom 48b327ea74 chemistry/bio bags nerf and little pill volumetric tweak. (#12392)
* chemistry bag nerf and little pill volumetric tweak.

* Yea, sure why not?

* hey.

* Kevinz review.
2020-05-31 00:54:28 -07:00
kevinz000 5b6e797c4f desword adjustments 2020-05-30 23:43:05 -07:00
kevinz000 34d8aa0ee9 refactor 2020-05-30 23:13:16 -07:00
kevinz000 2232271ea5 fixes and render 2020-05-30 22:29:41 -07:00
kevinz000 1fef5825a9 definition fixes 2020-05-30 22:09:13 -07:00
kevinz000 d47841ee54 documentation 2020-05-30 20:38:07 -07:00
kevinz000 588443e928 fix 2020-05-30 20:12:50 -07:00
kevinz000 e5c32c1746 changes 2020-05-30 20:11:18 -07:00
Ghom 25dbed5b0b Made the decal component an element. (#12388)
* Made the decal component an element.

* Is this really worth it?

* Oh.
2020-05-30 14:06:53 -07:00
Ghommie 9a9e76664f Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765 2020-05-30 22:47:13 +02:00
Artur 19f215477e Merge remote-tracking branch 'upstream/master' into TGUI-3.0 2020-05-30 18:52:02 +03:00
kevinz000 9d4d6e6b6f your goddamn ass isn't a constant expression 2020-05-30 02:12:49 -07:00
kevinz000 519552cb78 more handling 2020-05-30 01:59:58 -07:00
kevinz000 1214c99a34 is this a good idea 2020-05-30 01:46:43 -07:00
kevinz000 b74d465b6c fix 2020-05-30 01:22:09 -07:00
kevinz000 05fe0c7dcc ok 2020-05-30 00:59:29 -07:00
kevinz000 f8741b6a0b adjust 2020-05-29 19:50:11 -07:00
kevinz000 65bb3bbb91 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-29 19:13:22 -07:00
Ghommie 1bca74465f Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765 2020-05-30 03:29:02 +02:00
Chayse Ramsay f95222fee0 For the stranger there among them had a big iron on his hip. Big iron on his hiiiiiiip. (#12155)
* HoS modular revolver, ported from vore

* Bugfixing, sanity checks etc.

* Update hos.dm

* Sprite fixed

* Automatic changelog compile [ci skip]

* HoS Weapon Selection

* Icons

* Clamp fix, removing rogue items from ye olde list

* Update ammo.dmi

* Requested Changes Part 1

* Beacon fixed (kind of)

* Subtypes fix

* User

* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty

* redundant item

* Adds an examine notice on how to remove the magazine

* Requested Changes

* Icons

Co-authored-by: Changelogs <action@github.com>
2020-05-30 03:17:56 +02:00
Ghommie e51ac4e745 Porting brain trauma updates: Curse of madness, cloning traumas, random brain trauma event. 2020-05-29 17:58:35 +02:00
kevinz000 18bef15afc captain rapier 2020-05-29 02:36:13 -07:00
KathrinBailey ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
TheFakeElon 9d169fc43e Adds unum (#12369)
* unoo

* bracket

* COMMA

* Update toys.dm

* fixes icons

* Update code/game/objects/items/toys.dm

Thanks ghommie

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* pool noodle and viro

* removes dupes

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-28 15:47:44 +02:00