Commit Graph

71 Commits

Author SHA1 Message Date
deathride58
99d78cb07a Merge branch 'master' into poojgoneplzrevert 2018-05-24 03:28:39 +00:00
LetterJay
42dd419f80 Update eutactic_blades.dm 2018-05-23 05:42:31 -05:00
LetterJay
e4c8e1b416 Update eutactic_blades.dm 2018-05-22 09:29:23 -05:00
LetterJay
06b7cdf27a Merge branch 'master' into upstream-merge-37529 2018-05-22 08:02:46 -05:00
LetterJay
a610e635f1 Update ids.dm 2018-05-22 08:00:04 -05:00
LetterJay
1e207a7430 modular_citadel 2018-05-20 23:04:13 -05:00
deathride58
b501677999 fuck 2018-05-14 19:48:45 -04:00
deathride58
799cc77f72 Emag QoL and addition of emag recharging 2018-05-14 19:05:38 -04:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
deathride58
ab3c55ab23 replaces randomized wires with departmental wires (#6376) 2018-04-27 07:42:09 -07:00
Poojawa
0d5d992732 compile fixes + initial map port 2018-04-23 03:37:10 -05:00
Poojawa
09b14dfbea Fixes teleportation bugs with cryopods and vore 2018-04-21 22:53:24 -05:00
deathride58
87365ee74b getStaminaLoss() 2018-04-07 23:39:48 -04:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
Cebutris
3102b47775 Makes the desc more generic 2018-03-26 09:46:54 -04:00
Cebutris
2fd234256e adds lavaknight corpses to legion drops 2018-03-26 09:29:22 -04:00
LetterJay
41c6c4aa4b wrong location 2018-03-22 22:23:42 -05:00
LetterJay
09cd9189e3 fixes missing shock collar icon 2018-03-22 12:10:08 -05:00
Poojawa
b4a7def5ca Hypospray kits and reworks! (#5907)
* Adds Hypospray kits, fixes reagent overlays

Also adds colors to trek chems other than PINK.

* reee admins.txt

* adds the CMO Hypo MK II kit to the CMO's locker

renames the locker overrides as well, because lazy

* grammer gud

* hypo vial fix suggested by Kfive

* Modifies hypospray functions

* Fixed the Hypospray mk.II, is now comprehensive where it must.

* Fixed bugs, including the vending machine problem.

* Either fixed or didn't fix line terminator issues.

* Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically.

* Forgot a comma.

* Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it.

* Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary.

* delay tweaks. otherwise all good.

* reee github

* unneeded \the I thought were purged

* grammar fix, gives MDs and Chemist hypokits

* Makes chem masters able to produce vials

* recompiles tgui

* Update belt.dm
2018-03-21 15:28:06 -05:00
deathride58
0a331a26ee Merge pull request #5994 from Poojawa/beepboop
Adds IPCs refractors preferences
2018-03-21 19:20:43 +00:00
Poojawa
f3a806923c Merge remote-tracking branch 'refs/remotes/origin/master' into beepboop 2018-03-20 23:00:12 -05:00
Michiyamenotehifunana
61fde978e1 Tennis Balls! (and donator stuff) (#5962)
* Donator rainbow stuff and balls!

* Updates code and adds izzy's donator thing

* Adds right click memes!
2018-03-20 19:11:34 -05:00
deathride58
9517e3ad2e Merge pull request #5990 from Poojawa/digileg-runtime
Hopefully crushes some runtimes
2018-03-20 15:26:43 +00:00
LetterJay
e01a0d521d Update shockcollar.dm 2018-03-19 23:44:13 -05:00
Poojawa
8cbdf9fcb4 Merge branch 'master' into digileg-runtime 2018-03-19 21:33:50 -05:00
LetterJay
18759e03b3 op 2018-03-18 15:47:48 -05:00
Poojawa
acfee53a98 :HELP: MAINT 2018-03-18 11:26:00 -05:00
Poojawa
796e22beac LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
That feel when you're in the 'Oh, well while I'm here...' mindset.
2018-03-18 09:02:13 -05:00
Poojawa
d3407f1711 a few other little runtimes 2018-03-17 20:03:21 -05:00
Michiyamenotehifunana
b479e5fc7a [Ready for Review] Revamps Wish Granters (#5773)
* Rebalances Wishgranters

* Removes accidental copypasta

* Revamps Wish Granters entirely!

* Finishes Wishgranter revamp, rebalances eutactic blades

* Adds more bonuses to wishgranter wishes, fixes unintentional nerf to Dragons Tooth

* Updates teleporter code to actually work

* Now with 120% more paranoia!
2018-03-16 03:34:06 -07:00
deathride58
8923bb9488 Small combat balancing: Small crawling nerf, Esword buff (#5937)
* adds a delay and message to crawling underneath people

* makes eswords take less stamloss to swing around, lays down groundwork for later parts of combat reworks

* FUCK
2018-03-16 03:27:30 -07:00
Useroth
e4778dc751 Makes shock collars actually obtainable from KinkMates. (#5938) 2018-03-16 03:20:08 -07:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
Poojawa
86b11050b6 Citadel's folder's end (#5828)
* ERP, miscreants, clothing

* github pls

* guns, dogborg, areas, vendor

* finishes moving around the last of the stuffs

* cleaned up shit. italics on subtle messages

vore code to modular_citadel too

* updates codeowners and recompiles tgui

because it's a healthy thing to do

* reee, I had that spawner set byond

* cleans up a bad pipe

does the thing I've been meaning to do for a while now as well.

* bumps up xenobio console requirements

inb4 reee

* snowflake commenting
2018-03-06 17:40:48 -06:00
Michiyamenotehifunana
0c0c0a5485 toys and stuff (#5772) 2018-03-04 13:07:42 -06:00
Poojawa
61b121a4c9 Dogborg fixes, Borg construction animations! (#5725)
* major re-works

* Resting verb in, but the icons don't refresh correctly

* tweaks self heal for engiborgs

* minor fixes

* Fixes borg animation flicker

* ore pup stuff, maybe.

* tweaks from upstream input

* adds the basically useless check for dogborg specific modules

* cleans up code and Scrubpup Animation!

* Update robot_modules.dm
2018-03-04 11:53:48 -06:00
LetterJay
36b3e13c8c Merge pull request #5697 from Michiyamenotehifunana/Great-Trigonometric-Sprite-Replacement
The Great Trigonometric Sprite Replacement, Phase 1!
2018-02-28 23:53:29 -06:00
Chayse Ramsay
75b978a08b Slimepeople are considered holy creatures and now get healed 2018-02-27 15:12:30 +00:00
Chayse Ramsay
ee66a24288 Prayer bead buffs 2018-02-27 15:01:02 +00:00
Michiyamenotehifunana
b858e54d03 The Great Trigonometric Sprite Replacement, Phase 1! 2018-02-25 20:10:39 +08:00
Poojawa
32f66fc5a3 Adds Shock collars back to autolathes 2018-02-23 06:52:41 -06:00
deathride58
0e9125eeaf makes lighting a little fancier (#5576) 2018-02-18 19:26:15 -06:00
deathride58
2e2e1cb1bf Merge pull request #5484 from Poojawa/emag-usage
Emag limits
2018-02-18 23:26:44 +00:00
Chayse Ramsay
0b42003f53 Merge branch 'master' into QM-as-Head 2018-02-18 03:46:35 +00:00
Zna12
1585de0687 [Ready to merge] Au-toy-lathe (#5534)
* Autoylathe Complete.

All the errors with the autoylathe should be fixed for now

* Toylathe Tweaking and plastic's initializing.

Well, this gets plastics halfway there. The toylathe now has 8 categories to choose from and some other sutff. It's all coming back.

* TOY LATHE NOW ACCEPTING PLASTIC

TOYLATHE IS WORKING AND RUNNING PROPERLY. SOME GUNS HAVE BEEN ADDED AND WILL NEED MORE TIME TO ADD MORE GUNS.

* Toy Datum construction.

Building some datums for the toys for the autoylathe to print.

* Toys toys toys

Adding toys to the list woo

* Autoylathe complete.

Holy shit it's fucking done.

* Fixes a duplicate id.

Also adds some shit to the hacked list.

* Okay this shit needs to stop

Rogue indentations? Nani?

* ugh

fuck

* Rogue indents

* Power issues

Fixes power scaling and the draining an APC

* Rogue File deletion.

Part of an early experiment that didn't work out.

* Some other tweaks and shit

Moves datums to the autoylathe designs and also fixes a dumb mistake I made.

* Clamps?

Added a clamp. Who knew?

* Shit.

Won't compile if it keeps looking for a file that doesn't exist

* Woops

Deleted a line not paying attention

* reworked initialize

I think I did this right.

* Revert "reworked initialize"

This reverts commit 649c156baebd64b6cd84e95f2f4c3cbd70dabce7.

* Odd variables that don't have any other references in the coding.

Why are these even here? Seriously.

* UNUSED VARIABLE?!

NANI?! Deleted. Don't need em.
2018-02-17 17:18:22 -08:00
Chayse Ramsay
8b3ae0fdd5 Merge branch 'master' into QM-as-Head 2018-02-16 16:09:18 +00:00
LetterJay
dd5c717152 Merge pull request #5490 from cebutris/ssword
Adds stunsword modification kits to the security vendor
2018-02-16 07:58:14 -06:00
Chayse Ramsay
377c116662 Merge branch 'master' into QM-as-Head 2018-02-16 13:09:58 +00:00
Cebutris
17729fbefd Adds in stunsword kits to secvend 2018-02-15 08:15:05 -05:00
Poojawa
01bc7310b6 Cryopods from Oracle Station
It's really nice to have a tg based station that's porting good shit.
2018-02-14 14:06:33 -06:00