Commit Graph

35 Commits

Author SHA1 Message Date
Ghommie 21f15e411d Part 3 2019-11-19 19:34:42 +01:00
Ghommie dd101ef221 Part 2 2019-11-19 18:00:56 +01:00
kevinz000 b6af62e994 Update kinetic_crusher.dm 2019-11-05 18:07:46 -07:00
Linzolle 8bc8a0e440 fix shit 2019-09-20 18:25:36 -05:00
skoglol c1e84774ac one-hand shit 2019-09-20 17:28:44 -05:00
dtfe3 0085a69d31 Watcher Wing Trophy Effect increase 2019-05-21 18:12:42 +02:00
Trilbyspaceclone 33213b0099 Update kinetic_crusher.dm 2019-03-05 01:06:16 -05:00
kevinz000 70428a67de Update kinetic_crusher.dm 2018-10-03 20:53:07 -07:00
deathride58 19e0a4f924 Merge pull request #7552 from Citadel-Station-13/kevinz000-patch-6
combine with mob buff PR - buffs kinetic crushers
2018-10-03 23:49:23 -04:00
Poojawa 284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
kevinz000 8fb6127bfe Update kinetic_crusher.dm 2018-09-06 20:00:59 -07:00
kevinz000 abb8fc2627 Update kinetic_crusher.dm 2018-09-06 19:30:50 -07:00
deathride58 b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
oranges 7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
deathride58 1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
Ashe Higgs a7d5e4cdcf Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
2018-02-25 14:50:29 -06:00
CitadelStationBot c3f7fb219d [MIRROR] Makes the watcher wing crusher trophy less effective (#5573)
* Makes the watcher wing crusher trophy less effective

* Makes the watcher wing crusher trophy less effective
2018-02-18 17:40:00 -06:00
CitadelStationBot 283a0418a3 [MIRROR] Makes the kinetic crusher's damage on examine a little more accurate (#5481)
* Merge pull request #35617 from ChangelingRain/crusherdescfix

Makes the kinetic crusher's damage on examine a little more accurate

* Makes the kinetic crusher's damage on examine a little more accurate
2018-02-14 10:55:47 -06:00
deathride58 72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00
kevinz000 ed96224d3a Moves projectile processing to a subsystem 2017-10-15 21:51:24 -05:00
Tad Hardesty 01ecdff51a Improve extended examination text for many objects (#31381)
Plurality, capitalization, punctuation, and item icons have been
improved. Status displays now show the same text on examination that
they do visually. Inducers only show a success message when they
actually succeed.
2017-10-10 03:07:38 -05:00
CitadelStationBot 4dd0dc9d66 [MIRROR] Various grammar fixes (#2842)
* Various grammar fixes

* Update mecha_parts.dm

* Update crates.dm

* Update ghost_role_spawners.dm

* Update paper_premade.dm

* Update oldstation.dm
2017-09-17 22:35:51 -05:00
Joan Lung 2dc3868949 Makes shiny versions of lavaland monsters slightly more distinct (#30502)
* Makes shiny versions of lavaland monsters slightly more distinct

* classic

* lower drop

* tweak drops

* this is kind of absurd
2017-09-11 20:54:55 -05:00
LetterJay 188193eb61 here we go again (#2456) 2017-08-24 19:24:25 -07:00
CitadelStationBot 764ebb2e5e Fixes the Hierophant not spawning its crusher trophy 2017-08-08 22:24:01 -05:00
CitadelStationBot dd22c79678 Completes major inhand split project (#2178) 2017-08-02 06:30:33 -05:00
CitadelStationBot ff6bbbedf5 Changes some 1s and 0s to TRUE and FALSE (#1967) 2017-07-10 16:13:16 -07:00
Poojawa b1b4826c0c July 5th TG sync (#1883)
July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot 8627946f72 Repathes mining_hammer -> kinetic_crusher. Also fixes offhands being qdel'd more than once (#1753) 2017-06-30 21:22:45 -07:00
LetterJay 43d4a06266 Merge pull request #1662 from Citadel-Station-13/upstream-merge-28543
[MIRROR] Fixes crusher trophies not properly being added
2017-06-26 06:13:46 -05:00
CitadelStationBot 384234a7d9 Fixes the kinetic crusher not emitting light 2017-06-23 13:49:37 -05:00
CitadelStationBot 2990610c99 Fixes crusher trophies not properly being added 2017-06-18 18:42:05 -05:00
LetterJay 28d4372aa0 upstream-merge-27852 2017-06-11 00:20:55 -05:00
CitadelStationBot c07034f45a The kinetic crusher can now gain bonus effects via trophies gained by killing bosses with it 2017-05-27 20:55:08 -05:00
CitadelStationBot 88d88741f5 Splits equipment.dm into several component files 2017-05-24 08:28:08 -05:00