-Also replaced the offset breaking forth-reset attack anim with forth-back as I did last time.
-Dogborg pounce is currently broken and slapping people with hud icons may be harmful for immursions.
-No Borgi yet because I can't be arsed to readd the whole sprite set this tired.
* Edited Eevee wag code
fixes the issue where the tail tip color disappears while wagging
* Adds an acorn hologram
as the title says, adds an acorn hologram... it's animated too!
* Adds code to support the Acorn
allows an AI to select "acorn" from the unique hologram catagory
* Special folder cleanup
moved mam_body_markings and mam_taur to regular mob list for easier
locating. moved tail.dmi and wing.dmi to special
* oh
* this too.
* ports #423
alphabetatizes sprites because it was messy
* tweak special folder name to be clearer
* Travis appeasement
Renames the icon states to use the TAUR layer instead of the BODY FRONT
layer. Also fixes a pixel error in the shepherd taur icon which caused a
hole to appear inside the body.
And cow taur layers are no longer named incorrectly.
* Adds eevee ears and tail
* Adds eevee neck fur sprite
* Adds an eevee taur sprite
* adds the code for Eevee and it's taur body
allows players to choose said things
This is a big one, I reworked:
Vagina sprites, Breast sprites, both onmob and item, and some Taur
sprites
How Taur sprites are layered, finally making genitals show for Nagas as
they should.
How colours are chosen (Humans can enable/disabled matching genitals to
their skintones, everyone else has to pick a colour).
Vaginas and Breasts now follow the same naming convention for sprites
that penises use, so all genital organs can be rendered using the same
piece of code. This means that breast sizes have dropped to
single-letter variants, since those are what we got sprites for (Because
the cup-size is now the Size of the obj).
Breasts now have shapes! So far we only got the "pair" shape, but we got
code-support for other variants.
Vaginas can now also be chosen and will render properly, meaning we now
have more of them to choose from (Some of them terrifying). They don't
really use a size, but there's code support for it if sprites would be
made for it.
Breast items now change their size and color to the owner's when/if they
somehow lose the organs (gibbing for example). Both Breasts and Vaginas
change their description to match what the object is set to look like,
sprites are lacking in that area however.
Minor variable error in the penis-description code fixed.
Taur sprites renamed to use the correct layers. Shephard sprite bug
fixed where there was a missing 2 pixels in the middle of the body.
* fixed runtime in air.dm
fix was made in LINDA_turf_tile.dm though
* fixes runtime in corpse.dm
* fixes runtime in species.dm
* automatically restarts the MC sometimes
When the timer SS crashes, here's the fix
hardcoded with love
* supermatter area icon
* better admin logs
* better mentorhelp message for admins
* fixes map
* sensible fixes
* this too
* some more
* fixes chair icons
reverted to state before tg pull
* fixes telecomms icons
revert to state before tg pull
* fixes research icons
reverted to before tg pull
* de-whitewashed the stools
* fixed missing broadcaster sprites
* always load from the savefile
helps custom servers who don't want to fuck with the config, this will
never not be wanted with the system we have
* stop it, ghosts
* fixes limb augmentation
https://github.com/tgstation/tgstation/pull/25446
* removes lag
* re-adds sounds
* exception
* makes travis happy
* Update toys.dm
Adds a cute little Ash drake plushie at the bottom
* Add files via upload
* Adds in hand icons for the ash drake plushie
* removed the commented out lines from the plush drake code
-Messed around with another air proc I saw runtiming on server.
-Attempted to fix overlays even further. Test run successful but you never know with random chances that hopefully are now as low as the test run let me see.
-Meddled around with transit space. 2 directions were missing a corrective step against negative rng output.
-Added otie snouts.
-Improved contrast in the corvid markings.
-Added tail wag sprites for husky and otie.
-Probably fixes a missing proc with air runtimes too, which has been one of the problemos appearing in tandem with MC borkage (next line under was MC related anyway)
-Husky tail wag sprites renamed correctly (inverted color order). Actual movement yet to come.
* I'LL SNEAK THIS IN, TOO
* will it blend
* event tweaking
* new kinkmate sprite
* savefile bugfixes
* drinks got overwritten again
rip
* replaces missing styles
* dildos
* last bit
* reverts research.dmi overwrite
adds bluespace material insertion
* reverts kitchen.dmi overwrite
included idle light for grinder
* de-whitewashed stools
* fixes laser carbine design
THE PINS
* fixes maint bar and most of the cams
* dmm2tgm
* map tweaks/shuttle engines
* helpers and defines
* global/onclick
* controllers and datums
* mapping
* game folder
* some other stuff
* some modules
* modules that aren't mobs
* some mob stuff
* new player stuff
* mob living
* silicon stuff
* simple animal things
* carbon/ayylmao
* update_icons
* carbon/human
* sounds and tools
* icons and stuff
* hippie grinder changes + tgui
* kitchen.dmi
* compile issues fixed
* mapfix
* Mapfixes 2.0
* mapedit2.0
* mapmerger pls
* Revert "mapedit2.0"
This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.
* clean up vore folder + 2 hotfixes
* admin ticket refinement
* Blob tweaks and LAZYADD
* LAZYADD IS LAZY
* Magic strings purged
* DEFINES NEED HIGHER PRIORITIES
* Only a sleepless idiot deals in absolute TRUE|FALSE
* u h g
* progress bar fix
* reverts ticket logs
* there's always that one guy
* fixes and stuff
* 2/27 fixes
* game folder stuff
* stats
* some modules again
* clothing stuff
gets vg clothing out of the main files
* everything not mobs again
* mob stuff
* maps, tgui, sql stuff
* icons
* additional fixes and compile errors
* don't need this anymore
* Oh right this isn't needed anymore
* maint bar re-added
* that doesn't need to be here
* stupid events
* wtfeven
* probably makes Travis happy
* don't care to fix the grinder atm
* fixes vending sprites, changes turret
* lethal, not lethals
* overylays are finicky creatures
* lazy fix for bleeding edgy (#252)
* map tweaks/shuttle engines
* helpers and defines
* global/onclick
* controllers and datums
* mapping
* game folder
* some other stuff
* some modules
* modules that aren't mobs
* some mob stuff
* new player stuff
* mob living
* silicon stuff
* simple animal things
* carbon/ayylmao
* update_icons
* carbon/human
* sounds and tools
* icons and stuff
* hippie grinder changes + tgui
* kitchen.dmi
* compile issues fixed
* mapfix
* Mapfixes 2.0
* mapedit2.0
* mapmerger pls
* Revert "mapedit2.0"
This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.
* clean up vore folder + 2 hotfixes
* admin ticket refinement
* Blob tweaks and LAZYADD
* LAZYADD IS LAZY
* Magic strings purged
* DEFINES NEED HIGHER PRIORITIES
* Only a sleepless idiot deals in absolute TRUE|FALSE
* u h g
* progress bar fix
* reverts ticket logs
* there's always that one guy
* fixes and stuff
* 2/27 fixes
* game folder stuff
* stats
* some modules again
* clothing stuff
gets vg clothing out of the main files
* everything not mobs again
* mob stuff
* maps, tgui, sql stuff
* icons
* additional fixes and compile errors
* don't need this anymore
* Oh right this isn't needed anymore
* maint bar re-added
* that doesn't need to be here
* stupid events
* wtfeven
* probably makes Travis happy
* don't care to fix the grinder atm
* fixes vending sprites, changes turret
* lethal, not lethals
* overylays are finicky creatures
* Adds in clothing from the /vg/ rip
* adds clothing from the /vg/ rip
* Adds VG weaponry to the server
Adds VG weaponry to the server, most of it is intended for the bussing
admin so its not obtainable normally.
This also adds in toy megabusters to the arcade machine toy list and two
vending machines intended for adminbus/events/thunderdome.
* aa
fixing even more shit
* aaa
*external code related screaming*
* aaa
funfact: that insistence on modualization broke *EVERYTHING* for the
guns. I doubt I'll fix this.
* Fixes more shit
After I finally worked the salt out from yesterday, I modularized the
code more to the standard required. It seems that the sprites for the
guns/projectiles/vending machines need to be in the titled DMI files, at
least from my observations.
* *internal screaming*
why
* more shit fixed
no impact sounds for the plasmaguns / actual buster. Now there are
sounds.
* (Hopefully) Finaly update with this.
Salty removed, modularized it.
Hope its all good now.
* aaa
Pain.
* final fix
missing sprites fixed
* auto vote runtime error fix
* part 1
* adds a wolf pai sprite
modified fox sprite that doesn't make your eyes bleed
* missed a painful sprite
* part 2
* ptwhatever
* save
* conflict resolution pt1
* conflict resolution pt2
* almost done with the preferences shit
* fixes missing arousal HUD
* file rename
* even more
* keep the panic commits coming
* forgot one
* wew, gonna go make some small changes
* s o o n
* LOOC admin and player toggles
* fixed backpacks and taurs clipping on the preview
* fixed penis length saving
* typo fix
* arousal fix
* icon tuning
* final