89 Commits
Author SHA1 Message Date
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
FabianK3andGitHub 2e5141df0f Colorable high visibility clothing (#21635)
# Summary

This PR introduces colorable high visibility jackets and pants. They are
available in the character loadout.
**[Breaking change]**  
Existing high visibility clothing received its own category in the
loadout and breaks current loadouts using said clothing.
The currently worn clothes need to be re-selected from the new group.

## Changes

- Added a colorable version of high visibility jackets and pants.
- Moved existing high visibility clothing to their own selection in the
loadout out of the generic jackets/pants group.
- Fixed a bug that prevents the usage of accents/part-building for
pants.
- Added a dedicated code file for high visibility jackets and pants
along some refactoring.
- Introduced minor protection values for high visibility clothing.
- Removed duplicate jacket emissive sprites and fixed jackets getting
the right pattern for their type.

## PR Notes

Any mapping-tag is due to the changes in the high visibility clothing
type names, no map has been changed aside a global type name
replacement.

## Preview

A combination of colored jacket and pants. Selected was green for the
base color and yellow for the accent color.

<img width="93" height="96" alt="Screenshot 2025-11-30 023923"
src="https://github.com/user-attachments/assets/5162608e-b325-4d8c-8691-9d23ada1641d"
/>
2025-12-04 07:55:53 +00:00
10d7063030 Pants Slot, Again (#20240)
From previous PR:
- Fixes Quick Equip (Thanks, Matt)
- Fixes Loadout Preview, will override uniforms properly now
- Turns shirts into uniform items, so you can attach accessories to them

This also fixes the issue of people spawning in shirtless if they didn't
attach properly to the pants.

Additions:
- Shifts suspenders, leather chaps, and kneepads to be pants
accessories.
(This fixes the issue of accessories staying even without pants, e.g.
assless chaps)
(In future, hip holsters are to be added to this accessory list)

Anyway, that's the long and short of it. Have fun.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-09 23:26:49 +00:00
smellieandGitHub 01ad311204 atmos clothes locker tweak (#18177) 2024-01-10 19:51:45 +00:00
462115b501 The Pumped Up Kicks Update (#16265)
* The Pumped Up Kicks Update

Shoes. New shoes. Look at them.

* WELCOME TO THE UNDERGROUND

* for the love of crust

* turns out a var already existed for that but was never implemented ffs

* face it you're never going to make it

* these are winter boots

* removes Paradox's Thinly Veiled Fetish

* shiit

* Apply suggestions from code review

* Update code/modules/clothing/shoes/oxfords.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* oops

* fuck this file

* nice balls, bro

* check out how hard i can pee

* pissing on the moon

* caligaeae

* pee pee poo poo man

* fixes

* damn you

* merge fixes

* knees more

* damn you merge conflict

* fix

* fixes 2

* riding boots

* truly, this fixes things

* dammit ctrl s

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
2023-09-13 11:29:03 +00:00
SleepyGemmyandGitHub 4d90f2005e Armoury Layout Tweaks and Security QoL Tweaks (#15032) 2022-11-17 20:17:07 +01:00
JaraciandGitHub f045d16309 Readds the engineering + atmos clothing wardrobes (and updates their contents for Horizon engineering) (#14862) 2022-09-29 18:41:50 +02:00
SleepyGemmyandGitHub 27afa75092 Adds Machinist's Lockers (#14763) 2022-09-09 21:12:59 +02:00
Matt AtlasandGitHub ce0501fc76 Revert "Jackboot and black glove resprite" (#14647) 2022-08-21 01:57:32 +02:00
Wowzewow (Wezzy)andGitHub 5faf6b6e7a Jackboot and black glove resprite (#14564) 2022-08-17 18:58:43 +02:00
Wowzewow (Wezzy)andGitHub 609f11313b Engineer Gaming (#14470) 2022-07-29 13:44:29 +02:00
JaraciandGitHub 37d71867a8 Adds duffel bags to various departmental job lockers (#14020) 2022-05-23 19:14:53 +02:00
Wowzewow (Wezzy)andGitHub 3e8f9e0901 The Uniformity : The Confluence of Conformity (#13773) 2022-05-13 12:08:50 +02:00
Wowzewow (Wezzy)andGitHub a65ef5cd26 The Crate Animatening, A.K.A. I hate Crate Trigonometry (#13339) 2022-04-30 02:04:15 -03:00
alberyk 11f7736d92 closet fixes 2022-01-20 19:27:28 -03:00
alberyk 1dc3bb2dd8 Merge branch 'master' into final_shuttle_touches_and_stuff 2022-01-14 21:04:38 -03:00
Casper3667andGitHub 4bc3466389 fixes the unathi mantle path (#12891) 2022-01-07 19:07:34 +01:00
alberyk ffc66111e5 uniform 2021-12-29 23:19:44 -03:00
alberyk 4b32268c1a Merge branch 'master' into final_shuttle_touches_and_stuff
# Conflicts:
#	code/game/objects/structures/window.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
2021-12-21 16:51:40 -03:00
f038120838 My Pharmaceutical Romance (Labcoat sprite 2nd pass) (#12823)
* labcoat

* MY PHARMACEUTICAL ROMANCE

* Schiesse

* don't breathe this

* varucacaca

* you've got to be kidding me

* ass

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2021-12-19 22:10:24 +01:00
alberyk 76544b9cd8 rename 2021-10-29 21:23:43 -03:00
alberyk ae15e82f76 All jobs 2021-09-23 23:07:28 -03:00
GeevesandGitHub 778a88fee9 Highvis Jackets (#11030) 2021-01-25 19:51:16 +01:00
Wowzewow (Wezzy)andGitHub a0c07fa6d5 Departmental Berets (#10391) 2020-11-04 11:22:39 +01:00
GeevesandGitHub 730df53192 Some Sinta Clothes (#10389) 2020-11-02 12:31:41 +01:00
Wowzewow (Wezzy)andGitHub 05f51bdc73 Departmental caps but not broken (#10123) 2020-09-29 19:44:35 +02:00
ErkiandGitHub 67260c6016 Revert "Departmental Softcaps (#10072)" (#10119)
This reverts commit 0a778af625.
2020-09-29 00:07:26 +03:00
Wowzewow (Wezzy)andGitHub 0a778af625 Departmental Softcaps (#10072) 2020-09-28 13:36:04 +02:00
Wowzewow (Wezzy)andGitHub ad9f3ab940 Adds departmental bandanas (#10013) 2020-09-24 11:05:52 +02:00
SnakebittennandGitHub 09cc511d56 Adds Additional Jackboot Styles (#9520) 2020-08-01 22:10:16 -03:00
Wowzewow (Wezzy)andGitHub 89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Wowzewow (Wezzy)andGitHub f6ae4f144c Removes useless code for deleted uniform (#9035) 2020-06-06 12:06:46 +02:00
Wowzewow (Wezzy)andGitHub 4b791e0804 Removes useless uniforms (#8941) 2020-06-03 10:51:06 +02:00
Wowzewow (Wezzy)andGitHub d65e59e54e Skirt improvements (#8938) 2020-05-27 11:36:26 +02:00
AlberykandGitHub a5a5a79d02 Removes the chaplain cult pack, black hoodie and robes (#8779) 2020-05-02 15:19:55 -03:00
ParadoxSpaceandGitHub e02e1398a9 Random Colored Silversun Shirts (#8325) 2020-02-26 01:19:49 -03:00
AmoryBlaineandGitHub 12f723ff72 Balaclava sprites (#8213)
* Revert "Merge remote-tracking branch 'origin/master'"

This reverts commit 024d03016a.

* Revert "Revert "Merge remote-tracking branch 'origin/master'""

This reverts commit 891878324f.

* Balaclavas sprites added, and coded.

Most are dormant and unused.

* Changelog

* Renamed changelog
2020-02-11 07:51:55 +01:00
WernerandGitHub cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Wowzewow (Wezzy)andWerner 2013262cbc New shoe sprites (#7474) 2019-12-20 21:45:35 +01:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
JohnWildkinsandErki 4fe77f4323 Utility Resprite II: Once More with Feeling (#7246)
rscadd: "Added an engineering apprentice uniform, and overalls accessories to the miner, atmos tech, chief engineer and engineer lockers, as well as loadouts. They are equivalent to webbing vests."
    rscadd: "Atmos tech lockers now start with blue hazard vests, and the wardrobe locker includes matching (non fire-safe) hard hats."
    rscadd: "Added safety goggles with a new sprite with a verb to raise/lower them. The original goggles can be found as 'safety glasses'. Both are available under eyewear in the loadout tab."
    imageadd: "Updated sprites for the engineer, CE, atmos tech, janitor, CT (incl. an alt uniform in lockers and loadout), quartermaster, and miner jumpsuits. Updated atmos fire suit sprite."
    imageadd: "New utility belt (incl. alt sprite available in loadout), hard hat, engineering beret, sheet and ore snatcher, and hydrogen ore sprites."
    imageadd: "New hazard vest sprites. Hazard vests can now be zipped up or left loose with an appropriate verb."
    imageadd: "New atmos airlock sprites, new mining, atmos, and janitorial locker sprites."

also all sprites by AmoryBlaine I just unga dunga'd the code together
2019-11-02 19:46:33 +02:00
JoshieandErki 039ca8e0de More MedSci Sprites (#7154)
Adds more of the Medical and Science uniform sprites. Still have stuff to do. My understanding of code is pretty limited so if anyone knows how to do any of the things I'm trying to do, please comment and tell me how. Otherwise, I'll keep trying to get them working. Also please if any merciful coder feels like looking over any changes out of the kindness of their heart while I'm working on this, please point out anything that might be broken or wrong.
2019-10-19 10:24:40 +03:00
OneOneThreeEightandErki 456d52ee1c Unapologetic Chaplain Buffs (#6654)
https://forums.aurorastation.org/topic/12258-give-the-chaplaincounselor-the-hypnosis-watch-and-trauma-plushie/?tab=comments#comment-116990 Feedback thread.

Adds the mesmetron pocket watch, trauma plushie and Freud's quack book to the chaplain's locker.
2019-07-05 09:19:33 +03:00
fernerrandWerner 77c262e9a2 Security and Central command uniforms sprite overhaul (#6560) 2019-06-18 00:28:53 +02:00
KaedwuffandWerner f652293fa2 Moderate shoes update (#6381) 2019-05-19 16:14:45 +02:00
WernerandGitHub c295906bcd Adds the Pharmacist and Biochemist to replace the Chemist and Virologist (#6099) 2019-03-18 23:03:09 +01:00
AlberykandWerner 530b9102db Adds ouija boards and magic eightballs (#5238)
Both items taken from the tgstation.

Magic eightballs allow you to ask a question, picking up a random answer. Or they might ask the dead on the deadchat, if it is a haunted one.

The ouija board allows some possible limited communication with the ghosts, however anyone else can move the planchette, allowing people to mess with other person as well.
2018-09-15 01:00:09 +02:00
KaedwuffandErki bcb9a12180 Service Headset Fixes (#4813)
Fixes #4809 and also gives the chaplain back his service headset... which I'm not sure why it was ever removed? They were always part of service before.
2018-05-27 17:24:12 +03:00
ParadoxSpaceandErki 49be412edd Adds Cyberpunk Hairstyles (#4671)
Courtesy of TheTrollDoctor and Dukica99, of Baystation12 fame.
2018-05-06 18:13:27 +03:00
BurgerLUAandWerner 03dbee0220 Security Powercreep (Better Locker Sorting) (#4123)
Sorted locker equipment so it's much more effiecient in terms of loadout.
2018-01-24 10:18:23 +01:00