Skrell voidsuit now has values that make sense since it was stronger than the sec voidsuit.
The normal sec vests have now more balanced armor values.
Changes the sec voidsuits to match the values of the vest.
EVA suits can no longer carry toolboxes in their suit storages, but the CE's suit now can.
changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
Magical staves now show their ammo on the HUD.
Magic missile no longer targets fellow magic users.
Note to maintainers: This should be added to the server's config after being merged, to allow it to happen in Secret.
* makes suit toggle less bad
* the change
* damn you merasmus
* kill pokemon
* e
* cha
* accomidations
* e
* finaly
* hangerfix
* w
* aligns the labcoat item states
* changelawg
* Update wezzy_buttonfix.yml
* Update wezzy_buttonfix.yml
* Update wezzy_buttonfix.yml
* Update code/modules/customitems/item_defines.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/clothing/suits/jobs.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/clothing/suits/storage.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Adds Europan Coat
! NOTE ! PR CREATED WITH DEPENDENCY ON #9862! MERGE THAT FIRST!
- rscadd: "Adds a recolorable submariner's coat to the loadout. Europan lore!"
- rscadd: "Adds a new subtype to toggleable storage suits - the overlay. Allows for both a constant and a variable color in a colorable coat."
* return of the paint can
* Update code/game/objects/items/weapons/paint.dm
Co-authored-by: fernerr <35879136+fernerr@users.noreply.github.com>
* fixes
* e
* ea sports
* a
* dinger
* honky tonk man
* iac vest merge conflict fix
* some defines
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: fernerr <35879136+fernerr@users.noreply.github.com>
* Fixes high skirt.
* Lighters and Trenchcoats
* Himeo Zippo, Cross Zippo
* Adds support for different lighter flames.
* Lighter in-hand sprites
* Merges .dmis with adds ninja hardsuit selection #9631
* More trenchcoat fixes
* The last iteration of the trenchcoat, I swear.
* Removes redundant code for lighter sounds.
* Decapitalization of ZIPPO LIGHTER
* Made a set_flame_light proc
* New zippo color system: variable edition
* set_flame_light proc destroyed
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
rscadd: "Mints actually have a proper taste description now."
Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
Added a mixed gamemode, 'Conflict', which is heisters and burglars.
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
Adds a new security armband and the detective uniforms to loadout. Adjusts the default grey and tan investigator uniforms to have their ties/accents be blue in order to fit in better with the rest of the department. Also fixes the Ftech uniform's pants. This also changes their names to "Tan investigator's uniform" and "grey investigator's uniform" due to both roles being able to wear the outfits. This also removes that green trenchcoat I made because frankly it wasn't very good.
Re-adds the former redsec winter coat as a generic red winter coat. It's the same coat from the picture on the Empire of Dominia wiki page.
Doesn't count as standard security uniform, and doesn't carry any armour values like the security winter coat whatsoever, either. But I guess Necropolis contractors could get away with it.
On the occasion of The Trinary Perfection rework, a religion tab has been added to the loadout. All clothes related to this religion are available in this new tab.
In the future, it can also be used for other religions.