Commit Graph

549 Commits

Author SHA1 Message Date
Wowzewow (Wezzy) 2caaaa6f5e Suit refactor, fixes and general cleanup (#9862) 2020-09-07 10:27:33 +02:00
Geeves a24d2ce434 Adminspawn Cultstuff (#8296) 2020-09-02 10:49:57 +02:00
Matt Atlas 5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
fernerr 45c14c2863 Tweaks some asteroid dungeons, adds a new one (#9732) 2020-08-24 13:57:40 +02:00
fernerr b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
Wowzewow (Wezzy) 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Matt Atlas c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
Geeves 164066be9e Slime Clean-up (#9515) 2020-08-02 16:02:58 +02:00
Geeves e8102248c3 Construction Stuff (#9379) 2020-07-30 11:33:18 +02:00
Doxxmedearly aa80dd4f2e Invisible gib bugfix (#9489) 2020-07-27 16:23:25 +02:00
mikomyazaki 3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
Matt Atlas 29205c5c84 Fixes ghosts phasing into reality. (#9361)
When leaving bluespace you would phase into reality despite being a ghost, breaking the fabric of time and space

This no longer happens
2020-07-14 21:56:30 +03:00
Geeves 24844dd026 Spills Are Messy (#9136) 2020-07-09 11:16:16 +02:00
MarinaGryphon 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Geeves 78223d9d3c Web Overlays (#9172)
Overlays have been added to webs, making it look like you're travelling through them instead of travelling over them.
2020-06-24 23:13:01 +03:00
Matt Atlas de38551038 Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)
This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
Matt Atlas 3ff07313e8 Removes kitty ears from the game. (#9158) 2020-06-20 16:49:37 +02:00
Matt Atlas 56a3c517e7 Ports Bay's stamina/sprinting intent system. (#8805)
Now this might actually be the last of the ports before I actually code things I swear.

Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
Kaedwuff 1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Wowzewow (Wezzy) d252656e4b RFD animations for building stuff (#8769) 2020-06-03 10:51:28 +02:00
Wowzewow (Wezzy) 4b791e0804 Removes useless uniforms (#8941) 2020-06-03 10:51:06 +02:00
Matt Atlas 1869a24a29 Fixes blobs, vines and hacktool (#9010) 2020-06-02 19:07:17 +02:00
Geeves e6966e6e2d Wizardry Inc. (#8899)
Wizard spellbooks can now be stored in the belt slot.
    Necromancers now get 10 spell points, up from 8.
    Smoke now properly layers over mobs, obscuring them.
    Wizard Apprentices and Skeletons are now in the Ghost Spawner menu. The former can be enabled by buying an Apprentice Pebble artifact, a new wizard item which acts as a portable spawnpoint. The latter by casting Raise Dead on a corpse.
    Apprentices are now given additional spells at the bottom of their spellbook, depending on which type of wizard their master is."
    Bought artifacts now appear in your hands, if you have any free.
    The Return to Master spell has received numerous bugfixes and should now work as expected, most of the time.
2020-05-25 10:22:31 +03:00
Wowzewow (Wezzy) fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Wowzewow (Wezzy) e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
Wowzewow (Wezzy) e454249cd4 Adds circle and jamjar glasses and removes green glasses (#8882) 2020-05-18 16:52:19 +02:00
Geeves 4ec65f42c4 Bluespace Travel (#8816) 2020-05-13 13:30:47 +02:00
Chada-1 509515e69e Above light layer conversion (#8733) 2020-04-28 15:17:01 +02:00
Geeves 9147cd5f67 Footprints (#8690) 2020-04-21 18:06:54 -03:00
Baa 5b95be0475 Causes remains to crumble when touched by a robot or pulled by anyone. (#8669) 2020-04-19 20:29:07 -03:00
Geeves 2d72d694d6 Xenobio Slime Extract Improvements (#8458) 2020-04-05 10:24:45 +02:00
Geeves a1b699bba5 Janitorial Hologram Cleaning Fix (#8569) 2020-04-02 00:59:34 +02:00
fernerr 4a9d605785 Adds a rudimentary system to summon equipment for distress teams, Tweaks the IAC team (#8331) 2020-03-10 21:31:53 +01:00
Geeves 290a13395f Spiderling Stomps (#8374) 2020-03-07 16:04:18 +01:00
mikomyazaki 21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
fernerr d13a6058ec Remaps the Srom, adds a bunch of map assets that were used during the skrell arc (#8175) 2020-02-10 17:43:54 +01:00
Alberyk 73f600a698 Adds new space ruin content and changes how space ruin away roles works (#8058)
This pr adds a new cool space ruin made by kyres, replacing the listening outpost and the sol corvette, that were lame. This space ruin has two ghost roles.

This pr also makes so that space ruin sites only open if the research shuttle is launched to an away site, they will be closed otherwise. The research shuttle also has a transit time and area now.
2020-01-24 19:36:30 -03:00
Lady Fowl 5343e5ae6f Changes Frontier Alliance naming, Removes ATLAS (#7770) 2019-12-26 01:15:02 +01:00
Werner cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Matt Atlas df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Geeves 8447c489e8 Kataphract Team Update (#7543)
Added a Klaxan Kataphract Hopeful to the Kataphract response team.
    The Kataphracts now start with better and more stylized gear.
2019-12-05 12:12:36 +02:00
SueTheCake 84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
fernerr aa2e02c1a6 Shuttle update: Part Two: The Legion Protects (#7457) 2019-11-23 18:50:19 +01:00
MarinaGryphon d7e45beb12 Makes Telescience portals more accurate, fixing a number of issues (#7245)
Telescience portals now have a precision of 0, meaning they output on the turf the portal is on.
This means echoes can once again be reliably placed back into their bodies.
This also means calibration should hopefully result in 1/4 the explosions.
If you don't like GPS units phasing into walls and blowing you up 90% of the time, this is the PR for you
2019-11-23 11:15:14 +02:00
Alberyk beb35d6fd3 Adds two away missions ghost roles (#7450) 2019-11-21 20:55:59 +01:00
Matt Atlas 5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
alsoandanswer 4295df82e2 moves examinate check up 2019-11-14 11:26:09 +08:00
alsoandanswer 609381e4f5 fixes depthscanner, and other tweaks 2019-11-14 04:06:04 +08:00
fernerr d2d440a676 Fixes an issue with the generic ert shuttle that lead to occupants being pulled south after exit (#7289)
Also added an icon for the step_triggers, as they were invisible.
Fixes #7291
2019-10-29 13:26:14 +02:00