Commit Graph

67 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
1f5bbf4145 NBT Uniform Fixes (#13936) 2022-05-14 11:52:50 +02:00
Wowzewow (Wezzy)
3e8f9e0901 The Uniformity : The Confluence of Conformity (#13773) 2022-05-13 12:08:50 +02:00
Matt Atlas
b7b9db101f Adds an origin and culture system to govern possible faction items, citizenships, accents, religions. (#13400) 2022-04-24 17:29:44 +02:00
alberyk
f0e32eec35 Merge branch 'master' into ship_and_stuff
# Conflicts:
#	code/modules/client/preference_setup/loadout/loadout_eyes.dm
2022-03-04 14:00:19 -03:00
TheStryker
22cfbbc3fd Adds Konyanger clothes, comics. (#13126) 2022-02-19 15:26:33 +01:00
alberyk
9615a17ecc loadoutfixes 2022-01-22 12:36:12 -03:00
alberyk
4b32268c1a Merge branch 'master' into final_shuttle_touches_and_stuff
# Conflicts:
#	code/game/objects/structures/window.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
2021-12-21 16:51:40 -03:00
Casper3667
7475c49d65 Adds hairnets (#12860)
* adds hairnets

* description change

Co-authored-by: TGW <mc-casper@hotmail.dk>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2021-12-19 22:09:58 +01:00
Geeves
d4ffc624f3 Toggling Headgear Hair Blocking (#12759) 2021-11-21 21:03:30 +01:00
Forester40
04e338c5e4 Reopens Adds IAC berets to the loadout (#12713)
* Add files via upload

* changelog
2021-11-05 10:52:09 -03:00
alberyk
ae15e82f76 All jobs 2021-09-23 23:07:28 -03:00
Casper3667
6e53dfb771 adds tcfl softcaps (#12452) 2021-09-08 23:11:29 -03:00
Jaraci
d1524aa07f Allows quartermasters, cargo techs, and shaft miners to spawn with hard hats from the loadout. (#12358) 2021-08-22 19:21:59 +02:00
Geeves
3d78a92193 Standardizes Loadout Path Gear Tweak (#12160) 2021-07-12 14:40:09 -03:00
Alberyk
3c97860292 Adds new gadpathurian loadout options (#11891) 2021-05-21 16:44:01 -03:00
TheStryker
fb3bc5b978 Adds Dominian consular items to the loadout. (#11314) 2021-04-10 18:33:11 +02:00
TheStryker
c1d0b06667 Adds colorable hijabs, colorable neck bandannas, lipstick, and Dominian Great House standards. (#11433) 2021-03-17 09:45:32 +01:00
SueTheCake
896cb28484 Merges FT/Det into one role, Investigator. (#11392) 2021-03-16 20:13:37 +01:00
TheDanseMacabre
cba93755de Adds a Fisanduhian ushanka to the loadout (#10886) 2021-01-22 02:05:28 -03:00
Wowzewow (Wezzy)
aa4206f066 Tweaking Security Outfits (#10508) 2021-01-16 12:51:38 +01:00
Geeves
fec75da340 EMT -> First Responder (#10453)
Emergency Medical Technicians have been renamed to First Responders, their duties remain the same, for now.
2020-12-06 14:46:57 +02:00
fernerr
9ef7db1adf Fixes some colorable loadout hats (#10711)
The parents of these ended up overwriting the path, meaning the colorable versions were using the base version instead of the colorable one(which is white, instead of gray).
2020-12-03 11:03:44 +02:00
fernerr
d11c861317 Adds a black, unstriped fedora (#10494) 2020-11-11 08:20:51 +01:00
Wowzewow (Wezzy)
a0c07fa6d5 Departmental Berets (#10391) 2020-11-04 11:22:39 +01:00
Wowzewow (Wezzy)
43b96efae2 Adds Janitor hats to the loadout (#10449) 2020-11-04 11:16:54 +01:00
JohnWildkins
bd18a4b8da Renames Medical Resident to Medical Intern, lowers age to 18. (#10300) 2020-10-23 11:45:02 +02:00
Wowzewow (Wezzy)
05f51bdc73 Departmental caps but not broken (#10123) 2020-09-29 19:44:35 +02:00
Erki
67260c6016 Revert "Departmental Softcaps (#10072)" (#10119)
This reverts commit 0a778af625.
2020-09-29 00:07:26 +03:00
Wowzewow (Wezzy)
0a778af625 Departmental Softcaps (#10072) 2020-09-28 13:36:04 +02:00
TheStryker
6a7e26225c Adds Gadpathurian clothes to the loadout. (#10045) 2020-09-27 15:11:08 +03:00
Wowzewow (Wezzy)
ad9f3ab940 Adds departmental bandanas (#10013) 2020-09-24 11:05:52 +02:00
TheStryker
cdf5e7651f Adds an accent and several loadout items. (#9966) 2020-09-14 21:26:50 -03:00
Aboshedab
aeae2027c7 Additions and adjustment of headwear for HoS/Warden + Minor addition to items in hos locker (#9928) 2020-09-11 18:17:25 +02:00
Snakebittenn
91cf62f8db Loadout Trim II: Electric Boogaloo (#9871) 2020-09-07 10:28:35 +02:00
Wowzewow (Wezzy)
8e1d716453 The clothing buckaroo (#9830) 2020-09-02 18:38:44 +02:00
Geeves
bb302580df EMT Fix (#9224) 2020-06-27 22:46:37 +02:00
kyres1
5e8eeeb2fd Adds vysokan/himean clothing to loadout (#9176) 2020-06-23 00:54:44 -03:00
Wowzewow (Wezzy)
04da740810 Softcap inhand and consistency fixes (#8869) 2020-05-20 12:30:34 +02:00
Alberyk
32ce108eb7 Makes loadout gear tweaks a bit more modular (#8668) 2020-04-19 22:42:32 +02:00
Alberyk
8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
Matt Atlas
3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
ParadoxSpace
22083adf70 Yet Another Clothing PR (#8064) 2020-01-24 15:29:19 +01:00
ParadoxSpace
8d810079f8 Additional TCFL Loadout Bits (#8003)
The sexy, more fashionable red field beret alongside the blue, less sexy dress one.
Removes the armor from the field/sentinel berets, as I'm sure the PR wouldn't fly otherwise.
2020-01-15 20:56:45 -03:00
TheGoret
1275d0261e Add flowercrowns to the loadout (#7972) 2020-01-13 12:00:12 +01:00
Mwahahahaha
ac9c1769ae Accessory Flipping, Wallets, Lanyards, contractor worn ID icons, ID layer switching, custom loadout names and descriptions, manbeast, hiiyah (#7087)
Asymmetrical accessories can now be flipped! This is done through the attack_self proc (i.e., activating it in your active hand), or a right-click menu if the item already has an attack_self behaviour.
This affects:

    Stethoscopes
    All medals
    All badges
    Armbands
    Holsters
    Machete Holster
    Scarves
    TCFL ribbons
    Shoulder capes
    Sleeve patches
    Bandoliers
    Political pins
2019-10-19 00:04:29 +03:00
Matt Atlas
b7ec3ad093 Medical and Science Resprite (#7064) 2019-10-05 14:29:05 +02:00
MarinaGryphon
bd5884c89a Circuits Update One (#6852)
Ports a buuuuunch of circuits from Polaris.
Allows metabolic siphons and internal energy siphons to consume power to feed their host.
Ports /tg/ circuits too while I'm at it.
Increases base size and complexity for circuits. You're all adults. Hopefully. Don't abuse it.
Ports the integrated circuit detailer.
2019-08-25 21:44:42 +03:00
fernerr
77c262e9a2 Security and Central command uniforms sprite overhaul (#6560) 2019-06-18 00:28:53 +02:00
fernerr
7ec85635e5 A round of sprite improvments/additions. (#6363)
This pr aims to implement a bunch of the work done by Amoryblaine (found in this thread https://forums.aurorastation.org/topic/11698-amorys-sprites/)

    Adds new sprites for the tactical gear available in cargo.
    Adds new, green, sprite for the military belt, the old red one is added as a specific syndicate variant.
    Improves the sprite of the ushanka, adds the old one as a variant by request.
    Adds rolled down sleeves states for two sol uniforms, adds sol tactical helmet and heavy armor vest.
    Adds a TCFL jacket to the loadout.
    Changes the flipped sprites of most caps to be leaning rather than straight.
    Makes the visors of biosuits transparent.
    Recolours the security biosuit from orange to pale blue.
    Recolors the hip holster to be black.
    Makes the tactical gas masks eyes transparent.
    Tweaks the red and blue bandanas to be less bright.
    Adds some missing balaclava sprites, Improves the look of rolled up balaclavas.
    Makes the security berets more fitting with the standard blue one.
2019-05-23 09:16:55 +03:00
Alberyk
001565ca2f Adds the contractors uniforms (#6399) 2019-05-11 21:27:15 +02:00