-Redone the delivery system on mining to send the unrefined ore from the outposts to the mining station, ready to be picked up by miners, instead of being fed directly into the smelting line
-Smelting line still exists, but starts blocked off
-Updated paper with correct instructions on where to redeem points
-Fixed mint's atmos and door name. Added a camera there, too.
The Reaper came that day;
An angel visited this damned sat,
And took the parapen away.
Replaces parapen with sleepypen that contains 30u of sleeptoxin and 30u of a new mutetoxin that makes you unable to speak.
Mutetoxin can be made with 2 parts uranium + 1 part water + 1 part carbon.
Adds new steal objective "Secret Documents"
-A set of secret documents spawn in the vault's filing cabinet, but even syndicate documents qualify as valid steals
Adds the exchange objective for traitors
-If there are at least 6 traitors, two of them will be selected to make an exchange of secret documents
-There is a low (20%) chance that one of them will have an additional backstab objective, where they will require both sets of documents to win
Gives the ability to take and view photo to Cyborgs
AI's share their photo album with connected Cyborgs, and connected Cyborgs have the pictures they take saved to the AI's album. If a Cyborg is not connected to an AI, photos are saved to the Cyborg's camera object. If a Cyborg has photos in it's album while not connected to an AI, but is subsequently connected to an AI, the photos are added to the AI's album. This is initiated by pulsing the appropriate wire on the borg.
Cyborgs can attach images to newscaster feeds, from the active album available to it (the AI's, or its own if disconnected)
Cyborgs cannot interact with photocopiers, but however have become a moving printer. They are every inefficent at printing, and thus can only print two color pictures before needing to be refilled with toner (simply click on them with toner in active hand).
Added some span classes to the previous AI photography work.
One minor bug fix to photocopier which could result in a photo object ending up in the 'hand' of an AI or cyborg.
Fixes deletion of src object rather than the intended p objected, also
ensures ai/onclick doesn't depend on the photography module being
present or bug free by gracefully handing the lack of a aicamera object.
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.
New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.
ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
- Mobs lying down are captured properly.
- Hair and other coloring is captured properly.
- Darkness is now captured, though other area effects are not.
- Object layering is much more accurate, though still not perfect.
- Objects that were missing should now be visible.
- Objects that should not have been visible should now be gone.
- Some objects (like blood trails) are not yet captured properly.
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.
Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.
If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
The pen/hypo/borghypo doesn't give a poke message when it fails to inject someone wearing protective gear.
Fixed a typo.
Reworded the can_inject() error message for humans so it makes sense with a normal pen.
Made the combat hypo (nuke ops item) ignore protective gear, to allow syndies to heal their comrades.
Let me know if I missed an item or if you don't think an item should have the flag.
* Cleaned up a bit of the gun code.
* Fixed an issue with shotgun darts not working in barrel shotguns.
* Made the on_hit() have a zone, will be used for syringe guns in another PR.
* Removed the unused sleepy pen.
* Changed /obj/item/weapon/gun/projectile/shotgun/pump/sc_pump to /obj/item/weapon/gun/projectile/shotgun/sc_pump, there was no /pump/ anywhere else.
* Shotgun darts will follow the new flag.
* Shotgun darts are now open containers, and I removed the snowflake check for them in syringes.
* Added logging for reagents in any projectile.
Added superclass invoke for the arcane tome
Added superclass invoke to light switches, removed it's (unused) description.
FLightswitch description repetition derp
examine superclass invoke for gas flow meter, space heater, fire extinguishers, grenades/IEDs, fancy boxes and welder. Changed description for welder and fire extinguisher to show their content in a similar style.
Fixed tank, linen bins and janicart description, and added welder of previous commit (forgot to commit it)
REMOVED icon in mop_bucket description (now provided by item class).
REMOVED unused examine() override in clothing/gloves
REMOVED custom examine() for glass/rag
CHANGED using examine superclass on paperwork/paperbin, removed redundant description code
CHANGED examine superclass for power/apc
ADDED universal maxcharge readout for all the powercell types.
CHANGED using examine superclass on machinery/light, removed redundant description code
FIXED weapon/virusdish use a description field.
TWEAK lowercased some of the portable generators.
Fixed improperness of pacman names