Commit Graph

280 Commits

Author SHA1 Message Date
Aranclanos
ca98ac5151 The staff of change projectile will qdel the mob instead of manually deleting it.
Added a warning for when the mob controller removes a null from the mob list.
2015-08-13 21:40:00 -03:00
phil235
e2ca2de4b2 Plasma cutter's fire rate is now a bit slower but its projectile can pierce multiple asteroid walls(2 for normal cutter, 3 for advanced). Its range is no longer reduced in pressurized environment (so the projectile is no longer invisible). 2015-08-05 21:58:19 +02:00
Remie Richards
5434bb7854 Merge pull request #10970 from phil235/SyringeProjShieldBlockFix
Projectile blocking fixes
2015-08-03 05:28:28 +01:00
phil235
cdd15b7c27 Removes some unneeded code(flag = "magic" when already inheriting it from parent, adding a 0 argument to on_hit when it already defaults to 0).
Fixes syringe dart not respecting shield blocking.
Projectile doesn't show the hit message anymore if 100% blocked (shield blocking mostly). (but it is still logged)

Fixes deflected dart projectiles not being logged.
2015-08-01 16:57:27 +02:00
bear1ake
5af0bdec25 fix ian stuff 2015-07-31 01:18:03 +09:00
Cheridan
d39a2ef5db Revert "[BALANCE] HoS/ERT/DS Armour Buff | Revolver Armour Piercing" 2015-07-18 07:51:17 -05:00
WJohn
3537d754b3 Merge pull request #10345 from Steelpoint/HoSArm
[BALANCE] HoS/ERT/DS Armour Buff | Revolver Armour Piercing
2015-07-16 11:29:22 -04:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Jordie
8bf129cc06 Merge pull request #10336 from AlexanderUlanH/riotshotguns
Rubber Shotgun Pellets
2015-07-09 20:56:25 +10:00
Ikarrus
9d92933bea Staff of change now assigns lizard name when appropriate 2015-07-06 22:04:05 -06:00
Ikarrus
a949c80fee Fixes Race Swap Runtime
- Fixes Race Swap Runtime
- Staff of change now assigns lizard name when appropriate
2015-07-06 21:47:30 -06:00
Steelpoint
2f058bbf37 ArmourPiercingRevolver 2015-07-04 00:26:08 +08:00
Alexander P. Ulan Hernandez
f0d70a42b0 Rubber Shotgun Pellets
Adds rubber shotgun pellets, which spawn in the riot shotguns and can be
produced at an autolathe.
2015-07-02 21:29:18 -04:00
phil235
a029f2852a Merge branch 'master' of https://github.com/tgstation/-tg-station into AcidFix
Conflicts:
	code/modules/reagents/Chemistry-Reagents/Blob-Reagents.dm
2015-06-24 21:15:09 +02:00
Cheridan
957f987b5d Merge branch 'master' of https://github.com/tgstation/-tg-station into dragnet
Conflicts:
	icons/effects/effects.dmi
	icons/obj/items.dmi
2015-06-22 22:57:53 -05:00
phil235
b0cd6d34b1 Lots of work on acids, smoke, foam, reagents reaction() proc.
- fixed the fraction argument in reaction(...., INGESTED, fraction) so the proper amounts of each reagent react, not all of it.
- slight optimization of datum/reagents/reaction()
- small optimization /datum/reagent/proc/reaction_mob
- the smoke's reagents no longer do direct transfer upon crossed()/move() but uses "reagents.reaction( mob, TOUCH)" only.
- fixes no ingesting smoke if it's in the dark.
- removed block gas smoke effect flag from clown mask and other non "actual" gas mask.
- refactor how protection against touched chems being absorbed is done. get_permeability_protection() to get that protection. No more

simple RNG get touched or not, now the amount that touches you depends on your protection and the volume in question.
- changes acid_act to take volume into account.
- chem_smoke now uses process() just like foam, we remove the reaction from crossed() and Move(), it's only done in process() now.
- optimization of effect/smoke, OOP! And now all smoke effects use objprocessing instead of shitty sleep/spawn
- removed mob var/coughedtime.
- add a volume check to item/acid_act(), there's a threshold to be able to melt and then a probability to melt (acidpwr&volume).
- greatly lowered the amount of reagent in the smoke from dead blobspore (so the volume isn't enough for melting)
- human/acid_act(): damage to limbs depends on acidpwr&volume.
- fixes metalfoam not working.
- smoke powder: only one start() call.
- Amound of smoke objects depends on amount of smoke recipe created.
- Adds an argument to add_reagent() to block automatic call of handle_reaction()
- When using reagents/proc/trans_to(), reactions are now only handled after every reagent is transfered and not before.
- Amount of smoke objects depends on amount of smoke reagent created.
- radius of foam reaction depends on amount of foam reagent created.
- The amount of other reagents inside the smoke/foam decides the life expectancy of the effect.
- The amount of reagents in each small smoke cloud/foam cell depends on the amount of other reagents in the initial reaction but also

how much smoke/foam was created (more smoke means dilution of the reagents).
- smoke/foam's reagent reaction on mob decreases the life expectancy of the effect (to avoid reagent duplication)
- The amount of reagent reacting with atoms is less if the life expectancy is high.(to avoid reagent duplication)
- The amount of movement from the smoke now depends on the number of smoke clouds created.
- removing some useless code in chem_grenade/prime().
- When calling human/acid_act(), item acid melting chance lowers after each each successful melt in the list, some of the acid is

"used" to melt that item so the next items have a lower chance to melt (to make melting every clothing harder).
- remove the banned reagent list from sprays, not needed anymore now that acid is nerfed.
- chem_grenade reaction, if there's no reagent left after reaction (smoke/foam/etc, reagents cleared) you don't get the steam effect

and immediate reaction with all atoms around the grenade explosion. (Fixes foam cleaner grenade deleting bloodstains around it as soon

as the grenade explodes, even if the foam hasn't reached the tile yet).
- melted storage items now drop their content instead of deleting everything.
2015-06-22 00:35:24 +02:00
Razharas
f4cf6ffc95 Merge pull request #9978 from phil235/XrayGunNerf
Nerfs xray gun
2015-06-17 22:13:53 +03:00
Cheridan
ee87a1dc23 Merge pull request #9974 from phil235/MirrorRaceChangeFix
Mirror race change fix
2015-06-17 12:54:19 -05:00
phil235
c177f99d63 Xray gun nerf is just the 15 tiles range. 2015-06-16 19:49:25 +02:00
phil235
56cd6d7140 Changes xray beam to have reduced damage instead of reduced range when hitting something. 2015-06-16 18:35:20 +02:00
Cheridan
7aba70ecf3 DRAGnet lives! 2015-06-15 23:55:28 -05:00
phil235
63a68a97b2 Nerfs xray gun by giving it a shorter range that gets shorter if it hits things.
Make vault airlock more explosion resistant (explosion_block var).
2015-06-15 20:53:28 +02:00
phil235
1e8ec967d3 Fixes a runtime with staff of change changing species. 2015-06-15 17:12:23 +02:00
kingofkosmos
c8d79e7034 Removed unnecessary spaces in these situations:
"span class = '" changed to "span class='"
"'> " changed to "'>"
2015-06-14 12:13:19 +03:00
Cheridan
2d998452db Merge pull request #9715 from Firecage/datumspaths
Changes alot of datum/ to /datum/, also includes other path types such as /obj/
2015-06-02 23:04:51 -05:00
Aranclanos
e7c0d7e95c Removes unsimulated turfs.
Moves shuttle turfs to paths under /turf/simulated/floor and /turf/simulated/wall
Players can now safely build on top of shuttle turfs
Fixes #1711
Adds several but not all paths for the different types of floor turfs, most of them in plasteel_floor.dm
The turf pathings are still in need of a deeper organization, but this is at least a start
2015-06-01 23:24:18 -03:00
Firecage
f79e0fc1aa Updates more paths, for example obj/stuff to /obj/stuff 2015-05-31 17:48:33 +02:00
phil235
77febafb52 Merge pull request #9569 from Incoming5643/readthisgoddamnit
makes the "don't kill the guy who animated your statue" message huge
2015-05-24 01:02:03 +02:00
Incoming
d1890bb79f makes the "don't kill the guy who animated your statue" message userdanger because it's ruined more than one wizard's round at this point.
That said the wizard was el nath/flesh to stone/magic missle/staff of animation/blink so I don't feel TOO bad.
2015-05-19 21:38:06 -04:00
Incoming
09f71f7f94 removes the "whoops you're probably going to die by no fault of your own!" races from the staff/wand of change with a new var: dangerous_existence. Currently lists shadowpeople, shadowlings and plasmamen.
Additionally adds that protection to the change races summon events event so the entire station doesn't have a change of exploding into burning death skeletons with no hope for survival.

Adds plasmamen to the blacklist for slime mutation toxin.
2015-05-09 21:04:59 -04:00
Jordie
562766bdb0 Merge pull request #9129 from Incoming5643/begone_ye_jellies
Some Mutantrace Housekeeping
2015-05-02 23:59:15 +10:00
MrStonedOne
bd6d51a0b5 Massive MC and subsystem rewrite
MC:
	No longer tracks a subsystem's cpu usage. This was basically worthless and took up space on the stat panel
	Can calculate wait down to a tenth of a decisecond to make it fps/world.ticklag agnostic
	Now allows subsystems to have a dynamic wait, that is based on a ratio of how long that subsystem has been taking to process(cost). (This system allows for upper and lower bounds, and an changeable cost delta for each subsystem)
	MC can now be told to init a zlevel

All Subsystems:
	Stats panel now allows child subsystems to pass it a message to add to its stats entry. All subsystems have been moved over to this system - This should cut down on subsystems having to copy and paste the stats proc in order to add to it
	All subsystems now properlly handle being given a zlevel in their init proc

Subsystem changes:
	Air:
		Added air to the dynamic wait subsystem. upper bound: 50, lower bound: 5, cost delta: 3 times process cost
		Air now fires 4 times faster when it can do so without lagging things up
		Pipenet has been merged into air
		Atmos machinery now processes with process_atmos(), ticked by air, not machinery.
		Hotspots (the fire object) are now object pooled
	Pipenet:
		Deleted, added to air
	Machinery:
		Moved all atmos calcualtions in all objects's process() to process_atmos().
	Lighting:
		Added Lighting to the dynamic wait subsystem. upper bound: 20, lower bound: 5, cost delta: 3 times process cost
	Ticker:
		Fixed ticker not updating the lobby panel when game start delayed
		Fixed the game start timer updating rapidly from queued fires when game start delay is removed
	Garbage/qdel:
		qdel will now limit its process time to 2ds a fire.
		qdel can now be given hints as a return to Destroy() as to what should be done with the object.
		the options are:
			queue: (default) this is the normal behavior.
			letmelive: old default to non-null/zero. does nothing with the object
			iwillgc: functionally the same as above, mainly to let people working with objects know that the object will not be queued for GC checking
			harddel: this will queue the object to be deleted without storing a soft reference, mainly to save locate() processing time.
			harddel_now: this will del() the object. To allow for a clean removal of every del() not in qdel
		All objects have been updated to the new system, harddel and iwillgc was not added to any new objects.
		Fixed some objects not GCing because they didn't properlly clear references in Destory()
		Fixed some objects getting qdel'ed preventing other objects from getting GCed because they did not null their reference to that object.
2015-04-29 02:00:25 -07:00
Incoming
f59c01e721 sets hardset_dna to clear exotic blood on race changes
sets every instance of race changes to use hardset_dna instead of directly replacing the datum (needs more testing to be sure I didn't break shit)
removes the invisible man race (aka the generic) and shadowlings from the new green slime mutation toxin while I'm in the area
2015-04-23 12:35:37 -04:00
phil235
13baa6e3cb Merge branch 'master' of https://github.com/tgstation/-tg-station into KineticAcceleratorNerf
Conflicts:
	code/modules/projectiles/projectile/special.dm
2015-04-09 17:27:55 +02:00
phil235
7df5998740 Nerfing plasma cutters, their damage and range is reduced in pressurised environment. Reduces drilling cost of all drills to make them appealing. Drill cells are now removed by clicking the drill, no more screwdriver needed. Resonator fields can no longer be stacked on each other. Switching from 5 to 3 seconds detonation on the resonator is now done by clicking it instead of screwdriving. Increasing building costs for plasma cutters. Removes mineral/screwdriver upgrades to resonator and kinetic accelerator. Plasma cutters can now only uses solid plasma. 2015-04-08 03:44:56 +02:00
phil235
d0e9a5c0c9 Nerfs the kinetic accelerator.
Remove the plasma upgrade chance of rigging the cell since it doesn't work as intended and can break the KA without any feedback.
2015-04-06 22:43:03 +02:00
phil235
09df1080e9 Some adjustments:
Fixes with projectile bump() on border objects.
Fixes some projectile on_hit() not calling the parent on_hit.
Move projectile mob hit check code to mob/CanPass().
Simplifies projectile/CanPass()
Fixes runtime in projectile/Bump()
2015-04-02 17:39:02 +02:00
ACCount12
f10d0df8cf Merge remote-tracking branch 'origin/master' into mining 2015-03-31 18:31:12 +12:00
pudl
0964979a90 bitch says she wanna keep her throat warm 2015-03-26 21:16:25 -05:00
pudl
4c51941e6e reverts an accidental change 2015-03-25 21:12:25 -05:00
phil235
1b3eb49a1d Merge branch 'master' of https://github.com/tgstation/-tg-station into SlimeAnimal
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/slime/slime.dm
	code/modules/mob/living/simple_animal/slime/say.dm
2015-03-26 02:31:06 +01:00
pudl
69924a15be plasma/ripley update 2015-03-25 18:06:26 -05:00
Jordie
9a217503aa Merge pull request #8451 from Fayrik/FoamForceFuckYeah
Foam force fuck yeah!
2015-03-25 16:30:42 +11:00
phil235
ffd711c26f Merge branch 'master' of https://github.com/tgstation/-tg-station into SlimeAnimal
Conflicts:
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/slime/slime.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
	code/modules/mob/living/simple_animal/slime/say.dm
	code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Food-Reagents.dm
2015-03-23 16:51:03 +01:00
Swag McYolosteinen
53e40ec315 Merge pull request #8427 from Cheridan/day3_collars
Event Day 3 - Pet Collars!
2015-03-22 19:37:12 +01:00
Fayrik
0173c7af6e Adds everything and makes it all work perfectly. It's like I'm almost good at this or something. (Seriously, points of interest: Secbots react to being shot. Dart rigging. Donksoft guns.) 2015-03-21 16:18:32 +00:00
Fayrik
a030c9889e Glorious second commit, introducing (mildly) dangerous rounds and a new suicide check. 2015-03-20 23:03:06 +00:00
Fayrik
b758992e8c First (of probably several) commits to add Foam Force toy guns. Adds the new guns and crossbow, removes the old crossbow, and makes these new guns available to cargo. 2015-03-20 23:02:53 +00:00
phil235
aecb365f84 Merge branch 'master' of https://github.com/tgstation/-tg-station into SlimeAnimal
Conflicts:
	code/modules/mob/living/carbon/alien/life.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/slime/slime.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/living/simple_animal/slime/life.dm
2015-03-20 19:32:16 +01:00
Cheridan
7149f0382d Adds Pet Collars!
Map needs update now
2015-03-18 21:27:21 -05:00