PsiOmegaDelta
cf10dc38b1
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
.travis.yml
code/game/atoms.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/silicon/silicon.dm
2015-06-30 08:24:43 +02:00
mwerezak
4062f81f20
Fixes #7910
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Partial port from vgstation.
Notable differences:
handle_regular_hud_updates() is called anytime view is reset, instead of
just from the cancel camera verb. check_eye() now returns the vision
flags to be set on the viewer. Moved cameraFollow to silicon. Camera
consoles now call reset_view explicitly when they want to change a mob's
view, instead of leaving it as a side effect of check_eye()
2015-06-28 11:59:19 -04:00
PsiOmegaDelta
8fef02501c
Merge pull request #9936 from mwerezak/fire
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Balances fire to work better with very low concentration phoron gas burning
2015-06-26 13:34:21 +02:00
mwerezak
56065022a7
Updates fire_act() implementations to work better with lower temperature fires
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In some cases fire_act() wasn't even checking the applied temperature. Reworks how fire damages flooring.
2015-06-26 00:40:55 -04:00
mwerezak
9d7a1b9ad6
Fixes misleading path and proc name
2015-06-26 00:40:31 -04:00
mwerezak
aa0b23e205
Fixes #9910
2015-06-24 00:20:11 -04:00
GinjaNinja32
9c32851ba5
Merge pull request #9871 from mwerezak/extinguisher
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Fire Extinguishers
2015-06-22 15:36:55 +01:00
Zuhayr
e18966cbf6
Fixes #9887
2015-06-22 22:03:40 +09:30
PsiOmegaDelta
3d572ccc27
Merge pull request #9874 from mwerezak/fixes
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Dev-freeze Fixes
2015-06-21 09:04:08 +02:00
PsiOmegaDelta
9426d0844c
Merge pull request #9872 from mwerezak/earslot
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Fixes #9514
2015-06-21 09:03:00 +02:00
mwerezak
712dc39185
Fixes #9729
2015-06-21 03:00:34 -04:00
mwerezak
2f1a6eaf83
Adjusts w_class of beach ball and scroll
2015-06-21 01:46:10 -04:00
mwerezak
f8d5127078
Adds SLOT_EARS to various items
2015-06-21 01:45:43 -04:00
mwerezak
6e9d73e792
Fixes #9585
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Allows objects with PASSTABLE to pass over beds and chairs. Moves
chempuff passflags up to the parent water effect.
2015-06-21 00:44:38 -04:00
mwerezak
6a8aeb0153
Makes fire extinguishers effective at putting out mob fires
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Doubles the amount of water extinguishers carry and quadruples the
amount of water sprayed with each use. Halves the damage taken by slimes
when exposed to water to compensate.
Also refactors chair propelling a bit.
2015-06-21 00:43:15 -04:00
Zuhayr
12507e6872
Fixes #9866
2015-06-21 01:13:41 +09:30
Zuhayr
89d6e529a7
Compile fix.
2015-06-20 23:14:09 +09:30
Zuhayr
7d9378748d
Comments out fire and rads for material objects since they are very imbalanced atm.
2015-06-20 22:48:08 +09:30
Zuhayr
c8c35acf3a
Fixes #9785
2015-06-20 22:12:38 +09:30
GinjaNinja32
078cfb2533
Merge pull request #9774 from mwerezak/chem-touch
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Reagent splashing, mob fire
2015-06-17 10:05:11 +01:00
Zuhayr
5c22ba85c0
Merge pull request #9839 from comma/dev-freeze
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Fixes
2015-06-17 16:12:08 +09:30
Zuhayr
031c7db3e5
Merge pull request #9821 from mwerezak/tableshaveturned
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Makes standard tables plastic, related changes
2015-06-17 14:35:22 +09:30
Chinsky
5754c4edf7
Fixes #9211
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Instead of several minutes long spawn, blood is added to processing for drying out now. Processing proc itself is just compraing two vars so shouldn't be as bad.
This way it doesn't get referenced by unnamed proc and can be qdel'd properly.
2015-06-17 06:50:08 +03:00
mwerezak
70433b4367
Makes showers wash away touching reagents
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Also moves reagent permeability to it's own proc, and makes splash_mob respect copy
2015-06-16 16:26:04 -04:00
mwerezak
f0c096627c
Matches can be used to light things in adjacent turfs when thrown
2015-06-16 16:25:59 -04:00
PsiOmegaDelta
37f59551fc
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/modules/reagents/reagent_containers/glass.dm
2015-06-16 10:30:50 +02:00
PsiOmegaDelta
93c3d03801
Merge pull request #9817 from GinjaNinja32/records
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'Fixes' NanoUI locking up on medical/security records
2015-06-15 15:30:08 +02:00
GinjaNinja32
4da75dba68
Fixes some more unbalanced HTML
2015-06-15 10:48:30 +01:00
mwerezak
dec1461f6c
Fixes chair preview icon
2015-06-14 14:55:04 -04:00
GinjaNinja32
3c525e907a
'Fixes' NanoUI locking up on medical/security records
2015-06-14 14:44:38 +01:00
Kelenius
86b080769c
Fixes two log destroyers
2015-06-14 15:54:07 +03:00
GinjaNinja32
d31cf8f3d8
Merge pull request #9786 from LightningIron/dev-freeze
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Welding tool bugfixes
2015-06-11 09:42:21 +01:00
unknown
c062f886c0
Attempting to weld closet with inactive welder no longer produces message claiming insufficient fuel.
2015-06-10 22:07:52 -05:00
unknown
fe2ce02f54
Fixes #9744 .
2015-06-10 21:50:48 -05:00
Zuhayr
f9134028b6
Fixes #9777
2015-06-10 23:14:34 +09:30
PsiOmegaDelta
e7faa19ea3
Merge pull request #9779 from Baystation12/master
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Dev-freeze.
2015-06-10 11:04:54 +02:00
Zuhayr
84ae0dd3d1
Merge pull request #9768 from LightningIron/master
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Fixes #9731 and #9469
2015-06-10 13:35:41 +09:30
mwerezak
8007d42783
Adjusts usages of reagent transfer procs
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Adds splash() proc for futureproofing.
Replaces instances of splash_mob() with splash()
Replaces instances of trans_to() with splash() where appropriate.
2015-06-10 00:03:08 -04:00
unknown
13a43e6cfd
Changes description update spawn() to use 0 instead of small decimal.
2015-06-09 22:35:16 -05:00
unknown
2dbd0ac007
Fixes formatting for spawn() before updating description.
2015-06-09 22:02:14 -05:00
unknown
b1368fb712
Changes chemgrenade time in description to be correct after failed detonation.
2015-06-09 19:51:33 -05:00
unknown
17488168ab
Fixes for #9731 and #9469 .
2015-06-09 18:49:09 -05:00
Chinsky
bb824dba42
Merge pull request #9721 from atlantiscze/apcfix
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Refactors /obj/item/apc_frame to /obj/item/frame/apc
2015-06-07 12:43:01 +03:00
PsiOmega
fbc4bfbe9c
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/setup.dm
2015-06-07 10:30:27 +02:00
PsiOmegaDelta
ddc1f888dd
Merge pull request #9717 from mwerezak/bombcap
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Adjusts how reagents_explosion applies bombcap.
2015-06-07 08:50:45 +02:00
Atlantis
41d4c2eb13
Refactors /obj/item/apc_frame to /obj/item/frame/apc
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- This fixes broken APC frame placement on walls - #9537
2015-06-07 06:26:10 +02:00
mwerezak
821285bcee
Adds defines for bombcap components
2015-06-06 22:38:56 -04:00
mwerezak
636ead5bbe
Makes reagents_explosion apply bombcap in the same manner as tank transfer valves.
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Also fixed reagents_explosion/start() checking the flash var instead of the flashing var.
Fixes #8280
2015-06-06 22:17:11 -04:00
GinjaNinja32
8d799293ba
Merge pull request #9701 from Zuhayr/dev-freeze
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Fixes #9597
2015-06-07 03:14:06 +01:00
Atlantis
4b19e8be69
Fixes #9548
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- AI's name is now correctly displayed when the AI is clientless while being grabbed with intellicard.
- AI's wireless radio is no longer automatically muted when the AI is transferred to intellicard. It may still be muted from the UI if the intellicard's owner wants it.
2015-06-06 06:28:46 +02:00