- fixed creambeasts and chocoslimes fighting
- added a gym to Xenoarch base
- assigned Fanatic Feeders to Syndicate faction, so the turrets don't do friendly fire
- small bits of GATO reflavoring
- ported Spider Legs (wings slot), gator taul tail and alt naga tail sprite from Virgo
- added sprites for mining cards and gluttony wand (thanks Cubic for art)
- added in crushed cans for fizzwiz/soothseltz drinks
- changed up extilphite's recipe, now it uses hydrogen instead of sodium
- removed diamond pickaxe from the loot pool
- added shutters to feeder's den
- added fattening turrets (normal and strong)
Calorite golems are a new type of golem that can be made using 10 sheets of calorite that, thanks to the combined magical forces of both adamantine and calorite, can use magic to heal the wounded, make food more nourishing, and make people around them faster for a moment. Unfortunately, calorite golems lack the armor that other golems have, and their fists cannot stun or do much damage on their own.
- fixed Sauna bolts on Boxstation
- fixed door namings in Moka's room in CentComm
- placed couple more feeding tube machines in Meta maints
- removed ghost role from Deep Storage
- added boltable doors to Feeder's Den
- added broken variant of calorite tiles
- refreshed GATO sprites of banner and logo decal
- added new food sprites (sushi and cakes), MADE BY KISSASTA
- fixed some floor tiles in Xenoarch
- scrubbed radstorms, heart attacks and random appenditicis from event pool
- increase pancake stacking from 10 to 20
- removed a couple pixels from Nia / Long Hair 1 hairstyle (they were colliding badly with bellies and other organs
- tweaked pod people to give them more body parts
- Rose now starts with a rose :)
- new calorite statue with... certain, fun properties (sprites made by VV!)
- new posters, made by Cubic
- added special properties to walls
- started work on unique cryo roles
- made Calorite compatible with Lipoifier Immunity perk
It seems to be working well. It's still missing a detail or two, but now it's properly functional, mineable and usable! Future plans include unique coin, statue, more area effects, unique reagent and being used in crafting recipes.
- podpeople have now lizard bodyparts!
- added new sprites for the new Calorite mineral (refined, ore, floor, walls
- added new other sprites: weighting scale (by Static The Cloaker#4022), better GATO drop pod
- added runtime v2 to Pubby
- added Moka's room to CC
- fixed teleporter in Demone station, made the place a lil prettier
- max amount of Nuke Op occurences is 3, rather than limitless
- rewrote Employment Contract to be a lil bit less evil
- edited out more bits of Kinaris (CAS cards, popcorn, bedsheets)
related to the new WG mineral, this tile wil fatten up anyone who steps on it
(other changes: had to comment out some stuff that I won't work on for now, it was producing errors)
- added cookie synthesizer that's compatible with all robots
- added cookie synth to robotic dep in current station maps
- fixed feeding tube's sprites to make them transparent
- fixed satdorms in Omega a bit more
- made feeding tube purchasable via cargo
- resprited "KK" supply pods into "GG" pods (GATO)
- added contraband Corn Oil poster (made by Cubic)
- changed sounds of one of the plushes
- added Feeding Tube to some spots in all of the current maps
- resprited one of the "GATO" console sprites into something more detailed
- attempted to make cookie synthesizer buildable and attachable to any borg. Still WIP!
still got a couple thing to tweak, but at least it's fully functional! Current known bug is that the "injecting" sprite still pops up when you yank it out of your mouth
- added Melony plush,
- continuing to get confused over the OmegaStation dorm sat id linking (bolting doors and toggling shutters),
- removed pointless cargo seller option for the feeding hose,
- temporarily made Omega the default starting map
- remade laundry room on Box to be less boring, turned it into a sauna
- added a new dormitory satellite on Omega, as well as a couple more asteroids
- added buildable double beds
- added new bedsheets (gato, double gato, double red, double blue)
- added fattening beam (admin spawn only, still WIP)
- attempted to fix Kinaris BG in machine UI (failed, still WIP)
- updated CC outfits to fit GATO palette